[Relz] Leprechauns

Post » Wed Mar 31, 2010 5:48 am

While poking around in the texture archive I decided that I'd like my garden gnomes to be leprechauns. I hate garden gnomes :lol:


http://www.fallout3nexus.com/downloads/file.php?id=748


I'm lazy so I'll copy and paste my readme.

Name: LeprechaunsVersion: 1.1Date: 26/11/2008Category: Models and TexturesAuthor(s): MystykStarDescription===========Just a simple retexture that changes the Garden Gnomes to resemble Leprechauns.Install Instructions====================Unpack the archive and install to Fallout 3 install directory.Download and install Archive Invalidation Invalidated. A must-have for texture replacers.Start the launcher and check off Leprechauns.esp, or check off the mod in FOMM and away you go.Uninstall=========Delete the following files:textures\clutter\gardengnome\gardengnome.ddstextures\clutter\gardengnome\gardengnomedestroyed.ddsLeprechauns.espHistory=======1.2 ~ (Optional) Leprechauns now explode when shot at.1.1 ~ Added an esp.1.0 ~ 26/11/2008 - Initial release.Contact=======You can find me on the Official Elder Scrolls forums as 'MystykStar'You can find me on Fallout3Nexus as 'Star-Mystyk'Credits=======Thanks to Bethesda for creating Fallout 3Thanks to Luchaire for creating the esp (back when we had no GECK)Thanks to ScripterRon for the FO3 Archive UtilityThanks to LHammonds for the Readme Generator this file was based on.Tools Used==========DDS ConverterPhotoshopFO3 Archive UtilityReadme GeneratorLicensing/Legal===============You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute it.



http://www.fallout3nexus.com/downloads/file.php?id=748


B)
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ShOrty
 
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Post » Wed Mar 31, 2010 3:32 am

Did you change the names, too, or does the game still show them as "Garden Gnome"?
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Chantelle Walker
 
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Post » Wed Mar 31, 2010 4:28 am

LOL..... the guys at Bethesda have got to be loving this mod ---- Garden Gnomes svck - but Leprechauns rule...... one of those WTx moments.....
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Sakura Haruno
 
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Post » Wed Mar 31, 2010 6:32 pm

Flood control <_<

Did you change the names, too, or does the game still show them as "Garden Gnome"?

I didn't think of that. But, I also don't know how to do that, so no I didn't.
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Doniesha World
 
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Post » Wed Mar 31, 2010 1:57 pm

Flood control <_<


I didn't think of that. But, I also don't know how to do that, so no I didn't.


Ah.

I could probably whip up an .esp for you. ;)
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Causon-Chambers
 
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Post » Wed Mar 31, 2010 5:15 pm

That'd be great, thank you muchly :goodjob:
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Donatus Uwasomba
 
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Post » Wed Mar 31, 2010 1:23 pm

That'd be great, thank you muchly :goodjob:


http://luchaire.gamersoasis.net/Downloads/Leprechauns.rar If you find any that I missed, just let me know. ;)
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Red Bevinz
 
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Post » Wed Mar 31, 2010 12:13 pm

@ Luchaire,

Very cool of you. :goodjob:
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Danny Blight
 
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Post » Wed Mar 31, 2010 3:18 pm

Many thanks, Luchaire :cookie: :goodjob:

Have updated the first post and download page with the new file and info, as well as done away with the white beard version.

B)
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Anna S
 
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Post » Wed Mar 31, 2010 3:54 pm

Cool! Being part Irish, I love this. :D Also, I hate garden gnomes ever since I carted that one all the way through HL2 Ep. 2 to get that achievement... ;) Death to all garden gnomes! :P
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Schel[Anne]FTL
 
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Post » Wed Mar 31, 2010 3:33 pm

Thanks for the mental floss.

Now I will have fond memories of the mythical realm where they live and play when I see it in the game.
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Micah Judaeah
 
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Post » Wed Mar 31, 2010 7:29 am

I was thinking of locating every garden gnome in the game and placing a small pot of caps next to them, to simulate the pot of gold :P Unfortunately we can't have rainbows because it doesn't rain.
But, when I opened up the Megaton player house in the GECK and saw all the themes plopped in all at once and the garden gnome embedded in the middle of a pot plant I decided not to. Maybe it's all just fine the way it is :)
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jessica sonny
 
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Post » Wed Mar 31, 2010 9:57 am

I wrote this comment on the Nexus page but shall post here as well.

I've been poking around in the GECK and would like to have them explode when shot at.
If anyone has played the first Sims game there was an option to kick them and they'd explode into a cloud of dust.
Any suggestions for what to use as 'rubble' would be great as I have everything else set up but no clue what to use for debris. Perhaps a pile of ash?
It'll be an optional extra, anyway :)

I already have my Outhouses set to explode if shot at (methane is highly flammable ;) ), perhaps those who don't like garden gnomes can destroy them ;)
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James Rhead
 
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Post » Wed Mar 31, 2010 4:08 pm

Slightly updated. I've added an optional 1.2 upgrade (separate file). Now when you shoot at them they explode :) The archive contains four sequential images showing it. Works on both Damaged and Intact Leprechauns.
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SamanthaLove
 
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Post » Wed Mar 31, 2010 10:59 am

Looks decent though the detail is quite fuzzy, blurred.
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Jamie Moysey
 
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Post » Wed Mar 31, 2010 4:20 am

I've been poking around in the GECK and would like to have them explode when shot at.
If anyone has played the first Sims game there was an option to kick them and they'd explode into a cloud of dust.
Any suggestions for what to use as 'rubble' would be great as I have everything else set up but no clue what to use for debris. Perhaps a pile of ash?
It'll be an optional extra, anyway :)


Could you make it like Eyebots, when they explode tin cans and bent tin cans fly in all directions.
Would you be able to make it explode and bottle caps fly out, like 50 so that it is possible to atleast fine 20...
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roxanna matoorah
 
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Post » Wed Mar 31, 2010 2:28 pm

Hehe awesome :tops:

Downloaded the exploding version :D
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Dan Endacott
 
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Post » Wed Mar 31, 2010 5:55 pm

How about Pink Flamingos?
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Andy durkan
 
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Post » Wed Mar 31, 2010 4:16 pm

Could you make it like Eyebots, when they explode tin cans and bent tin cans fly in all directions.
Would you be able to make it explode and bottle caps fly out, like 50 so that it is possible to atleast fine 20...

I didn't know eyebots exploded like that. Although I never did hang around to see what sort of mess they made.
That's an idea, though I don't really know how to go about doing it. I'll have a look around, though.
How about Pink Flamingos?

I know how to bring in new meshes into Oblivion, but this one I have no idea just yet. My last attempt failed miserably. The guy that usually helps me with new meshes doesn't play Fallout, unfortunately. I'd like flamingoes as well :)
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Nicholas C
 
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Post » Wed Mar 31, 2010 7:23 pm

I didn't know eyebots exploded like that. Although I never did hang around to see what sort of mess they made.
That's an idea, though I don't really know how to go about doing it. I'll have a look around, though.


FYI, http://img217.imageshack.us/img217/6294/bottlecapdeathclawsb0.jpg. Very cool little detail that many people miss. :)
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Tracey Duncan
 
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Post » Wed Mar 31, 2010 12:11 pm

Ah, I didn't know that, either. I don't pay much attention to things like that while playing :hehe:

I might be able to use that. Thanks!
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Marine Arrègle
 
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Post » Wed Mar 31, 2010 4:35 am

Last call for Leprechauns :P

I'm amazed this hasn't been pruned yet.

I was in The Pitt last night and found an Intact Garden Gnome dressed as a Leprechaun. I don't know if I should have additional plugins for the DLC's. Do we really see that many gnomes around? If anyone wants me to do them I can :)
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Alex Blacke
 
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Post » Wed Mar 31, 2010 2:46 pm

I was thinking of locating every garden gnome in the game and placing a small pot of caps next to them, to simulate the pot of gold :P Unfortunately we can't have rainbows because it doesn't rain.
But, when I opened up the Megaton player house in the GECK and saw all the themes plopped in all at once and the garden gnome embedded in the middle of a pot plant I decided not to. Maybe it's all just fine the way it is :)


You could give them a little script that adds around 20 caps when you get them :)
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jesse villaneda
 
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Post » Wed Mar 31, 2010 7:19 pm

Maybe the number of caps could depend on how high (or low) your Luck is. If it's really low you get nothing, or something really pointless like a piece of random clutter :lol:
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Assumptah George
 
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Post » Wed Mar 31, 2010 7:49 pm

Haha, nice. I think it would be pretty cool if you just made it one Leprechaun with a quest attached, and when you find him there's a pot full o' caps next to him.
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Vickytoria Vasquez
 
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