Left handed rifles being held right handed?

Post » Sat Jan 16, 2016 1:08 pm


yeah, I do totally understand people that get bothered by this, as well ^^



I was actually even surprised looking back to Fallout 3 and New Vegas and seeing those games, do this things right


Those are one of the very few games that I've played, that don't use the 'lefthanded' gun mechanic



even the Stalker games that attempt to be more realistic have the 'wrong' guns


I think Bethesda just attempted to be like other shooters, while working on the combat system, so they've changed their guns this way :D

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An Lor
 
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Post » Sun Jan 17, 2016 3:39 am

The stupid left side bolt action for right-handers makes me stay away from hunting rifles as soon as possible. Maybe the reason for the left side operation is that many guns don't have a real rifle stock? To operate a "bolt-action pistol" a left side bolt is better.

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Steven Nicholson
 
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Post » Sat Jan 16, 2016 10:15 pm

Oooh! Good point!
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Camden Unglesbee
 
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Post » Sun Jan 17, 2016 5:11 am

Yeah, the fact that most rifles starts out as pistols have been mentioned before. But if that was solely the case, they could just switch the bolt action to the right, when you equipped a stock on the weapon. They still choose to have it left sided tho, which is either an oversight, or they just don't care.

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Shaylee Shaw
 
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Post » Sun Jan 17, 2016 1:24 am

That were a wonderful (ingame) mod. Together with a detachable scope (yes Beth, there are real weapons were you can take off the scope and put it on again in a few seconds!) that would be my favorite.

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James Potter
 
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Post » Sat Jan 16, 2016 3:39 pm

I can shoot a nuclear bomb out of a big catapult and have it explode 20ft in front of me without batting an eyelid. Should I care if it's clip, magazine or what side a silly little bit of brass comes out of? No.

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Roddy
 
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Post » Sat Jan 16, 2016 1:13 pm


Of course, the "who cares about realism" argument... So it'd be ok to have things falling up, or if you heard sounds on your right with your left hear. No, right ? I'm sure even the likes of you expect some realism.

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Adam
 
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Post » Sat Jan 16, 2016 6:37 pm

That would be double the animations to make, though.



I hate to demean this thread, because ultimately silly discussions like this are what forums are for ;), but I'm a big gun-guy and I didn't actually notice this issue until somebody pointed it out, and I'd been using the bolt rifle since the beginning. In the grand scheme of things, it's a pretty minor issue.

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Anna Beattie
 
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Post » Sat Jan 16, 2016 3:28 pm


But can't that argument be applied to any shooter-style game - they're meant to be a "simulation" of the world that game is set in (CoD, Doom, whatever), and "real" guns in those worlds would be "realistic" for that world, etc, etc, etc.... all the same "realism" points (direction brass flies, physics, etc) would still apply. Well except for the most super-scifi ones, where everything operates on magic in the first place.



(as an aside, I tend to separate "games" and "simulations". It would never occur to me to look at a Fallout game from the standpoint of "this is a simulation, therefore ______"... hence why I'm not bothered by a lack of eat/sleep/drink "primary needs" features, or a Frostfall-like cold & exposure system, etc...)






It really is interesting, on forums, seeing the very-different viewpoints of other people. As someone not incredibly familiar with guns (as I mentioned earlier, I only shot a few, and not for over a decade), I can't imagine being so bothered by what seems like an un-noticably trivial detail, that I'd avoid an entire class of gun because of it. Especially a very useful class of gun. :shrug: But like I said, different people, different experiences/viewpoints.




(I suppose, for me, this would fit in the category of "acceptable breaks from reality". I understand that the gun animations are easier to make that way, and that it's "just a game", and let it go...)

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..xX Vin Xx..
 
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Post » Sat Jan 16, 2016 3:41 pm

They want you to see the cool detail they put in to make bullet casings fly out of the gun more than they want you to see what you are shooting at, its like a lense flare in the new star trek movies lol
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Jimmie Allen
 
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Post » Sun Jan 17, 2016 12:05 am

I'm sure, that a little animation, in a game, full of animations, is quite trivial. So as I said, oversight, or they don't care would be my bet :)

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Angela
 
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Post » Sat Jan 16, 2016 6:58 pm

I really do think the reason is that they want the "cool" stuff to happen on screen so we can see it.

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Jodie Bardgett
 
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Post » Sat Jan 16, 2016 3:37 pm

For this and a dozen other reasons it's obvious that no one on the dev team knows anything about guns, nor did they bother to talk to anyone who does.



Still a really fun game, though.

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Rude Gurl
 
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Post » Sun Jan 17, 2016 12:05 am

It is a trope of the genre, done for the "gun porm" aspect.



Warning... TV Tropes link follows... your productivity will suffer.


http://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns

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Mark Churchman
 
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Post » Sat Jan 16, 2016 7:34 pm


It's also a minor failure for me. At least I'm still playing the game. ;) And I even went back to the bolt action to try modded .50 receivers. As I don't need games to spend my time I prefer to play only when my subjective needs are satisfied. For example I avoided the excellent Oblivion mod Nehrim only because I could not install the Better Bodies mod together with it. Crazy perhaps, but it is as it is. :)

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Kayleigh Williams
 
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Post » Sat Jan 16, 2016 2:24 pm

How many threads are needed till you guys accept they designed it this way because it looked better to them?


Maybe if you open another 500 threads with the exact same opening every time, "first of all i love fallout 4 but..." they might push out a patch to fix this issue.


Because lets be honest why should they fix game breaking bugs when there are serious issues like a wrong gun design. /sarcasm off


I mean a couple of threads about this "issue" are fine but seriously guys every couple of days there is a new thread about it.


And everytime a gun nut has the urgent need to explain to us why and how a gun shouldnt be fired that way. We got it already. So are you guys just slow or why do you keep explain the same issue over and over again?
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Rex Help
 
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Post » Sun Jan 17, 2016 1:29 am

Well, I reckon, never underestimate the Fallout devs' capacity for a little humour. I mean, hot brass straight down the front of one's shirt and all, some-one's got a wicked sense of humour....

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TWITTER.COM
 
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Post » Sat Jan 16, 2016 2:32 pm

You must be new to forums. New people join all the time, and you don't have to read all the threads, you know. I mean, it's abundantly clear from the title exactly what this thread would be about. If you're that incensed by these threads, why did you come in here?

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k a t e
 
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Post » Sat Jan 16, 2016 3:05 pm

When people are annoyed by the gun design and spam the forum with threads about it, i should be allowed to post my oppinion about it in these threads. Or is the annoyance over a wrong gun design untouchable?


Edit: i dont know why you add into the conversation that i am a new member, since i cant see how this changes anything. But it looks like im longer on this forum than you. Does this change anything? No? Yes? What does it change?
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Lizbeth Ruiz
 
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Post » Sat Jan 16, 2016 12:58 pm



Swattas swattas, come and get your swattas....enough said...
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Gen Daley
 
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Post » Sat Jan 16, 2016 9:43 pm

Just to put it into perspective, for someone who does notice it, it's about as annoyingly glaring as if the Sole Survivor were to wield swords broadside out, or inexplicably wore their clothes on backwards. If there was a jumpsuit that you could only equip backwards, for whatever reason, would you ignore it in favor of more sensible clothing (besides to be funny)?


To me, I feel like someone not knowing enough about guns for it not to bother them isn't the best excuse for Bethesda to design them nonsensically. It's definitely a big enough turn off for me to make me not want to use bolt action rifles in the game. Which is a shame, because they tend to be my preference for long range.
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GabiiE Liiziiouz
 
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Post » Sun Jan 17, 2016 12:18 am

I didn't mean this forum, I meant forums in general. The same topics come up over and over and over; that's just how forums work. How many threads are there about Preston's incessant radiant quests? New people come into the forums all the time and THEY don't know that a subject has been discussed five or ten times before. The way to handle it as someone who sticks around is to ignore the offending threads when you know what they are. If nothing else, that saves you the annoyance of having to read the same stuff over and over. And complaining about it doesn't help because the next person who's going to start another similar thread will never read the complaint in the current thread.

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Peter lopez
 
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Post » Sat Jan 16, 2016 11:38 pm

I started this thread and I had not read about this before so I posted about it. It seems funny to me that some folks are bothered that they've read about this subject before and how dare you post about it again? Bothered enough at least that they are going to "add" to the thread. It seems to me that a forum would ideally would be encompassing and welcoming instead of having folks be pissed that you're asking what they think are stupid or already answered questions. No big deal, just noticed the gun thing about the game, its my very first post.
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Carolyne Bolt
 
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Post » Sat Jan 16, 2016 7:59 pm

Post all day, i never said "how dare you...". Its simply annoying to see the same threads with the same arguments over and over again. And again another dozen of these threads wont change much since the developers have more important things to fix. At least i hope that game breaking bugs+new content has a higher priority than weapon design.


So with that beeing said when you guys can keep posting about why and how a gun doesnt work this way and how many guns you have fired and stuff i can very well post that this has been said a few dozen times already by others.
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Cheryl Rice
 
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