Legendary items/artifacts

Post » Fri Apr 30, 2010 8:59 am

oblivion had a challenge, a challenge TO HAVE FUN

Ba dom dish

heeheehee
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Keeley Stevens
 
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Post » Fri Apr 30, 2010 1:33 pm

1) it still allows you to easily just do the quest every time you start a new game. You know which quest it is. If it's a final quest in a guild, you can rush through the other guild quests to get it fast, and so on.


Yep that's why I said I'd rather not have artifacts at all. I just said quests because atleast you'd have to complete other quests first and so it wouldn't be so fast and easy to get that artifact.

Besides I forgot to add something. Artifacts usually make other items useless. Azura's star makes any soulgem useless, skeleton's key makes lockpicks useless, and for many combat items makes enchantments useless.
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herrade
 
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Post » Fri Apr 30, 2010 10:59 am

Yep that's why I said I'd rather not have artifacts at all. I just said quests because atleast you'd have to complete other quests first and so it wouldn't be so fast and easy to get that artifact.

Besides I forgot to add something. Artifacts usually make other items useless. Azura's star makes any soulgem useless, skeleton's key makes lockpicks useless, and for many combat items makes enchantments useless.


Azura's star can only contain one soul at a time

I wasn't a fan of the skeleton key, it was completely overpowered and stupid.

And a better item makes lesser items useless, what it your point? This is why they are hard to get.
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Stephani Silva
 
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Post » Fri Apr 30, 2010 1:22 pm

Yep that's why I said I'd rather not have artifacts at all. I just said quests because atleast you'd have to complete other quests first and so it wouldn't be so fast and easy to get that artifact.

Besides I forgot to add something. Artifacts usually make other items useless. Azura's star makes any soulgem useless, skeleton's key makes lockpicks useless, and for many combat items makes enchantments useless.


Combat items only make enchantments useless if you can't find any decent weapons (due to BS Scaled Leveling System) and/or lack any imagination whatsoever in creating enchantments.
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Dean Brown
 
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Post » Fri Apr 30, 2010 7:37 am

I agree. A few quest related artifacts are fine, but I would love to randomly stumble into a cave defended by ancient undead warriors and pull an artifact sword and shield off some pedestal. That story was basically there so I had more than the minimum characters required in order to post. Just wanted to let everyone know.

In response to above posts, the skeleton key was way to easy to get, and overpowered. Azura's Star was also too easy to get in my opinion. The quests for artifacts should be more difficult, and few in number. Most should be placed in hidden caves and other locations defended by difficult creatures, puzzles, and traps.
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Alexxxxxx
 
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Post » Fri Apr 30, 2010 5:46 am

Uniques cant be leveled IMO.
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Add Meeh
 
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Post » Fri Apr 30, 2010 11:25 am

I agree. A few quest related artifacts are fine, but I would love to randomly stumble into a cave defended by ancient undead warriors and pull an artifact sword and shield off some pedestal. That story was basically there so I had more than the minimum characters required in order to post. Just wanted to let everyone know.

Well... thank you for your input :)
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ZzZz
 
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Post » Fri Apr 30, 2010 7:53 pm

I want an incredible abundance of amazing and god-like weaponry, armor, and relics to be scattered around Skyrim (and to be part of quests as well)
I just want to have a character decked out in amazing relics to fight the antagonist in a really epic way
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Nichola Haynes
 
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Post » Fri Apr 30, 2010 6:11 pm

I want an incredible abundance of amazing and god-like weaponry, armor, and relics to be scattered around Skyrim (and to be part of quests as well)
I just want to have a character decked out in amazing relics to fight the antagonist in a really epic way

I can't figure out whether this is sarcasm or not :P
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Marina Leigh
 
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Post » Fri Apr 30, 2010 6:17 pm

Who's talking about easy to get powerful artifacts, we're talking about well-hidden, well protected, cleverly placed artifacts that makes the experience feel rewarding.


Then I agree, but we'd need to nerf invisibility and telekinesis. And unlike some people said here, no the morrowind system didn't work. Rare and powerful items weren't even protected by very strong monsters like dremoras or golden saints, on lvl 1-2 there were only ancestral ghosts that were very easily beaten.

Combat items only make enchantments useless if you can't find any decent weapons (due to BS Scaled Leveling System) and/or lack any imagination whatsoever in creating enchantments.


Tell me if any enchantment you did could beat Marara's ring or if a dwemer jinkblade that paralyzes for 10 secs and just costs 450 is fair...

Anyway, if the artifacts were balanced and were actually hard to get I agree they should exist, unlike the Morrowind's system.

And a better item makes lesser items useless, what it your point? This is why they are hard to get.


I wouldn't call Azura's star hard to get (neither on Morrowind or Oblivion)... It would be more challenging if for any soul you needed to get you'd have to buy a grand soulgem.
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Peetay
 
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Post » Fri Apr 30, 2010 7:08 am

Then I agree, but we'd need to nerf invisibility and telekinesis. And unlike some people said here, no the morrowind system didn't work. Rare and powerful items weren't even protected by very strong monsters like dremoras or golden saints, on lvl 1-2 there were only ancestral ghosts that were very easily beaten.



Tell me if any enchantment you did could beat Marara's ring or if a dwemer jinkblade that paralyzes for 10 secs and just costs 450 is fair...

Anyway, if the artifacts were balanced and were actually hard to get I agree they should exist, unlike the Morrowind's system.



I wouldn't call Azura's star hard to get (neither on Morrowind or Oblivion)... It would be more challenging if for any soul you needed to get you'd have to buy a grand soulgem.


Hey we're getting somewhere, awesome :).

Some lesser artifacts shouldn't be insanely hard to get. But I would prefer the majority of them be extremely hard to reach, this is what makes them special.
And yes, something needs to be done with invisibility in any case, it really seemed right to me, so that's all good imo.

As far Azura's star, again, the harder it is to get, the greater the achievement when you get it, so that's fine with me too... But I'm not a fan of teh grand soulgem requirement.. but hey ^^
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Rob
 
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Post » Fri Apr 30, 2010 1:24 pm

What amazing artifact precisely are you talkin about Tosh? The one you could get very easily at a low level?

Also, why precisely is the presence of 1 item you can get early on bad? You can only get it so easily because you know where it is and are deliberately runnin to it from the offset. There are so many ways to powergame in the Elder Scrolls series I hardly see the point in sacrificing adventure and treasure hunting because some people might use knowledge obtained through past play throughs to ruin their next play through.

I don't remember what Marara's Ring did. Dwemer Jinkblade does sound pretty bad ass, but it's not hard to make things far more powerful than that. You should see what people made in Oblivion, though I suspect you know what I'm talking about and have simply decided to ignore it.

Artifacts are only easy to get in Morrowind when you know exactly where they are and go in prepared with the intention purely to rush to them and rush back out. This is hardly a fair basis for criticism.

It would hardly be fair for me to run through Oblivion with a build deliberately made to get me through it at Level 1, bypassing all optional elements, and use that to judge the length of Oblivion's Main Quest. That's essentially what you're doing here.
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Margarita Diaz
 
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Post » Fri Apr 30, 2010 7:24 am

I doubt they are gonna do level scaling on items again, hopefully not on enemies either.

Oh, and I agree.
.

Word. I remember reading something where the developers admitted that the level scaling was a mistake.

I agree with the OP, and would like to see even non “legendary” items approached this way.

I remember finding an ebony helmet early on in Morrowind and it was [censored] awesome. Putting together a whole suit was like a treasure hunt. You never knew what you might find. In Oblivion, after a while, every two bit punk you ran into had glass or ebony so who cares?

I LOVED Oblivion, bit I hated that.
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BaNK.RoLL
 
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