And no, I do not want to be a "Jack of all Trades" and become head of all the factions in the game with one character.
My characters are born within their respective races, that include positive and negative attributes.
However, my characters are not born to a specific archtype. What they will become will be detmined by character development.
With the new perks system, each character will have choices with consequences, and as in real life, will develop in response to the different environments each one may encounter in the world of Skyrim.
There will be, however, a self-imposed, but flexible developmental outline (concept) for each character. Each one will be designed in such a manner as to allow multiple playthroughs using different character types. In other words, my characters will be what I want them to be, within game limitations.
That being said, each of us can choose, or not, to model our characters after certain archtypical classes.
For some, this helps resolve character identity by creating a mental image so that the player understands who, or what their characters are.
This also aids in communicating character concepts to others. For example, even though there are no formal classes, I can indicate that I have plans to create shamaness, and bard archtypes. Most players will have, at least, a minimal concept of my characters.
Although my characters will not belong to a specific class, they will most certainly have it.