Honestly, it's 3 less skills people, I don't care about Acrobatics or Running! As a Thief type character I always hated having to pick Acrobatics because it blocked off some other more immersive interesting skills such as illusion or Alteration or even a Blade skills since I always chose marksmen.
Having to pick skills that are actually related to thievery for your thief ruins your immershun?
lol....
Then even if I chose blade I couldn't use blunt very well but as a thief/thug/assassin it makes sense thus your sacrificing another fun skill. Hindering other cool choices because of skills that well, in truth really didn't do much is annoying.
They didn't do much for you maybe. I'd take 100 acrobatics or athletics over 100 blade any day. warriors were awful at higher levels in oblivion. It was magic (enchanting) that kept them competitive. Since i usually played a mage being able to move faster or jump to safe spots was a lot more important than the minuscule damage increase you get from raising blade. Your entire complaint about Oblivion is pure nonsense anyway. Weapon skills rise very fast through regular use. Much faster than acrobatics/athletics actually. There was nothing preventing you from raising your blade, athletics and acrobatics skills. As a matter of fact enchanting a weapon will give you way more damage than getting its respective skill to 100.
It seems like Bethesda did the right thing. Personally, I always thought that the attributes hindered character growth and GREATLY limited dungeon delving experience.
I agree. They should have every character start with maximum skills and attributes so you can experience all the AWESHUM COOL STUFF from the start without having to make any choices or sacrifices or put a single minute of work into raising any of them.
I hated the fact that if I had to constantly boost my strength as thief variant to get the most out of the experience. A bosmer could only carry 150 at start vs the nord which carried 250.
Agreed completely, it makes no freakin sense for a weedy little elff to carry less than a beefy nord behemoth. What's with this realism ruining mah immershun bethesda??!?!
THUS, if you wanted to make a thief that was good at dungeon delving and loot carrying you would have to sacrifice a cool birthsign to get perks to strength
You actually picked a birth sign that boosted attributes? LMAO
or valuable time using a skills such as blade to get stronger when you really use a bow!
You want to raise your blade skill, even though you don't actually use it because you use a bow? What?
I am so happy they got rid of attributes because they really hindered the experience as somebody who wasn't playing a big honking nord or orc. I hope people understand my point.
I understand your point. Unfortunately, it's against forum rules to post what I really think of you so I'll just leave it at this:
Oblivion had a console you could use to raise any and all attributes and skills to 100. It also had simple mods that allowed you to get +5 modifiers at level-up very easily. I used them both when I wanted to avoid endless grinding. So feel free to use the console to get all the skills you want and stop asking the developers to ruin the game by turning it into a digital Barney the Dinosaur.