3 less skills? (and no attibutes, oh my!)

Post » Sat Jul 03, 2010 10:49 am

Not sure why thats directed at me, I was just saying they were there for more than weapons.

Sorry. :frog:
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Elle H
 
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Post » Sat Jul 03, 2010 11:46 am

I would be all for that... mind you I play table-top RPGs



I would too and not only do I not play table-top rpgs but most of my morrowind time (1000+ hours) was spent on an xbox. I'm getting pretty sick of all this "we're removing all the skills and numbers and stuff from our games because we want to cater to the burgeoning lobotomy patient market too" crap from game developers.
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Chris Guerin
 
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Post » Sat Jul 03, 2010 1:04 pm

I'm getting pretty sick of all this "we're removing all the skills and numbers and stuff from our games because we want to cater to the burgeoning lobotomy patient market too" crap from game developers.


My thoughts exactly.
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Jynx Anthropic
 
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Post » Sat Jul 03, 2010 12:07 pm

Oblivion had a console you could use to raise any and all attributes and skills to 100. It also had simple mods that allowed you to get +5 modifiers at level-up very easily. I used them both when I wanted to avoid endless grinding. So feel free to use the console to get all the skills you want and stop asking the developers to ruin the game by turning it into a digital Barney the Dinosaur.

Console and Mods: Neither of those are confirmed. And neither of those apply to probably the larger majority of people who bought oblivion. ie console players.
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lucy chadwick
 
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Post » Sat Jul 03, 2010 2:38 pm

I don't understand how they are going to do it? Are they going to make it like FO where you use xp to level and you can put points into whatever category you want? Even if you don't use the skill? Or do you still level up depending what skills you level just they all level up the same speed per the level they are on?
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Manuel rivera
 
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Post » Sat Jul 03, 2010 1:24 am

In my opinion Morrowind has a perfect skillbalancing.

They shouldn't remove more skills in Skyrim they should add the skills they removed since morrowind.
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BEl J
 
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Post » Sat Jul 03, 2010 11:24 am

Now I'm reading that we won't have Classes (I mean, WTF?).

Besides giving you a kind of title, what did Classes really do? They defined which skills you leveled off of (so you'd never level no matter how much better you got in any non-major skill; wtf?), and gave you starting boosts to certain skills. The latter is arguably a loss, but wouldn't it be better if you could start with a clean slate, and level the skills you're going to use, instead of pre-declaring and getting a pre-game boost?

From what I read, NPCs will still respond by the skills you're proficient in, so does it matter whether you're "a batllemage" or "someone who leveled combat- and magic-related skills"?
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Nice one
 
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Post » Sat Jul 03, 2010 8:46 am

IMO, if Attributes had been removed, it would be a big thing, far bigger than any changes in the effects of attributes. Thus, the fact that the GameInformer issue did not mention anything about attributes, IMO, means that nothing much has changed for attributes. If attributes had been removed completely, I do not see how GI would not talk anything about that.
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Ella Loapaga
 
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Post » Sat Jul 03, 2010 3:50 pm

Quite glad Mysticism is gone, seeing as it was becoming more and more irrelevant (and could easily be merged into the others) Although I can't help but they just cut it simply so they can fit each school into each of the five cities. Still, I always thought magic was a bit too widespread.

I'm guessing most the other skills that are gone have been merged, rather than outright removed. Makes more sense that way.
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Julia Schwalbe
 
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Post » Sat Jul 03, 2010 1:24 pm

In my opinion Morrowind has a perfect skillbalancing.

With a statement as bold as that I'm not even going to try to reason.
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Rude_Bitch_420
 
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Post » Sat Jul 03, 2010 7:08 am

Being that I am massively amazingly ME!!!!!!!!!!!!!!!!!!! I know what happened with atributes..

They are race based and dont go up with level. They do however go up with perks. No more everyone ends up with every skill and stat the same.


As far as skills if you look closely at the pic and THINK!!!!!!!!!!!!!!!! yu will note its a star WHEEL and at the ends of that part of the wheel are alchemy and enchanting....... so turn the wheel and stealth can END with alchemy and combat can START with anchanting. and ill bet combat starts with enchant and ends with marksman and speaht starts with marksman and ends with alchemy.
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Lovingly
 
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Post » Sat Jul 03, 2010 11:08 am

The only thing about Oblivion skills I didn't like was the BLADE skill.

I've always prefered Morrowind's "Long blade" Short blade", etc :(
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Charity Hughes
 
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Post » Sat Jul 03, 2010 2:28 pm

The only thing about Oblivion skills I didn't like was the BLADE skill.

I've always prefered Morrowind's "Long blade" Short blade", etc :(


I loved it. Use a long sword and you're all right, but you're totally inept with a sword that's only a few inches shorter. Or vice versa.
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Monika
 
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Post » Sat Jul 03, 2010 2:29 pm

I loved it. Use a long sword and you're all right, but you're totally inept with a sword that's only a few inches shorter. Or vice versa.

I think the point is, someone trained to fight with a long sword isn't going to be able to fight that well with a dagger as the fighting style is very different.

In other words, I sort of hoped they would split up the blade skills again. I am glad they ditch Acrobatics and Athletics though.
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Vicki Blondie
 
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Post » Sat Jul 03, 2010 4:57 pm

I just hope that Blade is divided to Long blade and Short Blade again, I don't care much about else.

Edit: or if it is one Blade skill, then perks for e.g daggers, one handed, two handed, dual wield, etc. it'll also be good imo.



Edit2;
I loved it. Use a long sword and you're all right, but you're totally inept with a sword that's only a few inches shorter. Or vice versa.


Imagine some noble women with all the dresses, robes etc. She could be very skilled with dagger, but can you imagine her drawing out a huge claymore that's heavier then herself and being as swift as with dagger?
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Josh Trembly
 
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Post » Sat Jul 03, 2010 2:35 am

I think the point is, someone trained to fight with a long sword isn't going to be able to fight that well with a dagger as the fighting style is very different.


You're probably right with that, but Long Sword to Short Sword would be easier to adapt than say, Long Sword to Claymore. Even when split, they didn't make a lot of sense.
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Tanya Parra
 
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Post » Sat Jul 03, 2010 10:28 am

I think the complete removal of attributes would take away from a core part of the role playing experience. How can you play an insanely strong moron, or a genius weakling? They must have something up their sleeves.
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Chantel Hopkin
 
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Post » Sat Jul 03, 2010 4:40 am

Um think.. they bought fallout... they are using perks.... they likely are using a more fallout like stat setup as in stats dont just go up every level.
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kevin ball
 
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Post » Sat Jul 03, 2010 7:31 am

I think the complete removal of attributes would take away from a core part of the role playing experience. How can you play an insanely strong moron, or a genius weakling? They must have something up their sleeves.


Did they that say explicitly?
That would turn morrowind in an actiongame with some rpg elements.
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Charlie Sarson
 
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Post » Sat Jul 03, 2010 4:30 pm

Did they that say explicitly?
That would turn morrowind in an actiongame with some rpg elements.


Luckily I think that no-Attribute thing is a hype. I don't have the complete magazine but I haven't read anything about that.

Surely some moron saw the screenshot where some skills are shown, and thought "OMG THERE ARE NOT ATTRIBUTES LISTED THERE! THEY'VE REMOVED THEM OMG!".
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sarah taylor
 
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Post » Sat Jul 03, 2010 3:58 am

Yapping about missing long and short blade makes little sense, when axes were relegated to a category called "blunt". Now that was just weird imo. An all encompassing Blade skill I can live with.
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Misty lt
 
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Post » Sat Jul 03, 2010 5:18 pm

But the worse thing is that there will be no spears again :(
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Thomas LEON
 
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Post » Sat Jul 03, 2010 12:14 pm

That is just plain silly.

a spear is such an effective and easy to make weapon. You can't even imagine a group of Nord hunting a Mammoth with outthem
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Catherine N
 
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Post » Sat Jul 03, 2010 2:51 am

Yapping about missing long and short blade makes little sense, when axes were relegated to a category called "blunt". Now that was just weird imo. An all encompassing Blade skill I can live with.


Actually, someone who is an expert on medieval fighting styles was supporting that because he said that the fighting style is the same. It was on Oblivion Mods forum.

I didn't like 'blunt axes', but to me personally didn't mean much because I don't like to use axes.

Edit: I agree about the spears. But where is that information coming from?
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Natalie J Webster
 
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Post » Sat Jul 03, 2010 11:32 am

It seems a little premature to say that attributes are out of the game just because they weren't mentioned. A lot of things weren't mentioned. In Oblivion, they were listed on a different screen from the skills. They only showed us one stat screen, and it happened to be for skills. My gut is telling me there's another screen, for attributes; they just didn't show it to us.
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Minako
 
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