Give us better, more consistent lighting at charter creation. Something NV and other Beth RPGs have lacked.
But what's funner than spending an hour on the Reflectron only to come out with some orange monstrosity?
Anyway;
New Vegas did a lot right mechanically that I hope BGS isn't too prideful to take a look at.
-Damage Threshold, but more importantly, how it relates to differentiating the weapons strengths/weaknesses.
-Overall Weapon Feel. There is a noticable difference between a 9mm SMG and a 10mm SMG, despite them both being Submachine guns. Skyrim will likely have many more weapons overall, so expecting a Glass Dagger to feel different from a Mythril dagger might be a bit much. But at the very least, weapon types, and the diametrically opposed Materials (Glass is lighter, and thus faster, than Daedric, but more Fragile)
-Economy. New Vegas actually has one of the better RPG economies I've seen. There are exploits sure, but not as many as most, ironically. Giving the in-game currency a sense of actual value.
-Crafting. Not so much the actual process or yields, but how it changes the world, especially on hardcoe. What was once "Junk" is now valueble. For example, Scrap metal and wrenches when making general repair kits.
-> We know crafting is in Skyrim, and I'm looking forward to it. At first I wasn't so much, but after going through Morrowind, particularly the Tribunal expansion, it's actually kind of fun spelunking the Old Mournhold area looking for lodes of Adamantium ore, and bringing those up to be crafted. (No, I didn't install the Adamantium Armor DLC thing). Taken full-swing, crafting could really give an amazing level of incentive and reward to exploration.
Maybe in terms of telling the story of the world that once was, the world that existed before the bombs fell. But the current world? Terrible.
Well, that's pretty much what I meant. Not just "Before the bombs fell", but more also "Before the player got there". Everything happening in present-time is pretty lame.
Just one comment on "Growing Crops though", out in Rivet City, It's implied they are, but it's Hidden to be protected. But yeah, Megaton wouldn't exist. They sacrificed reason for cultural flavor and size.
I find Fallout 3 really shines the further away you are from major population centers. Places like Agatha's shack (At least the traders stop there) and that crazy old lady by the Potomac.