Those I can agree with and wouldn't have a problem with. Only thing is that no matter what anyone says, I don't believe a story can be as personal for a character that we mold compared to a preset character. With a story focused on one race, one gender, and one background you can do so much more. Especially since we decide our characters background, that leaves out a lot of storytelling options for Beth. I would still rather not have a pre determined character and background. Let alone not being able to choose my race and gender is near dealbreaker status.
It can be as personal, is just you have to get the character involved with the world.
For example, a Set character can be already involved with the world, and you have to peresent sertain stuff to the player, like: this is your mother, this is your father, etc. this is why you fight.
in Oblivion, they tell you this is why you fight, and thats it. I Have played the game a bunch of times, my first time was i explore the game, i had fun, but i was playing and i had no stake in the world, i was the guild leader of every one, and so what. i walker around a god among men. My second play i just whent and beat the game as fast as posible. just to say i beat the main story. Now im playing with out touching the main story trying mods and stuff , moding, adding content.
But still i dont have a real reason to save the world, aside from that.
But how you make a game like Oblivion better at integrating you and the story?
Presenting you with choises that matter. For Example NV had good points and bad one. For example the starting was awefull im a currier and get shot and robed and go out looking for trouble, bad idea. there was cool, preseting you with frieds "companions" that need help. that the factions will help you eventualy in the last fight.
So having Frieds or companions with whom you make frienships. maybe a romance, finding and live and anventure with them.
Then you have something to loose. The more conections you create the more you will want to defend it. And thats how you create a more involving story.
Personal tip please stop the Quest that make you go from one corner of the world to the next. man i hate that.
At the end of a good quest you should make a friend, a companion, a love interest. some one that wants to be there where you are in trouble,
And i hope they add stuff like that to the main, side Quests, etc.
The Witcher 2 is a good game, the story is good, the gamplay could be better, but i love it. and if something could be take, its the story its important, how you present the characters, having a journal with tha major and minor characters, a good quest log, that not only tells you for those that want it where to go, but why you are going there.
All in all, realice a polished game.