"Legendary" weapons

Post » Sat May 28, 2011 1:24 pm

How about your so epic the weapon you use becomes legendary with the deeds that you do.


Sounds like Fable 3 to me.

I would like to see unique weapons that have more than just normal enchantments; sort of like how Mehrunes' Razor in Oblivion had a chance to insta-kill stuff.
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Carlitos Avila
 
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Post » Sat May 28, 2011 2:43 pm

I think Debaser and Slitherthorn was pretty legendary.
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Katy Hogben
 
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Post » Sat May 28, 2011 6:58 pm

Wasn't the Sword of White Woe a generic Morrowind magic weapon?

Anyway, I know what you mean. It would be epic to stumble upon some ancient lair of undead abominations, and at the end of the long road to discover some ancient artifact of Tamriel in the deepest bowels of the dungeon.


There were more than one, but they used an ebony weapon as the base I believe, so they were much better than any other weapon you could get right off the bat.

I liked it in Morrowind. Most of the artifacts were discovered like the OP described. Just in some dungeon somewhere waiting to be found, rather than strictly being quest oriented.
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Andrew
 
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Post » Sat May 28, 2011 3:00 pm

As much as I loved the games previous uniques I want MORE I want new ones not just cameos. In 200 years alot can happen, new weapons could have become forged or become legendary etc etc etc. NEw characters added and not to mention all the fun stuff we can add due to the lack of skyrim hsitory.
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Vincent Joe
 
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Post » Sat May 28, 2011 11:20 am

I'd say the ability to go into a random dungeon and stumble upon an artifact weapon or armor out of complete randomness and luck is much more rewarding and role-play friendly.


Not in my dice experience. If the GM spent considerable time planning and setting up a complex quest of campaign with planned high end loot, he would not present us that loot if we simply went exploring some random dungeon he didn't prepare for. Getting a lvl 40 sword at lvl 2 completely breaks gameplay, and I'm amazed how few sees that. A lvl 40 sword should be protected by lvl 40 creatures. It's there, but it's not for just anyone to claim.

Besides, artifacts should have more depth than being limited to weapons and armor, or some weird thing about that they *must have usable value*. How about if Umbra wasn't an ubersword but still powerful, but the artifact value of it was telling you a story about it through dreams or something, as long as you kept using it despite there being better swords in the game? That would work well enough for me.

How about they make you rich beyond comprehension, unfortunately nobody will have the cash for it's real value? Tempt also the collectors, rather than just the fighters.
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herrade
 
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Post » Sat May 28, 2011 7:15 pm

I just want my Umbra!!! :biggrin:


Umbra + the return of "named" soulgems and the introduction of "named" black soulgems = Best TES game to date...... I guess it really ='s your own death knight class as well :mohawk:
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Chrissie Pillinger
 
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Post » Sat May 28, 2011 12:42 pm

Not just Umbra, how about dual wielding the Ebony blade and Goldbrand, that alone would be worth the price of the game.


This. A thousand times this.
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Megan Stabler
 
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Post » Sat May 28, 2011 12:26 pm

What was that dagger called in the arena...Shimerstrike? That little dagger was boss.
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steve brewin
 
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Post » Sat May 28, 2011 5:41 pm

What was that dagger called in the arena...Shimerstrike? That little dagger was boss.

5 points of frost damage and a light effect - legendary? You, Sir, are very easy to please.
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Alexander Lee
 
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Post » Sat May 28, 2011 4:28 pm

5 points of frost damage and a light effect - legendary? You, Sir, are very easy to please.


I'm not argueing with you there, but didn't the damage scale up like the rest of the game world did? I remember it being quite powerful at later levels...I could just be remembering wrong too.
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GPMG
 
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Post » Sat May 28, 2011 2:05 pm

Umbra + the return of "named" soulgems and the introduction of "named" black soulgems = Best TES game to date...... I guess it really ='s your own death knight class as well :mohawk:


What do you mean "named" soulgems? You mean labeled soul gems of their content?

As for artifacts, http://uesp.net/wiki/Lore:Artifacts is a list of all legendary artifacts. There are other powerful weapons in past games but these are the only "artifacts" mentioned in the lore, which can also be found in books in game.
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Nick Pryce
 
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Post » Sat May 28, 2011 11:07 am

I'm still hoping for Miltiades' Battle Axe, but I guess it's just too powerful for any mortal to wield :P

What do you mean "named" soulgems? You mean labeled soul gems of their content?


In Morrowind when capturing a soul in a soulgem, the name of the creature you captured was listed on the gem. People (myself included) had vast collections on display. I was particulary proud of my collection of 'Dagoth' souls ;)
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Neil
 
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Post » Sat May 28, 2011 8:29 pm

Psh, i want to make a legendary weapon, fit for my hand only, but i think they should bring back all the old ones plus some new ones, its been 200 years so surely some more have been made
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Marta Wolko
 
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Post » Sat May 28, 2011 9:27 pm

I miss the whole 10 second god mode Morrowind had. There were plenty of items and spells that made you nearly invincible for a few seconds, and the items that were epic and constant effect weren't level locked, but were very hard to find and even harder to acquire with all the enemies. Dragonbone Cuirass for instance. Was underwater in a Dwemer cavern if I'm not mistaken, guarded by all sorts of insane enemies. But was worth it, 100% resist fire. And the Black Hands Dagger. That was a lot of work, but once you had it, few could stand up to you. I don't think you should be limited in this game, besides the level of work you are willing to do to get there.
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Causon-Chambers
 
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Post » Sat May 28, 2011 11:39 pm

I would like to see more new unique weapons but appearances from the old ones would be cool too.
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jenny goodwin
 
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Post » Sat May 28, 2011 10:01 pm

Not in my dice experience. If the GM spent considerable time planning and setting up a complex quest of campaign with planned high end loot, he would not present us that loot if we simply went exploring some random dungeon he didn't prepare for. Getting a lvl 40 sword at lvl 2 completely breaks gameplay, and I'm amazed how few sees that. A lvl 40 sword should be protected by lvl 40 creatures. It's there, but it's not for just anyone to claim.

Besides, artifacts should have more depth than being limited to weapons and armor, or some weird thing about that they *must have usable value*. How about if Umbra wasn't an ubersword but still powerful, but the artifact value of it was telling you a story about it through dreams or something, as long as you kept using it despite there being better swords in the game? That would work well enough for me.

How about they make you rich beyond comprehension, unfortunately nobody will have the cash for it's real value? Tempt also the collectors, rather than just the fighters.


I think you misunderstood my point. I do not want to have artifacts that you can just go grab immediately upon starting a new game because you now know where it is. They should be held in very difficult places to find and guarded by many high level enemies and enchantments/traps. It gave dungeon crawling a purpose in Morrowind that wasn't present in Oblivion. Having every unique artifact obtained through questing just svcks. I trust and hope that Bethesda will find a decent balance for the way artifacts are obtained.
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LijLuva
 
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Post » Sat May 28, 2011 4:05 pm

I know this thread has been dead for a while but but still:
my first idea for legendary weapons would be black arrows. these could be rare, maybe only ten in all, but would have high damage on dragons. one of these would be a decent find at the end of a dungeon imo
Also I would like tofind a barrow on a cliff by the sea, with at the end of it a skeleton clothed in some kind of unique leather armour, with the two swords Hrunting and N?gling , the first of which would be high damage but also have a high chance of breaking, while the other has a damage modifyer against dragons. This would be a nice nod to beowulf and would fit in well with the nordic enviroment
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Breautiful
 
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Post » Sun May 29, 2011 12:20 am

I'm still hoping for Miltiades' Battle Axe, but I guess it's just too powerful for any mortal to wield :P

In Morrowind when capturing a soul in a soulgem, the name of the creature you captured was listed on the gem. People (myself included) had vast collections on display. I was particulary proud of my collection of 'Dagoth' souls ;)

I miss them, combined with the black soul gems in Oblivion it would be priceless.
A collection of all the victims in the dark brotherhood questline.
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Laura-Lee Gerwing
 
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Post » Sat May 28, 2011 4:53 pm

id very much like the unique and legendary weapons, but that have the same drop system as diablo. so the same weapons cant always be found in the same dungeon/cave. i hope that the chests have randomized loot based on your level and of course uniques that have a very low drop chance
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REVLUTIN
 
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Post » Sat May 28, 2011 2:24 pm

I would love to see dawn/duskfang come back... u know wut...nvm no i wont... i want skyrim to have its own new sword. i know there apparently was some sorta elf guys the nords fought a while back. i know one had a pretty smangin sword. maybe u can find that. i think a sword with frost damage would be pretty redundant in skyrim lol. its like...ur using extra ice damamge on ice resistant foes. if they can maek fire cooler ...no scratch that..... give me a big one handed hammer called the hammer of thor. give it a bucketload of shock damage...that shuld be a beastly weapon on the game...


Maybe "Hammer Of Thunder" would be better so it would be "easter egg" rather than straight parable to Thor
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Anna Watts
 
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Post » Sun May 29, 2011 1:51 am

I think the cruelest thing about the lack of Unique Weapons in Oblivion was the inclusion of 'Tamrielic Lore', and then only being able to get like 10% or all the artifacts in it...
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Alyce Argabright
 
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Post » Sat May 28, 2011 11:32 pm


As for artifacts, http://uesp.net/wiki/Lore:Artifacts is a list of all legendary artifacts. There are other powerful weapons in past games but these are the only "artifacts" mentioned in the lore, which can also be found in books in game.


Thats only a list of artifacts that have been in more than one game.


http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts
http://www.uesp.net/wiki/Morrowind:Armor_Artifacts
http://www.uesp.net/wiki/Morrowind:Clothing_Artifacts
http://www.uesp.net/wiki/Morrowind:Other_Artifacts

(Somehow the fork of Hormipulation (sp?) doesn't make it on the lists there...)

plus all the Oblivion, Daggerfall and Arena artifacts.
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Charles Weber
 
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Post » Sun May 29, 2011 3:41 am

As I remember, there was way more legendary weapons and other items than just Umbra.
Still, there was one thing I didn't like about them.
They had charges!
I would prefer if legendary weapons didn't have charges.
Why?
Well, they weren't worth it.
I mean, they had lots of charges and they were strong effects, but still.
Charges would go down as crazy because of strength of them and recharging was expensive.
Now, you will say that you can use soulstone to Soul Trap to recharge them.
Well, the answer is no!
Why?
Mainly because some people like PURE warrior that want to have a legendary weapon in their hands and cut down everyone in their path.
Any kind of magic is breaking that pure warrior thing that I think it should be present.
Even though I will probably never play that kind of character because I don't swing that way, I still think that pure warrior lovers should have possibility to cut down everyone in their part without thinking of how to use any magic ways in order to recharge the weapon or spend a whole fortune in order to do it.
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REVLUTIN
 
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Post » Sat May 28, 2011 3:51 pm

Oh, you mean Artifacts.

Yeah, that would nice to have again. Hope we get some of those mentioned in Tamerielic Lore that didn't appear in Oblivion.
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Sarah MacLeod
 
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Post » Sat May 28, 2011 12:48 pm

Just out of curiosity...what would Umbra's finishers be? If every weapon has a unique finisher to every monster type...what in heaven's name would Umbra's finisher vs a dragon look like? Pure badass or dark and disterbing wtf pwnage? :toughninja:
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joeK
 
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