It's better to communicate once you have something to say and have enough information on hand to have assessed the situation, than to just immediately jump the gun just for the sake of saying something.
Here I have to completely disagree. While you don't want to communicate misinformation by making assumptions about what the problem is or what it might take and how long it might take to fix it, responding in a stickied post with a list of "Issues Reported by Players Currently Under Investigation" is far better than not communicating at all until you have more/better information. We call it "anolysis paralysis" in the IT world. You will almost never have perfect information, and waiting until you do before communicating or making a decision just means the pain goes on even longer.
And using the forums as a communications platform is just not a very sound idea, especially for things like this. It's an invitation to endless flaming, trolling, and general immaturity the likes of what it all was on the forums, yesterday. No matter how reasonable and well-mannered I was in explaining things from my perspective, the majority of the response I got was insulting to have given my time to in the first place.
Public relations isn't exactly that easy a concept to execute effectively, especially with the internet.
Here I somewhat agree. If you have a specific problem, then reporting it through the normal support channels is the proper method. However, as can be seen by a quick perusal through the forums, many people are experiencing many of the same bugs. So a more efficient way for Bethesda to communicate is a one-to-many approach through the forums, rather than a one-to-one approach through support tickets.
There is no perfect, one-size-fits-all answer to dealing with problems. There will never be a single, best solution to addressing customer concerns. However, it seems fairly reasonable to me to ask that any company address its customers concerns about the products it creates in an open and honest way. Even if their answer is, "We don't know what's wrong here, but we're looking into it," they've at least acknowledge that we, the people who pay for the products that gives Bethesda a reason to exist and allows them to employ all their developers, testers, designers, and managers, are having problems and they are working to resolve them.
As an earlier poster said, We
want to love you, gamesas, but you're making it awfully difficult for us to do so right now. :tes: :brokencomputer:
Regards,
-RMWChaos