» Thu Apr 25, 2013 2:37 am
It is a mixed feeling really.
Example. Orcs and Nords are the muscle in the game, two handed, one handed, heavy and light armors, smithing etc. They do not touch magic at all. So in theory, Orcs and Nords should only upgrade healtha nd stamina every single time. From level 1 to 81, one gains 800 points to spend between health, stamina and magicka.
Normally, if one maxes out the 6 starting skills, the level would be at around 50-60. So, here comes the choice to either focus on magicka and spend the next levels in magicka, or hit legendary, reset the skills and focus on the warrior skills again. Problem is, skills such as smithing, enchanting and alchemy are such a grind. So ideally, it would be the one handed or two handed.
Problem here, is that when you'r character is level 50-60 and you hit legendary, the enemy is still at the same level. Meaning you'r level 15 two handed would do such minimal damage, sure the light/heavy armor would make you take a beating, but the game moves so much slower.
I am facing this issue right now, i just created a new Nord yesterday, focusing her on enchanting (basically giving her Orc skills except heavy armor) to avoid magic completely. I recall having a redguard with 1,400 armor rating (heavy armor) and the one handed dragonbone sword was dealing 300+ damage, not including enchatments, and she was a level 77. Master was just...fine (pre patch 1.9).
The other big problem is what Bethesda did with dragons and enemies. Example, there is an achievement for slaying a legendary dragon, but i never saw one spawn till i was level 77 (i know some saw one at level 71-74). And how about that Ebony Warrior at level 80-81? So, if you wish to face really different enemies, one would have no choice but to either hit legendary and reset the skills (major grind), or focus on Magicka and spells after level 50-60 or so......What would i do? i dont know yet......