Legendary items/artifacts

Post » Fri Apr 30, 2010 4:46 am

Something I really missed in Oblivion was legendary items/artifacts. Sure, there was some really good artifacts. Umbra sword, all the daedric artifacts, etc. Some quest rewards were also very nice.
BUT, my point is: I don't think ALL legendary items/artifacts should be related to quests. In Oblivion, they basically were. I honestly don't remember a really great artifact that I got from somewhere other than a quest.

In Morrowind, things were different. There, some of the legendary items/artifacts were related to quests (especially Mages Guild and Temple quests and of course the main quest ) but far from all were. Many of the artifacts in Morrowind were something you stumbled upon when you randomly searched dungeons, heard a mysterious rumour, or did some completely other quest that related to that specific dungeon and not to that specific artifact. I think this was really good. A very nice balance, which I hope to see in Skyrim too.

In addition, I think legendary items/artifacts in Skyrim should be stronger/better, like how they were in Morrowind. They should also be hard to get... and be well hidden. I remember when I first discovered the artifact Eleidon's Ward.
It was high up near the ceiling in a long forgotten, well protected, well locked daedric room in a cave. I mean, that's simply awesome. It's things like this that makes it feel really worth searching everywhere. You never knew if you were about to find another legendary item.

Do you agree?
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R.I.p MOmmy
 
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Post » Fri Apr 30, 2010 1:01 pm

The thing that bugged me about Oblivion was that the unique weapons power depended on you level and thus there was no incentive to even try for any unique weapons at low levels because they would be become next to useless once you had become mid level.
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Mario Alcantar
 
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Post » Fri Apr 30, 2010 3:46 pm

The thing that bugged me about Oblivion was that the unique weapons power depended on you level and thus there was no incentive to even try for any unique weapons at low levels because they would be become next to useless once you had become mid level.


This.



And aswell. I want some cool items on some random places aswell. Not just quests or anything. I want to find some cool staff or anything on some place where necromancers offer people to one of there gods.

I think you get my point.
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Doniesha World
 
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Post » Fri Apr 30, 2010 4:39 pm

I whole-heartedly agree.
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CxvIII
 
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Post » Fri Apr 30, 2010 10:59 am

Totally agree with OP. Also, don't level-scale the artifacts like Oblivion did.
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abi
 
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Post » Fri Apr 30, 2010 2:27 am

The thing that bugged me about Oblivion was that the unique weapons power depended on you level and thus there was no incentive to even try for any unique weapons at low levels because they would be become next to useless once you had become mid level.

I doubt they are gonna do level scaling on items again, hopefully not on enemies either.

Oh, and I agree.
.
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Rudi Carter
 
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Post » Fri Apr 30, 2010 2:59 am

I don't overmuch care about Daedric artifacts and legendary items being part of quests or anything. The only thing that annoyed me was that they were all levelled. So finding/obtaining an artifact at low levels meant they were worthless later on.

So if anything, remove these 'levelled items' and just give the player the real deal. On top of that it would be great to find some of them in remote locations, unrelated to any quest but available through exploration (so exploring tombs/dungeons/ancient ice castles is worthwhile) :)
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Jonathan Windmon
 
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Post » Fri Apr 30, 2010 4:13 pm

Agree 33 more times.
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Petr Jordy Zugar
 
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Post » Fri Apr 30, 2010 4:12 am

The poll speaks for itself as to the communities opinion on the matter. You seeing this devs?
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Ashley Clifft
 
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Post » Fri Apr 30, 2010 3:51 am

Is along with the level scaling, are absolute must-be-fixed matters. OP is completely right in that it took greatly away from oblivion. I really hope to see unique items in dungeons unrealted to quests, awell as seeing their strength be something special again. My first unique was Ice Blade of the Monarch, and I remember being abo[censored]ely thrilled with the discovery of such as awesome weapon
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Kayla Oatney
 
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Post » Fri Apr 30, 2010 10:29 am

I'd like to see a nice balance.
Most daedric artifacts should be given through quests, and there should be lots of non-daedric artifacts that you could just stumble upon.
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[Bounty][Ben]
 
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Post » Fri Apr 30, 2010 11:07 am

I agree completly, having powerful artifacts that may give an edge in combat hidden throught the world would be great.

Also, I think not all the legendary items should be uber strong. That would make you loose the incentive to keep searching for artifacts besides joining the ranks of the vulgar opulence. The weapons should be varied enough towards where there is not one "god weapon" That trumps all else.

And ditch the level scaling too. If that dragon guarding the sword is too tough, tough beans. A level 5 shouldn't be taking on Dragons.
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I love YOu
 
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Post » Fri Apr 30, 2010 5:42 pm

i always think that exploration and side questing should have rewards. i see no reason why legendary weapons and armour arent out of the question. and i highly suspect that theres going to be some pretty good stuff in the game.
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Spaceman
 
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Post » Fri Apr 30, 2010 5:13 pm

I definitely want more of the artifacts of Tamriel, such as Chrysamere.
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Darrell Fawcett
 
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Post » Fri Apr 30, 2010 5:00 am

Agree with the OP.

Oblivion had a complete lack of that "treasure hunt" feel. I loved hiking in unexplored areas of Vvardenfell to visit scary dungeons just because I heard some rumor that there was something shiny there, or even simply visiting random dungeons just because there was always the odd chance of treasure.

And the few unique/legendary items that were in Oblivion were often completely underwhelming. With the items being level scaled being a major annoyance.
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lilmissparty
 
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Post » Fri Apr 30, 2010 6:00 pm

Yes, completely! I think it has to tie in with the removal of level scaling (whether partial or complete) to work well, though. Barring incredibly well-hidden and easter egg items, anything powerful not tied to a quest should be guarded (or owned) by something offering a roughly equivalent challenge. This is a good way of challenging the player as well as rewarding them, too, because even if game balance occasionally suffers a little as a result, it's great to have the feeling of barely surviving a battle to grab that powerful item early on, or being extremely lucky and gaining an advantage as a result.

Conversely, sometimes it's nice to sneak, cast, or hack one's way through puny lesser enemies in order to pick up a relatively weak but useful unique item at higher levels.

More mini-boss type battles and specific challenges not tied to quests would be a good way to implement legendary items in this way (like Umbra, but with the obstacle being a monster, a particularly dangerous trap setup, or a difficult puzzle).
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how solid
 
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Post » Fri Apr 30, 2010 6:12 pm

I wish they would make it so every time you enter a dungeon there is a chance a boss or special chest will be somewhere inside, and then there is a chance that they would have rare items. If the boss is a high level, he has a greater chance to drop something good.
I just want something that is near impossible to kill and then drop something rare once I kill him.
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Scotties Hottie
 
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Post » Fri Apr 30, 2010 9:15 am

I completely agree. Artifacts hunting and collecting was one of my favourite parts of Morrowind, so many pieces, all different and powerful. Dungeons in Oblivion also lacked the uniqueness that some Morrowind ones.
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i grind hard
 
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Post » Fri Apr 30, 2010 3:10 am

I would like alteast one treasure in each cave.
Not necessarily a weapon or armor, maybe a statue or holy object.
I just want soemthing nice to decorate my home with.
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latrina
 
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Post » Fri Apr 30, 2010 3:34 am

Yes, but some should be obtained in quests.
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Noraima Vega
 
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Post » Fri Apr 30, 2010 5:45 am

Non-scaled please.
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Robert DeLarosa
 
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Post » Fri Apr 30, 2010 1:22 pm

I liked it how in MW, enchanted items were practically everywhere, and you just stumble upon something really nice
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R.I.P
 
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Post » Fri Apr 30, 2010 5:05 am

I do miss coming across unique/legendary weapons and equipment without the direction of a quest. Especially those that weren't directly attached to a quest, but that were in the same dungeon. I remember in Morrowind, where you are diseased with corpus: there was loot that House Dagoth had taken EVERYWHERE, and in one of the piles were a pair of unique heavy armor gauntlets. I wore those for the rest of the game. So I agree that there should definitely be legendary items that are completely unrelated to quests.

Then again, I also miss how many legendary items were related to quests in Morrowind. I have fond memories of obtaining Chrysamere and the Lord's Armor (I can't remember its exact name) after becoming the head of the Imperial Guard in Morrowind. So I still want unique weapons to be related to quests quite a bit.
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Charlotte Henderson
 
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Post » Fri Apr 30, 2010 5:48 pm

I've chosen I party agree.

This is a good idea, i'd like to go further with.

I don't want easy-to-get artifacts at all.
I want some artifacts hard to get.

I want others only achievable by killing its owner (villains, and well respected leaders, visionaries too),
OR in some cases trading it for another artifact, which its owner has more use for.

If you want to have all of the strongest atrifacts, you'll have to make difficult decisions including morals.
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Sammi Jones
 
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Post » Fri Apr 30, 2010 1:35 pm

I have another suggestion, and that's to somewhat randomize the location of artifact items to a few key locations everytime you start a new character (so you can't memorize locations and have an awesome sword at level 1 all the time).
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trisha punch
 
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