Lessons to be learned from the success of The Witcher 2

Post » Thu Aug 05, 2010 1:52 am

This will turn into a vs. thread. I can guarantee that.


+1
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Vincent Joe
 
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Post » Thu Aug 05, 2010 8:04 am

9. How many GOTY's has CDprojeck won I believe it's zero and oh how many has BGS won, 3 and will probably be 4 when Skyrim comes out.

Considering CDprojeck has 2 games: Witcher 1 and 2 amd they both are greate games.
Also, CD is a small company of Polish publishers that wanted to make a game, and here we are Taking about a small game company agains one of the 3 best companies in the market.
For example the Witcher was considered a candidate for PRG of the YEAR. so that alone means it was a good RPG.



Not sure where you get that they are a small company. It is my understanding that their company is made up of about 300+people. I could be wrong about that but Im pretty sure, and not all of them are gonna be devs, but Im sure if that number is accurate then their team is well over 100 people.

Ultimately, I would highly reccomend that any of you play Witcher 2. It is an excellent game and you can easily enjoy both. Some will like it better and some wil like Skyrim better. Witcher 2 does some great unique things and Skyrim does some great unique things. It would be a shame if any of you guys missed out on a great experience for either title because of some sort of taking sides. Alt of us here love Witcher 2, its about games and experiences guys, enjoy as many of them as you can. Its like food!! everyone likes different foods!
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Darlene DIllow
 
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Post » Wed Aug 04, 2010 11:45 pm

I don't think a gaming company that has made games out of a franchise now 14 years old, should take any notes from an upstart company that had a lot of people complaining about their first outing before they "enhanced it".


Wrong.
Inteligent people are always eager to learn. From anyone. Anytime.
Fortunately, Bethesda is led by inteligent people.

Both games play differently and has their own lore.
I want Skyrim to feel like an Elderscroll game, not change and look to other games for how it should be.
That is like asking Jeremy Soule to take notes from Hans Zimmer, why on earth should he or vice versa?
They both do their own thing.


And, supposedly, waht's the corolary of that? That Bethesda can't learn even a minute lesson from The Witcher 2?

Witcher 2 is getting over-hyped now, it's NOT the best thing since sliced bread.
It has decent graphics, far from realistic mind you, and it has a great story, but so do many other games as well.


By whom? Who is - namely, on this board - who is getting over-hyped? And in which instances have you witnessed such alledged over-hyoeing? Even if such behaviour does exist here at least it is over a RPG that's actually out for people to play and draw their own conclusions.

One is a linear game with a fixed character, the other is an open world game with it's own lore.


You might want to check the reviews first. And then the dictionary, under the letter ?L?.

You can say that this is not a VS thread but it is.
Right in the title "lessons to be learned", why on earth should Elderscroll games take ANY lessons from Witcher? They aren't even remotely alike.
Even if Skyrim would be "darker" it will still not have the same tone.


Some people appear to be hard at work trying to turn this thread into a vs one.
Why?
Because, apparently, it would hurt their feelings to even contemplate the idea their precious Skyrim is anything less than marble flawlessness.

(...).

It's almost like the level of intelligence dropped when Witcher 2 came out.


That remark is borderline insulting. Whose intelligence level has almost dropped, really?

This is a game, there is nothing immature about Elderscroll games, if you want to talk immature look at Fable III, farting and dancing like a chicken.
Elderscrolls if perfectly mature, as I said, cussing or nudity doesn't make something more mature, besides that what is so mature about Witcher 2?


When people - men and women - enter advlthood they usually begin an active six life. six just becomes part of their everyday existences. This of course means the WItcher 2 addresses an issue that is peculiar to advlthood where the ES tends to overlook it. Hence, on this instance, The Withcer 2 appears to be a more mature game.
But who knows how Skyrim will handle nudity and six.
Heck, maybe Bethesda learned something from other games.
Mindblowing.
Go figure.
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Mariaa EM.
 
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Post » Thu Aug 05, 2010 3:31 am

Ultimately, I would highly reccomend that any of you play Witcher 2. It is an excellent game and you can easily enjoy both. Some will like it better and some wil like Skyrim better. Witcher 2 does some great unique things and Skyrim does some great unique things. It would be a shame if any of you guys missed out on a great experience for either title because of some sort of taking sides. Alt of us here love Witcher 2, its about games and experiences guys, enjoy as many of them as you can. Its like food!! everyone likes different foods!

This is precisely what I'm trying to say.
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Danny Blight
 
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Post » Thu Aug 05, 2010 4:17 am

The Witcher 2 is an 'I`m waiting for Skyrim' game,and that`s why it`s going to be successful for the next six months.After that goodbye!
Maybe Oblivion could`ve evolved over the years with mods and patches so that I wouldn`t have this compulsion to waste my money on
something clearly inferior.But maybe not many people agree with me on that. :facepalm:
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Prisca Lacour
 
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Post » Thu Aug 05, 2010 11:53 am

cons........to much rolling around

pros........i like their potion system alot better, minus the meditation thing. i would also like to see drinking animations that last a couple of seconds so that if you are in combat you have to be intelligent about when you take your potions cause you will be vulnerable for a couple of seconds and you cant take them one after another after another. oblivion had a function that supposedly prevented you from spamming potions but it was a total joke. it only lasted a couple of seconds and you could still take up to four of them at once with high alchemy.

i loved that the game was actually a challenge to win. you are geralt a witcher who was created and engineered to be the ultimate monster slayer and swordsman. the nice thing about the game is you can indeed be a kickass swordsman, but you actually have to work for it. you cant just stand there and spam attacks like you could in oblivion. you had to dodge and block and use bombs and traps and stuff especially against bosses and multiple enemies. :)
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Budgie
 
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Post » Thu Aug 05, 2010 11:08 am

Not sure where you get that they are a small company. It is my understanding that their company is made up of about 300+people. I could be wrong about that but Im pretty sure, and not all of them are gonna be devs, but Im sure if that number is accurate then their team is well over 100 people.

Ultimately, I would highly reccomend that any of you play Witcher 2. It is an excellent game and you can easily enjoy both. Some will like it better and some wil like Skyrim better. Witcher 2 does some great unique things and Skyrim does some great unique things. It would be a shame if any of you guys missed out on a great experience for either title because of some sort of taking sides. Alt of us here love Witcher 2, its about games and experiences guys, enjoy as many of them as you can. Its like food!! everyone likes different foods!


Ah vsions you are indeed a wise one :bowdown:

I agree with everything you said. Just play both games guys. TW2 is very good, imo Skyrim will be better but even so they're different games, with different goals :)
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sexy zara
 
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Post » Thu Aug 05, 2010 12:03 pm

Not sure where you get that they are a small company. It is my understanding that their company is made up of about 300+people. I could be wrong about that but Im pretty sure, and not all of them are gonna be devs, but Im sure if that number is accurate then their team is well over 100 people.

Ultimately, I would highly reccomend that any of you play Witcher 2. It is an excellent game and you can easily enjoy both. Some will like it better and some wil like Skyrim better. Witcher 2 does some great unique things and Skyrim does some great unique things. It would be a shame if any of you guys missed out on a great experience for either title because of some sort of taking sides. Alt of us here love Witcher 2, its about games and experiences guys, enjoy as many of them as you can. Its like food!! everyone likes different foods!

Great post, vsions :goodjob:
Thanks
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Catherine N
 
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Post » Thu Aug 05, 2010 4:10 pm

This is not a comparison thread TheFriendlyBear. It is put simply a discussion of the media's reaction to the advlt nature of The Witcher 2.
.


If thats all it was then post it in the Witcher II page forums not Bethesda's TES forums.
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Chavala
 
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Post » Thu Aug 05, 2010 4:45 pm

I felt that Oblivion was a pretty linear game story-wise. There were pretty much only 4 options for most quests and they were: pass, fail, decline, accept and then ignore. That means you either do it one way or you don't do it at all. I think of quests as events in the game that I can take part in rather than scripted stories that lead me around by the hand. If the event has more possible outcomes based on how I participated in the event I will enjoy it that much more. After you do a lot of those open-ended events you will realize how the game is less linear and you have more freedom because the evidence is right there in front of you to see and experience. Unfortunately a lot of people in these forums equate freedom of choice in quests as "restricting because then you can not experience everything in a game"... wait a minute.... they want fewer options because having no decisions increases their options.... I think there is a fallacy in the logic they are using. Perhaps Skyrim will allow those players to learn the difference by experience, or it will just be a linear game like Oblivion.
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Mario Alcantar
 
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Post » Thu Aug 05, 2010 3:20 pm

Well of course all will have their different tastes and to each his own, personally i hope Elder Scrolls takes nothing from the other RPG's out there, there is good reasons why i am waiting for Skyrim and not them.


Personally, I hope they take alot from other games. Not straight copying, mind you but pointers. Games such as Risen and The Witcher (both 1 and 2) do many things right which the recent Beth games haven't done. There's no need to not learn from others if the subject suits the product you're making.

I don't remember it warning me specifically, all it said was that once i take this path i would be helping a certain faction, it never said "this game will now become defunct and useless after this quest, rendering you unable to play anymore" which is what it should have said, and even if i did miss the warning, why should it be there in the first place? why not an option to continue playing after the credits have rolled for someone who cares not for the story? i honestly do not understand that.


It gave you a huge popup right before the battle for Hoover Dam in which it told you that after this point there is no turning back and if you have something you wish to do in the Mojave, you should go do it now. How could you miss/misunderstand that? And if you do not care for the story, why would you take part in it and then take offence that it has a conclusion? Don't end the game if the story and the ending doesn't suit you, there was nothing forcing you forward. The reason the ending was there (according to the devs), was because there were multiple endings and there was no possibility to implement all the consequences of your actions and all possible ending variations, and having the game just "not end" without any consequence would've jeopardized the impact of the ending they had planned (and I agree with that).

As said, load a previous save and go on for as long as you please. If a story isn't your cup of tea, you shouldn't mind it being there and not having a play after ending possibility shouldn't be a problem as you don't have to touch the story and end the game until you wish to.
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Ella Loapaga
 
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Post » Thu Aug 05, 2010 5:11 am

What I have seen from Skyrim gives me no inclination that it will have just average graphic, I do not know where people are even coming up with that. Even When Oblivion launched it was considered cutting edge but Gears of War a very linear game had it beat in graphics. There will always be games mostly shooters that have the best graphics. The witcher 2 cannot compete with Crysis 1 in graphics and that came out 4 years ago so there will always be a better game. With all fairness to Skyrim it is not fair to judge it's graphics until we see a demo where you get some time to really look at everything closely and even then it can never be compared to witcher to until probably release when you can view the PC graphics.

I would like to see Skyrim darker which it looks like with more brutality gore and a grittier look. However I do not need to see pixelated briasts and constant swearing for it to feel "mature" , actually most of that is the opposite of mature even a little childish. Peoples complaints about Oblivion also are far to over the top, some things i can understand but to act like it was some bad game is absurd. Skyrim will he it's own game and comparison's to Witcher are not fair to either game, both are RPGs but it is like comparing Gears of War to Call of Duty or Crysis, completely different styled games despite being shooters.

I did not like the first Witcher game as much as I had hoped I thought the combat was boring and lost interest in the story. Maybe if I had gutted through part of it Id enjoy it more but you should never have to force yourself to do something supposed to be fun. This is why I am hesitant to get the witcher 2. Not saying they are bad games they just did not seem to be for me. As far as TES games they are linear in story and quest but they way you approach those quests and the fact you can go any where and do anything before it makes it a very non linear game.
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Stephanie Nieves
 
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Post » Thu Aug 05, 2010 4:30 am

In all honesty, you just can't expect a multi-platform game to have the visual aesthetics of a PC exclusive.

That's just how it works.
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Rebecca Dosch
 
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Post » Thu Aug 05, 2010 6:30 am

They were axed because they're restrictive. Nothing more, nothing less.



Yeah? oh really? Elaborate how? -Birthsigns- were restrictive, because statement you apply to nearly -EVERYTHING- ..........Attributes? they were restrictive, Birthsigns? they were restrictive, Atheltics? they were restrictive, like really? I would LOVE to hear -why- and -how- birthsigns were restrictive.
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Wanda Maximoff
 
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Post » Thu Aug 05, 2010 12:47 pm

Yeah? oh really? Elaborate how?

Elaborate again? Mk, we've both contributed in many, many threads on that topic. I'd rather not go there again.
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Trevi
 
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Post » Thu Aug 05, 2010 4:34 pm

Because you DIDNT...
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.X chantelle .x Smith
 
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Post » Thu Aug 05, 2010 2:43 am

Because you DIDNT...

I'm sorry you feel that way. If you want to discuss it through PM's i'm cool with that. I'm not steering this thread in that direction though. It's also close to post limit.
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Greg Swan
 
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Post » Thu Aug 05, 2010 2:30 pm

Why are we talking about attributes again?
Especially since Witcher 2 didn't had attributes either, but nobody seems to complain about it...
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meg knight
 
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Post » Thu Aug 05, 2010 3:27 am

You have 5 posts to actually give a reason why here even more incentive since not much else can be saud, you said the same thing last time I don't see the different between PM and here, For once in your post history that can be refered to, please state how the heck are birthsigns restrictive.... for once I'd like people who toss false statements to say WHY their statements are "true"

Bukee.....no,, bad bukee, Ignore Ignore now
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Nancy RIP
 
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Post » Thu Aug 05, 2010 12:49 pm

You have 5 posts to actually give a reason why here even more incentive since not much else can be saud, you said the same thing last time I don't see the different between PM and here, For once in your post history that can be refered to, please state how the heck are birthsigns restrictive.... for once I'd like people who toss false statements to say WHY their statements are "true"

Bukee.....no,, bad bukee, Ignore Ignore now

I asked you kindly to take this to PM. You've ignored my request and are now being rude and demanding. We're done here.
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Jonathan Braz
 
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Post » Thu Aug 05, 2010 10:50 am

rofl.....look im not sure why your trying to turn this into a personal matter, all I asked was for you to elaborate why birthsigns are restrictive, other people ask others to elaborate on things unclear on the forums and do so without problem, I don't want to discuss this on PM because these traded statements WONT appear for others to see when they check profile messages. :shrug: but whatever just you avoiding questions again
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Calum Campbell
 
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Post » Thu Aug 05, 2010 7:22 am

Personally, I hope they take alot from other games. Not straight copying, mind you but pointers. Games such as Risen and The Witcher (both 1 and 2) do many things right which the recent Beth games haven't done. There's no need to not learn from others if the subject suits the product you're making.


Ok, we agree to disagree then, i certainly don't want any more linearity or story being added into the Elder Scrolls, there are already many fine (according to others) RPG's out there just like the witcher 2 that already have that, whereas elder scrolls is the only true sandbox RPG available.


It gave you a huge popup right before the battle for Hoover Dam in which it told you that after this point there is no turning back and if you have something you wish to do in the Mojave, you should go do it now. How could you miss/misunderstand that?


If it was that obvious then that was my own fault, i certainly don't remember it, i remember a vague warning saying i was about to throw my lot in with the NCR.


And if you do not care for the story, why would you take part in it and then take offence that it has a conclusion?


Offence? that is too strong a word, i was annoyed that in order to continue exploring the game i had to reload a save 30 or 40 minutes old because the game decides to pack up shop and close down on me, i am not used to bethesda games doing this, and i forgot this was now an Obsidian game because of the familiar looking game engine, not that i knew anything about them before as i have already mentioned, i avoid linear games.

Don't end the game if the story and the ending doesn't suit you, there was nothing forcing you forward. The reason the ending was there (according to the devs), was because there were multiple endings and there was no possibility to implement all the consequences of your actions and all possible ending variations, and having the game just "not end" without any consequence would've jeopardized the impact of the ending they had planned (and I agree with that).


Well i can understand this point to some degree, for me it means nothing as the story would have had very little "impact" as you say, either way, i enjoy my games while i am playing them, not so much after they are fnished, the memories are great but not a substitute for ongoing gameplay.

As said, load a previous save and go on for as long as you please. If a story isn't your cup of tea, you shouldn't mind it being there and not having a play after ending possibility shouldn't be a problem as you don't have to touch the story and end the game until you wish to.


You say "load a previous save" i say "give me a small option to continue the game after the credits roll", so we agree to disagree again, no problem, it's just opinions, i only mind a story if it ends my game or has too intrusive a hold on my gaming.
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Rinceoir
 
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Post » Thu Aug 05, 2010 4:01 am

Great post OP.

The dumbing down has afflicted most developers, and CDP has proven that the opposite philosophy generates MORE interest in your game.

Hopefully Todd reads this.
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Kayleigh Williams
 
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Post » Thu Aug 05, 2010 10:39 am

Great post OP.

The dumbing down has afflicted most developers, and CDP has proven that the opposite philosophy generates MORE interest in your game.

Hopefully Todd reads this.

I'd actually say Skyrim has more interest 5 months from release than W2 did an hour before its release.
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Kevan Olson
 
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Post » Thu Aug 05, 2010 12:11 pm

Ok, we agree to disagree then


That we do.

Although, I'm still a bit confused about why would you mind a well written story if you don't care about it? I mean, TES is TES, the story it will have will be linear (and probably cliched and weak), the game will not be made linear at the terms of the story (I think we can count on that), so why shouldn't the story be strong?

(or did I misunderstand something?)
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GRAEME
 
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