IMO, the main quest in morrowind wasn't as interesting as it was in oblivion though.
There's really nothing exciting about being able to think "Eh, I'll save the world later. No rush"
Thank you for sharing.
It's not about being exciting. Morrowind's main quest was brilliant; subtle, exciting, and intellectually engaging; steeped in culture, politics, history, and deep magic.
I still remember the first time I played it, it wasn't until I was at the Ghostgate and that guy gave me that coin that I realized how much of a [censored] genius The Emperor was... he sends a single prisoner to Morrowind and defeats the tribunal, Daegoth Ur, and destroys the heart. Talk about efficient.
And in my opinion the opposite is true. Morrowind was much more subtle, you had to uncover the truth about the Neraravine e.t.c. Just felt a lot more like a suspenseful story.
Yes, yes, I agree... subtlety is something that a lot of modern games are missing.
Yes, so you are the dragonborn... and dragons are flying around, and the world-eater is coming... that doesn't mean that the main-quest has to be shoved down your throat. Perhaps, like in Morrowind, you don't realize you are the dragon-born right away, and the beginning chunk of the main quest is you figuring that out. Perhaps, like in Morrowind, the main quest encourages you to join factions and get experience, and perhaps, the factions and their quests are impelled along by the main quest. And yes, the world-eater is coming and there are dragons... but it unfolds slowly, no dragons at the beginning, only rumors, then one dragon or two as you progress a little bit, and more and more as you continue along the main quest. It should unfold naturally, so that as you get into the main quest, the game-world "get's into" the main quest at the same pace.