» Thu Sep 02, 2010 12:13 am
No, I don't think the removal of the class system will reduce my desire to create multiple characters. Just because there's no classes doesn't mean every character will be the same, it just means what you're character becomes in the end is determined by how you play rather than the choices you make at the start. And the addition of perks could certainly add some replay value, as could Radiant Story, if it works out how we've been lead to believe it will, because it would allow each playthrough to be different. Besides, in past games, you could still master everything with each character, there was nothing stopping you're thief from training heavy armor and blunt weapons. You couldn't level up by doing so, of course, but you could still do it, and eventually you could create characters who were all pretty much the same, the class system didn't change this. In many RPGs that use classes, they serve to limit what players can do. A warrior wouldn't be able to use magic, and only a rogue could pick locks, in Morrowind and Oblivion, though, there were no such limitations, and honestly, it seems to me like the class system was more an artifact of the series' roots in pen and paper games than anything, and its removal seemed like the next logical step from what we had before.