» Thu Aug 05, 2010 6:34 am
I have hated, and still hate this hand holding that is creeping into the later games especially role playing games.
Most of the times, the games are rates as "Mature", because of excessive violence and also mature themes, but on the other hand, the players are treated as kids, ho need to be helped all along with the chores that a game might require.
It just does not add up, in my book. Please threat the players of the games rated as mature, as mature. Please.
When I am confronted with a problem, or a challenge, and I need to use all my wits about, in order to win the challenge, the more I feel satisfied when finally conquer the situation.
Just let me feel that I have done something myself, and not followed the simple rules, hints, signs and markers around, all the way.
Especially, in role playing games, one of the prime essences of the game is that you start small, weak and undeveloped, and you develop your character to become bigger, more powerful.
So How do we get the feeling that we are becoming bigger and more powerful?
In an open world game, the best method is by providing us challenges of different scale, so at any state of development that our character stands, some of the challenges would seem to be approachable, and could be tackled with, to provide experience for both the player and his game character.
But some challenges should seem impossible at the beginning, but as we gradually develop our characters, those challenges should seem to be more and more approachable, so that at some point, we say to ourselves, what the heck, let's try to see if I can enter that fortress and take the prize and exit, without getting stuck in the middle, or whether I can open that lock, or whether I can convince the people of the clan to join my cause, and so on...
This is what we need to feel that our characters are developing and the satisfaction that we would feel after beating those long term challenges, are unbelievable. Believe me.
OK, here was my two cent, and my feeling about the hand holding that is wide spread in the current games with conflicting ideals, that seem intended to provide violence and mature themes for a bunch of kids.