Jesus christ.. what was it, 5, maybe 6 short quests?
In an hour i went from being taught how to use wards to... being the arch-mage?
Just doesn't feel right. Doesn't feel right at all.
I know. I am loving the game to bits, but if I had one gripe it is this. If only there was a bit more flesh on those wonderful, wonderful bones guilds.
And heh, my answer to everything is often quests and more quests, sorry for the wordiness, I posted this a short while ago about my (wild dreams) thoughts on becoming guild heads:
Skills - yes, they must be high.
Guild specific flavor quests at the top level - each guild has its own flavor, the traits it admires and I would like to see its own politics and ways of rising to the top on display:
a.In the fighters guild I could see a duel with the current boss being a good decider
b. I like my mages to have politics (as I picture mages) - perhaps the guild council has to vote. This means winning their votes, getting their vote disposition towards you high. Some might be easier (successfully flattering some vain illusionist), some hard - proving you skill to a conjurer, having to come up with a nonlethal poison that will overcome the alchemical masters special potion of resistance, getting on the right side of a racist mage if you are non Altmer or *insert race here* etc. Some eccentric magery perhaps (a touch of Telvanni if you will). Perhaps some secret missions given to you by a mage that hates the current archmage that will let you damage his standing so votes are more likely to come your way.
c. Some sort of flamboyant skill testing for the thieves.
d. The DB seems fine as is due to the connection with mother.
e. To rise to the highest rank of the Legion you will prove your worth by leading an operation to take out the thieves guild/DB.
Or switch them up. The mages like a duel to demonstrate mastery of the arcane, the fighters want to see some flamboyant skill test (run from point a to point b initially with no armor and armed only an unenchanted dagger - of course there will be some lethal foes lurking), the thieves are the cloak and dagger politicians who you have to convince to vote for you.
With the mage quests one it doesn't need to be an actual quest (because I like the idea of uncertainty so no list of names in the journal with an "accomplished" next to it). Maybe the mages give some hints in conversation - the quest is become archmage. You get to call the vote when you wish. During that time you go round and try to act on those little verbal hints and win people to your side. Maybe you succeed, maybe you fail, maybe some you are unsure about.
Other ideas?
*Sigh* One can dream, can't one?
took me 1 h to complete the whole guild questline :sadvaultboy: im not even mentioning DB missions lame lame lame and complete bs compared to oblivion quests
Are you jesting? I thought the DB quest line was really very good and at the conclusion had a brief sit there, mouth open thinking "did I just do that?"