Legion Role Play Character help.

Post » Fri Jun 18, 2010 6:46 am

Hmm... Yeah. Topic tyle doesn't read "NCR vs Caesar's Legion". We know how much you love the NCR but let's try to stay on topic. Currently I'm roleplaying a legionarie as well so here my SPECIAL build:

S:7
P:6
E:7
C:2
I:7
A:8
L:3

I should note I'm not roleplaying some brand spankin' new recruit by a hardened veteran well on his way to Centurion, so I tried to make his SPECIAL stats reflect that. As for what I'll put "Intensive Training" points into, probably Strength and Intelligence, as those are two things an officer who fights on the front lines would need in abundance.


Without trying to spark off any anti-legion or 'vs' sentiments. I honestly don't see anyone outside of the frumentari (sb) and Caesar himself (probably JG too) having that high of an intelligence rating. If anything you're giving them too much I and not enough S & E..
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Logan Greenwood
 
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Post » Fri Jun 18, 2010 1:25 am

When making a Legion melee character I'd definitely say Strength is key.
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Vincent Joe
 
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Post » Thu Jun 17, 2010 8:26 pm

After having completed 2 Melee build Legion playthroughs on Very Hard + hardcoe, I'd have to say that a melee character with 10 luck and Super Slam perk is insanely powerful. Almost every hit is critical.

I'd suggest taking a point or two away from Agility. You don't need to use VATS very much for melee character.

Also, I highly recommend Rad Child perk - if you keep yourself at critical or deadly rad poisoning level that is roughly 60-80 times more powerful health regeneration than the monocyte breeder implant.

Here were my starting stats for the last one:
S:7
P:4
E:7
C:1
I:7
A:4
L:10

tagged:
Melee
Survival
Repair or Guns

First areas for focusing skill points were to build melee to 45 (Super Slam), survival to 70 (Rad Child)


Uh, no offence, but that sounds like more of a Ghoul build? (apart from the Int obviously, perhaps Jason Bright lol)
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Nikki Lawrence
 
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Post » Fri Jun 18, 2010 5:52 am

When making a Legion melee character I'd definitely say Agility is key, 'cause that's what Legion soldiers are known for.


I have to disagree - melee doesn't really need VATS, so the points are better spent on other stats like Luck, Str, End.


@Mr. Doom -

Can you elaborate on why you believe all the Legion members are stupid?

They are certainly not as technologically advanced as the Brotherhood of Steel, but someone has to keep Caesar's power gloves, etc. repaired and they are a pretty large society with a lot of territory and population. There should be just as many naturally intelligent people living in Legion lands as anywhere else.
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Julia Schwalbe
 
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Post » Fri Jun 18, 2010 2:06 am

Take the confirmed bachelor perk.
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Skivs
 
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Post » Thu Jun 17, 2010 11:14 pm

I have to disagree - melee doesn't really need VATS, so the points are better spent on other stats like Luck, Str, End.


@Mr. Doom -

Can you elaborate on why you believe all the Legion members are stupid?

They are certainly not as technologically advanced as the Brotherhood of Steel, but someone has to keep Caesar's power gloves, etc. repaired and they are a pretty large society with a lot of territory and population. There should be just as many naturally intelligent people living in Legion lands as anywhere else.


Well I don't imagine they're stupid? the thing is intelligence isn't really represented in FO very well? See INT in game represents Medicine (stimpacks and rad medicine) which aren't allowed for CL, Science which isn't a part of CL either and repair. Now I'm not saying they're dumb. Probably averagely intelligent just like most others. Intelligence in FO doesn't really represent INT properly anyways. If it were me, I'd have added another.. -Problem solving-

Even then though, I'd still give most of the legion (and the ncr) 4-5 INT, with the leaders and the intelligence agents getting higher.
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Alexis Estrada
 
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Post » Fri Jun 18, 2010 2:58 am

Well I don't imagine they're stupid? the thing is intelligence isn't really represented in FO very well? See INT in game represents Medicine (stimpacks and rad medicine) which aren't allowed for CL, Science which isn't a part of CL either and repair. Now I'm not saying they're dumb. Probably averagely intelligent just like most others. Intelligence in FO doesn't really represent INT properly anyways. If it were me, I'd have added another.. -Problem solving-

Even then though, I'd still give most of the legion (and the ncr) 4-5 INT, with the leaders and the intelligence agents getting higher.


INT not only governs Medicine and Science, but it also governs your basic capacity to learn any skill, whether it is Survival, Melee, Unarmed, Repair, etc., because your INT determines the total available skill points for each level up. This is appropriate because in real life your intelligence is often defined as your capacity to learn.

Apart from BoS, any typical character in the game from almost any faction will probably have average or slightly lower than average intelligence.

However, regardless of the particular background you choose, the Courier is going to be a pretty exceptional individual with the destiny to forever change the face of New Vegas. it could be fun to role-play as a Forrest Gump-like idiot with 1 or 2 INT, but ultimately it's more logical for the PC to be slightly higher than average intelligence.
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jennie xhx
 
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Post » Thu Jun 17, 2010 6:02 pm

INT not only governs Medicine and Science, but it also governs your basic capacity to learn any skill, whether it is Survival, Melee, Unarmed, Repair, etc., because your INT determines the total available skill points for each level up. This is appropriate because in real life your intelligence is often defined as your capacity to learn.

Apart from BoS, any typical character in the game from almost any faction will probably have average or slightly lower than average intelligence.

However, regardless of the particular background you choose, the Courier is going to be a pretty exceptional individual with the destiny to forever change the face of New Vegas. it could be fun to role-play as a Forrest Gump-like idiot with 1 or 2 INT, but ultimately it's more logical for the PC to be slightly higher than average intelligence.


Yeah that makes sense. Sorry I didn't realise you were building a 'courier'.
I thought you were just roleplaying your 'run of the mill' Legionary.
If you're building the 'world changer' then it doesn't really matter what build you make I don't think.
They're going to be different from the rest of the crowd no matter who you support?

Edit: For all my playthroughs my character build hasn't really been that different. slight modifications between them I guess but in the end, the courier is just the best of the best.. He is the godmaker afterall.. The only character in NV that is guaranteed a place of historical significance in FO lore.
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Dark Mogul
 
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Post » Thu Jun 17, 2010 6:50 pm

What is with you trying to start NCR vs. Legion threads?

Nope just giving my suggested load out sir.
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hannaH
 
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Post » Fri Jun 18, 2010 2:46 am

Uh, no offence, but that sounds like more of a Ghoul build? (apart from the Int obviously, perhaps Jason Bright lol)



lol yes, because one would have to be very lucky to survive the intense radiation to be Ghoulified (or unlucky depending on your point of view)

either way, I feel we're getting a little too bogged down on the discussion of SPECIAL and skills. Just because Caesar's Legion is culturally homogenous doesn't mean theyre no longer human. Theyre still as unique as any one of us, intelligence included. Besides, one can not know much of anything and still be very intelligent or vice versa in the case of an idiot-savant (pardon the expression). It's your skills that determine your applied intelligence
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hannaH
 
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Post » Fri Jun 18, 2010 6:54 am

lol yes, because one would have to be very lucky to survive the intense radiation to be Ghoulified (or unlucky depending on your point of view)

either way, I feel we're getting a little too bogged down on the discussion of SPECIAL and skills. Just because Caesar's Legion is culturally homogenous doesn't mean theyre no longer human. Theyre still as unique as any one of us, intelligence included. Besides, one can not know much of anything and still be very intelligent or vice versa in the case of an idiot-savant (pardon the expression). It's your skills that determine your applied intelligence


Thats very true! Very true indeed.
Doesn't work well for trying to create a specific build for a faction in NV lol.
But you're right, maybe its not possbile.
Whatever build you create could easily be transposed into any other faction-role and vice-versa. lol
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x_JeNnY_x
 
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Post » Fri Jun 18, 2010 4:36 am

Heh, btw when I mentioned the Ghoul thing I was looking at the stats and the fact that it's healed very effectively by radiation. Like a glowing one?
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Suzie Dalziel
 
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Post » Fri Jun 18, 2010 1:38 am

Heh, btw when I mentioned the Ghoul thing I was looking at the stats and the fact that it's healed very effectively by radiation. Like a glowing one?


Unfortunately, there is no glowing or any visual effect, but it helps for a melee build when you want to rush headfirst into a crowd of Raiders firing guns at you, for example. (I think it only took about 20-30 seconds to massacre most of the Raiders in Vault 3 with a Rebar Club thanks to Rad Child and Super Slam.)

TBH I think this perk is a bit OP.
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Lucie H
 
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Post » Thu Jun 17, 2010 7:22 pm

I have to disagree - melee doesn't really need VATS, so the points are better spent on other stats like Luck, Str, End.


And I'd say you're absolutely right.
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Sandeep Khatkar
 
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Post » Fri Jun 18, 2010 8:13 am

Can you guys help me, with my future Legate?

S9
P5
E9
C1
I8
A7
L1

Tagged: Melee, Unarmed, and Survival.
Trait - Heavy Handed
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+++CAZZY
 
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Post » Fri Jun 18, 2010 4:14 am

Also, I am not putting any points in Science, Medicine, any of the other weapon skills, speech, and barter.
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Emily Jones
 
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Post » Fri Jun 18, 2010 5:50 am

Well I don't imagine they're stupid? the thing is intelligence isn't really represented in FO very well? See INT in game represents Medicine (stimpacks and rad medicine) which aren't allowed for CL, Science which isn't a part of CL either and repair. Now I'm not saying they're dumb. Probably averagely intelligent just like most others. Intelligence in FO doesn't really represent INT properly anyways. If it were me, I'd have added another.. -Problem solving-



Intelligence is how smart and cunning a person is, governed by whether or not they meet speech checks.
What you're thinking of is the Legion is ignorant of modern medicine and science, not stupid. Otherwise, they're quite intelligent when it comes to their cunning, their war tactics and some of the ideas they present in quest lines.

If I were to make a Legionnaire, I would stress STR, AGI, and END as top priority, INT and PER as mid priority and CHA and LUCK as low priority. Unarmed, Survival and Melee are pretty much the three most obvious skills. Maybe sneak and guns on the side with a hint of explosives and repair.
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Zualett
 
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Post » Fri Jun 18, 2010 10:22 am

Any thoughts on mine?
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Quick draw II
 
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