Coming from the other side.
I go to the meetings where my bosses preach the, "Communicate, communicate, communicate" mantra then a day goes by and you are still left scratching your head as there is still no communication. Its much easier to say it than to do it. Yup, you guys may be IT Support Managers; but if you say you communicate to your people all the time you're lying.
Sure, if I have a hung server, there's no need for me to send out a communique stating a server's hung. If I just hard boot it and it comes up in 5 mins it's way more efficient. Now, I have myself and a Sys Admin for 235 people with a WAN infrastructure of 16 offices in varying geographic regions, each with their own servers and workstations. Now, if I do something drastic, like the fact that I have to work on something over the weekend (as I actually have to do this weekend) that requires servers to go offline periodically... I communicate, communicate, communicate. It doesn't do me any good to reboot servers and have people lose work if they are working at those offices, or to have people coming to work, realizing they can't access the servers.
So, when you say LIE... I take offense to that.
This situation, with Bethesda, is an entirely different problem. They're trying to keep quiet, thereby keeping the issues the game has on a down-low. They don't want to advertise to the world they sent out an unfinished, barely tested game, and patched it into a worse state than it already was. This game sold how many copies already in 3 weeks? 2.5 million? This is a HUGE problem when compared to Oblivion's 1.7 million OVERALL sales throughout the years it's been out.
I can understand Bethesda is trying to save face, but they're treading down the same path as Ubishaft and EA's poor consumer relations. Look at CCP's response to the player's outrage in Eve Online. Complete and utter neglect of their user base. They addressed the public, stated clearly they had a problem and have done more in the following 2 months than they've done in the 2 years that I've played.
THAT is a company I respect. This non-communication stuff... I expect that from EA, Ubishaft, Activision, or Sega. Not a comparatively small developer such as Bethesda. They still have a customer relations department none-the-less. The fact that all we got was: "We're aware of problems, we're working on a new patch." is just not the way to address the situation. When you release a patch that requires people to not connect their consoles to the internet after the patch was released, just to be able to play the game... that's a MAJOR problem that needs to be addressed by someone... not just shoved under the rug with a quick slap to the nuts.
But It really does seem obvious they didnt even play their game.
On that note you're entirely wrong. Developers play the game into the ground till they're puking Skyrim. Sometimes it is not feasible to add/remove features because of looming deadlines. I understand that games get released in bad states because of those deadlines. I can totally understand that. What I don't understand is the silence like everything is just hunky dory, when a patch, that addresses virtually NOTHING, manages to break just about everything the game was about and there's no sticky in ANY of the forums addressing the issue. THAT is not excusable.
Just that ONE thing, making a sticky and making people aware of the problems caused by the patch, can be spread across the entire INTERNET to alert users NOT to allow their game to be patched and to let them make their OWN decision on what they want to do. PSN and 360 = forced upgrades, Steam somewhat forced because it keeps resetting itself to update Skyrim. Because of this whole "non-control' issue it is evermore important for a developer to state there's a problem.