"Legendary" difficulty is needed

Post » Mon Jan 18, 2016 3:51 pm

Or they could just make survival actually be hard.



My suggestions:



Food and water exist, make hunger/thirst part of the game.


Sleep is there, make sleep needed.


Ammo, stimpacks should have weight.


Radaway is FAR too easy to get, radiation is nearly pointless


Permanent radiation damage should exist if you allow yourself to absorb too many rads, again radiation is a joke in this game


Remove the hazmat suit, it trivializes radiation and shouldn't exist in this world


Ammo should be far, far more scarce. Melee should not be a choice, but a necessity. Guns should be used sparingly not like an arnold schwarzenegger movie like it is now. There are no factories producing boxes of ammo anymore.


Stealth is far too powerful, there's no need to add things like not activating mines and not tripping traps. in fact,the game would be much better if stealth were removed.



Feel free to add your own.



User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Mon Jan 18, 2016 10:23 pm


all those are irrelevant after the first 20m of the game since non are rare on the Fallout universe.

User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Mon Jan 18, 2016 6:52 pm

How exactly should a Hazmat suit just not exist in this world? They're all just gone out of nowhere...because of what exactly? And they may make rads not a factor, but they also have no ballistic or energy resistance...making them hardly OP or even ideal.

User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Tue Jan 19, 2016 1:55 am

Huh?

User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Mon Jan 18, 2016 5:17 pm

These are my suggestions to make the hardest difficulty actually hard, maybe you misunderstood? And you can't just take a hazmat suit on and off...

User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Mon Jan 18, 2016 9:31 pm

Stealth is fine but they should re tie the disarm landmine feature with the explosive perk and the disarm tripwire with the sneak perk. Hazmat suits are needed really in only a few places so atp its cosmetic. Permanent radiation damage just no. Unless ghoulification can result from it. Everything else im cool with.

User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Mon Jan 18, 2016 8:41 pm

You also can't heal several bullet wounds by eating a fruit or jamming a needle into yourself. Reality isn't exactly relevant.

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Mon Jan 18, 2016 3:35 pm

Oh yea there's radiation everywhere but not a single person would have thought of making a radiation suit. Makes sense. About as much sense as a person being unable to even attempt to be sneaky. We are all obviously clumsy, hoof-footed, staggering idiots.



/Sarcasm over



Besides those two inane ideas, melee being a necessity might be a tad too far but ammo should be a bit rarer, especially the larger calibers. such that you have to think about whether it's worth the bullet. Food, water, and sleep necessities end up just being a boring chore rather than something I at least would want to spend time on. If I decide to roleplay and actually make my character need to eat I can easily do that without it being a necessity. Ammo and stimpacks should weigh something in the harder difficulties but considering that with power armor my carry weight is 510 it's not going to make too much of a difference. The only thing I'd like is for better A.I. so that we can actually have the option of coordinating tactics and having the enemy actually try and do something smart (where applicable of course, no death claws hacking computers to send robots after me)

User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Mon Jan 18, 2016 3:52 pm

The Hazmat suit is actually kinda rare in game unless you know where to look unlike previous fallouts

User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Tue Jan 19, 2016 3:55 am

I'd probably stick the tripwire perk into perception. Or at least give higher perception characters a chance to have the tripwire glow or something while at the same time make all tripwires thinner and harder to spot so it's still possible to spot them as the player but making your character build factor into it as well.Then yea you could actually put disarming tripwires in agility, light fingers and all that.

User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Tue Jan 19, 2016 5:21 am

A deathclaw hacking a computer isnt implausible. Theyre smart and some can even speak

User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Tue Jan 19, 2016 3:23 am

The idea of removing Stealth or the Haz Suit is absurd. In fact, I oppose the removal of any feature or item as it's completely optional.

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue Jan 19, 2016 1:18 am

True, I hadn't played the previous games so I was unaware of that. Still just skimming that it looks like only one survived. Also speaking yes, but the claw part of the deathclaw would probably make typing difficult. Then again seeing the stereotypical receptionist with the 9 inch nails maybe not impossible for deathclaws.

User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Mon Jan 18, 2016 6:24 pm

t's obvious the majority of you just don't understand what difficulty is even supposed to mean. It doesn't mean that you run rampant killing everything in one hit and feeling awesome for doing so like on legendary difficulty like Skyrim. I said the hazmat suit SHOULD not exist in this world, try to learn how to read.

User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Mon Jan 18, 2016 7:31 pm

Why would a hazmat suit not exist in the Fallout world? This is a world that relied very heavily on nuclear technology, and hazmat suits are a crucial part of working with this technology. It's entirely reasonable for there to be hazmat suits in the various laboratory locations you visit, and for them to be available elsewhere. I'm seriously struggling to understand why you find the existence of hazmat suits to be unreasonable.

User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Tue Jan 19, 2016 3:57 am


We can read, we just think your ideas make no sense. If a Hazmat suit is so OP, try engaging a deathclaw at close range in the glowing sea wearing a hazmat suit on survival. At least you won't be irradiated when you die.

User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Tue Jan 19, 2016 1:03 am

I'm well aware you said should. I'm saying that's it's illogical that it would not exist. As for difficulty no one is holding a gun to your head and telling you to put the hazmat suit on, if you think it doesn't fit with how you want to play then don't use it.



Now if you could try and put together a coherent idea that'd be great. You are hopping from idea to idea. Running rampant killing everything is in no way connected to the radiation suit trivializing radiation (which you know it should be doing because it's a RADIATION suit but anyway). I honestly am not sure how you mean to connect those two. If you could just completely rewrite that entire thing in a manner such that it actually follows a logical, coherent path, I'd appreciate it.

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Mon Jan 18, 2016 10:42 pm

Why is this so hard for you guys to figure out? I said it SHOULD not exist, because completely trivializes radiation in the game. Carry one with you and high radiation areas, like the mass fusion area, are completely pointless.

User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Tue Jan 19, 2016 12:33 am

Except your damage resistance suffers significantly when you do so. But then on the other hand wearing armor instead of a hazmat suit makes it harder for enemies to kill you, so that shouldn't be in the game either then, right?

User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Mon Jan 18, 2016 5:47 pm

Ok, another guy that's telling me to self-balance the game. That's not the point of my thread and I shouldn't have to tell you that. Here you go, if you don't want to the game to be as hard as it possibly can be, then don't put it on that level. I'm not talking about across the board the changes to the game...

User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Tue Jan 19, 2016 1:23 am

If you want to play with the hazmat suit, then don't pick the hardest difficulty level. Wow when did gamers become such limp wristed [censored]es.

User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Tue Jan 19, 2016 7:22 am


i mean that non of those point that where present on NV or most of it, make the game any difficult back then.



Food/water/sleep places are common, same goes for Ammo.

User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Mon Jan 18, 2016 3:54 pm

My point is that it's not as overpowered as you claim to think. It has its strengths and drawbacks, same as everything else.

User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Tue Jan 19, 2016 4:13 am

No you are just being illogical as all get out. You can't really expect the developers to cut content and cater the game to your exact whim by making a new difficulty that can quite honestly be easily self-imposed. You want the game to be harder, play it a bit harder. If you don't have the self-control to create a rule set for the game and you need someone else to do it for you that's on you.

User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Mon Jan 18, 2016 5:10 pm

They modded F3 for most all of those things, so I'm sure it'll be done for this game as well. Just don't expect Beth to do it, won't happen.

User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Next

Return to Fallout 4