Legendary Robot Mutates...Why?

Post » Fri Jan 29, 2016 2:56 am

Basically the title. Mutation is something organisms do, not machines...WHY exactly is a robot mutating...? I cannot wrap my head around this...

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Tanya
 
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Post » Fri Jan 29, 2016 5:29 am

it's fun, don't be scared, just fight

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Charleigh Anderson
 
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Post » Fri Jan 29, 2016 10:01 am

Yeah when i first saw it i went, what the hell, organics i can imagine, even though this is still a cheap mechanic, better that it says something like has taken a stimpak, or robots, auto repair in progress, but mutate, what does a robot mutate into, is it like power rangers, mutates into a giant city stomping robot, mutates into a better idea.

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Tamara Primo
 
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Post » Fri Jan 29, 2016 9:46 am

Well, the entire "Legendary"-system is 100% game-y, as far as I'm concerned. I think the term is more relating to classic RPG lingo, rather than actual notorious personalities/monsters everyone in the wasteland has heard of.



That's like saying "How can they be level 60, humans don't level up" - it's just a mechanism outside the lore which you'll have to swallow as is.

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Cesar Gomez
 
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Post » Fri Jan 29, 2016 6:04 am

Best ask Tinker Tom about it. I'm sure he has a reasonable theory. Nano bots for instance.

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CHANONE
 
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Post » Fri Jan 29, 2016 10:51 am

It's just a silly silly mechanic that's not even much fun anyway.
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Mistress trades Melissa
 
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Post » Fri Jan 29, 2016 2:17 am


Well that's video game logic for you



Maybe there will be a mod for that. They could change it to. Legendary (robtot enemy) is: Overclocking, Updating Windows , Installing Drivers, Tuning up, Upgrading, Trying to connect to Wi-FI or something like that . . .

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City Swagga
 
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Post » Fri Jan 29, 2016 2:35 pm

Not really a fan of the Legendary mutating enemies but the robots really do seem to defy logic. But yeah, it's a video game argument - I guess I prefer things to seem a little believable.

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suzan
 
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Post » Fri Jan 29, 2016 7:42 am

Despite lot of qualities Fallout 4 have, you can't but notice that many aspects of the game has being trivialized. Dialogue menu is the most prominent example. "Legendary" enemies and items are another one. They make little sense, there's even nothing legendary about them but I ques they're part of Bethesda drive to appeal to wider pool of casual players.



It doers hurt quality of the game.

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Grace Francis
 
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Post » Fri Jan 29, 2016 1:14 am

aahh a legendary sentry bot that mutates gave me some spectacular deadscenes and even more satisfaction when i finnaly found a way to kill it

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Charlie Sarson
 
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Post » Fri Jan 29, 2016 4:58 am

"Engaged overdrive" would make sense.
But BGS doesn't full-ass :teehee:
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Clea Jamerson
 
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Post » Fri Jan 29, 2016 12:55 pm

I don't know but I'm sure it's the same logic behind brass knuckles doing more damage when you going through a withdrawal

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Alex [AK]
 
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Post » Fri Jan 29, 2016 3:25 pm

Because its a video game.
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jessica breen
 
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Post » Fri Jan 29, 2016 11:40 am

Junkies in severe withdrawal have an adrenaline boost equal to the kick they get from a fix, where they're in so much pain they don't feel new pain, so that part's believable. However, they're also mere moments away from a crippling aneurism or debilitating stroke, so technically as long as you can outrun them, you should only have to dodge a few times before they croak.



As for Legendary-class enemies, maybe if it was a boss or Gunner General or Super Mutant Master, yeah, but a Legendary Bloatfly? And he's carrying a quad-barrel targeting missile launcher?

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Cassie Boyle
 
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Post » Fri Jan 29, 2016 4:25 am

Ever play Doom? Their enemies are both organic and robotic. Same could apply here if they mutate, but I understand the misconception.

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Averielle Garcia
 
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Post » Fri Jan 29, 2016 5:02 am

Many of Fallout 4's features were just lifted from other games and jammed into Fallout 4. And yeah, they were features taken from popular genres or games so Fallout 4 would cast a large net and appeal to as many people as possible.



A lot of them don't really fit in well, but that was secondary to the games market appeal.



Its not a direction I'm happy with, but its obvious why it was done, and in some way I can understand it. From a business perspective, it has immediate returns and it makes perfect sense. From a players perspective though, the features they took are done better in the games they took them from, and it just feels cheap to see them in Fallout.

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Iain Lamb
 
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Post » Fri Jan 29, 2016 3:27 pm


All of this... :intergalactic:




Though they could also.... TRANSFORM!!!

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Elisha KIng
 
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Post » Fri Jan 29, 2016 5:35 pm



I'm not seeing the business perspective of it one bit honestly.

Give me actually different looking unique enemies, some thing like Mart's Mutant Mod for Fallout 3.

Slapping a radroach with a legendry title and giving it a plasma infused hunting rifle (what the hell is that even ?!), is just lazy.
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Alan Whiston
 
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Post » Fri Jan 29, 2016 3:07 am

Probably the same reason settlers thank you for killing raiders.....when you actually killed rad scorpions.

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Vahpie
 
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Post » Fri Jan 29, 2016 1:43 pm


"Legendary Sentry Bot self-repairs!" :tongue:

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bimsy
 
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Post » Fri Jan 29, 2016 2:26 pm

Meh...



For robots just substitute mutate with transform in your mind. Feel better now?

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Lilit Ager
 
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Post » Fri Jan 29, 2016 9:15 am


It could have been worse. I'm surprised Fallout 4 doesn't have 100's of collectibles, like Ubisoft games. Like, really surprised. I wonder if thats going to be a DLC feature.

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Siidney
 
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Post » Fri Jan 29, 2016 11:57 am

No.Now I want it to become Optimus Prime or a megazord.

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Gracie Dugdale
 
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Post » Fri Jan 29, 2016 5:29 pm

I think instead of mutate it should have been something more like enemy "frenzied" "went Berserk" "used psycobuff".

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Lily Something
 
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Post » Fri Jan 29, 2016 5:16 pm


My first ever play through, I ran across a legendary bot that killed me multiple times before I figured out how to kill it and when I did, I was to close to the stupid thing and it ended up exploding and killing me again. :lol:

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loste juliana
 
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