[RELZ] Less Generic Nerevarine v1.3

Post » Fri Feb 07, 2014 12:21 pm

I have released an update to Less Generic Nerevarine, to v1.3. For those who don't know, Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories.

Nerevarine gives such treatment to pretty much every NPC involved in the Morrowind Main Quest (MQ) that is not yet covered by an existing LGNPC mod (LGNPC PAX Redoran, LGNPC Tel Uvirith, etc.) This includes but is not limited to: Blades, Hlaalu Councilors, Telvanni Councilors, Main Quest quest givers/objects, Ashlander Ashkhans/Wise Woman, Temple Stewards, Dissident Priests, etc.
No changes to the Main Quest itself, although there are a couple of optional paths for side quests (I'm Not a Necromancer and Death of Ralen Hlaalo.)
Version 1.3 changes: Fixed a script bug, dialogue editing, added dialogue for a few overlooked minor NPCs involved in the Main Quest, and Master Neloth now is Skyrim: Dragonborn compatible.

It is on Morrowind Nexus: http://www.nexusmods.com/morrowind/mods/23335/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D23335%26preview%3D&pUp=1

User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri Feb 07, 2014 6:58 am

YES, thank youuu! love any and all lgnpc love that is given!

User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri Feb 07, 2014 5:00 am

Awesome! Once again, is it safe to upgrade?

User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Fri Feb 07, 2014 6:00 am

Thanks for the update. :D

User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri Feb 07, 2014 10:43 am

Thank you very much. You're very quick with this.

One note - for some reason mlox registers this new esps as being an earlier version

( [NOTE]

> '[VER < 1.21 less_generic_nerevarine.esp]'
| ! You appear to have an older version Less Generic Nerevarine, you can find the latest here:

| ! http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7380)

A minor annoyance and nothing more, but I thought I would mention it.

User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri Feb 07, 2014 2:18 pm

Yes. The time/date stamp should be the same, and no existing NPCs or objects were modified in this or the previous versions.

Yes, I saw that. Since the versions are newer than the current mlox scripting, it must be confusing mlox. It shouldn't be an issue with load order though - mlox is still load ordering it properly.

User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri Feb 07, 2014 4:32 am

And again.. tank you! that was quick :D

User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm


Return to III - Morrowind