Let's add everything from FALLOUT!

Post » Wed Dec 30, 2009 3:23 pm

It's not just some (not all) Fallout suggestions, but other suggestions unrelated to Fallout that are showing up on these forums that are really starting to bother me. Some of these suggestions just DO NOT FIT in with TES.

name one other than vats, guns (not really fallout), or any fallout content, all other ideas work
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Schel[Anne]FTL
 
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Post » Wed Dec 30, 2009 7:01 am

name one other than vats, guns (not really fallout), or any fallout content, all other ideas work

and XP based leveling.
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Katy Hogben
 
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Post » Wed Dec 30, 2009 2:44 pm

and XP based leveling.

how is that bad I really liked it, Morrowind and Oblivion leveling mad me really mad, because you have to get up only certain skills to level efficiently, I would however get rid of the cap, or make it like 50 but everything else was good
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Mel E
 
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Post » Wed Dec 30, 2009 9:26 pm

Honestly? Honestly? If you don't understand the lore, history, or the history of the games themselves, do not suggest they just add everything from another franchise they own.

Also, its like 11 months from release. The likelihood of them adding anything new is none, unless they're pushing back the release date.

Not trying to repress people or push down discussion, but please, if you're going to contribute contribute an actual discussion rather then a topic that ends up with spam and/or flaming in the first few pages.

So anyway, is anyone else bothered by the amount of new threads relating to adding Fallout stuff? I give people the benefit of the doubt though with perk threads, and assume they mean Oblivion style perks.


Ummm what exactly is wrong with people wanting solid features, from a great game? I mean, people request gameplay features from other games all the time... and since Fallout 3 was just a professional mod for Oblivion, it makes sense people might want to see features from it brought over. As you mention, perks are a great example of something Fallout did really well and something that could work great in a TES setting. Its not like people are saying "Omg, we need nukes and guns, and robots, and computers and...... and screw Elder Scrolls I want "Fallout: Skyrim!!!!". That obviously that could be a bit bothersome... but people talking about gameplay aspects of Fallout being brought over to Skyrim? I really fail to see any issue with that.

Oh, and sure... its 11 months to release and its likely no major gameplay additions will be made to Skyrim from here on out. But that doesn't mean there is anything wrong with making suggestions and having a discussion about features one might want in the game. If someone is discussing a feature you don't like.... simply don't read it and move on. There is no need to clog up the forum with "Don't all these ideas blow?" threads such as this one.
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Beulah Bell
 
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Post » Wed Dec 30, 2009 6:10 pm

how is that bad I really liked it, Morrowind and Oblivion leveling mad me really mad, because you have to get up only certain skills to level efficiently, I would however get rid of the cap, or make it like 50 but everything else was good

It's not bad, but TES's system isn't bad either, and it's something different.



There's lots of general stuff from Fallout 3 that few will object to seeing in Skyrim: Choices in quests, less level scaling, more worthwhile exploration, etc. That doesn't mean everyone thinks Skyrim should have guns and VATS and SPECIAL and XP.
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Sammie LM
 
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Post » Wed Dec 30, 2009 9:08 pm

quite honestly Fallout isn't that different from an Elderscrolls, afterall they did take the elderscrolls construction set and just alter it to have guns. The only think I think shouldn't be included is vats, but everything else is pretty good

>Elderscrolls
>vats

http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Never_go_full_retard.jpg

In all seriousness, I think the only thing that should come from Fallout would be shades of grey in the quests. I mean just imagine if you had the same amount of "freedom" in Elder Scrolls's quests that you did in Fallout. No more linear quests at all. Everything is always different, which creates more replayability.
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JAY
 
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Post » Wed Dec 30, 2009 9:28 pm

http://theweeklyblend.com/wordpress/wp-content/uploads/2010/09/Never_go_full_retard.jpg

im in the top 2% of my state, and I have played Fallout 3, NV, Morrowind, and Oblivion, all except morrowind I have played all the way through at least 4 times and I have modded all of them,

really the only thing that can't be added to elderscrolls (other than content) from Fallout is VATS, and even that can to a small extent (slow motion kills)
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sam
 
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Post » Wed Dec 30, 2009 6:38 pm

Honestly? Honestly? If you don't understand the lore, history, or the history of the games themselves, do not suggest they just add everything from another franchise they own.

Also, its like 11 months from release. The likelihood of them adding anything new is none, unless they're pushing back the release date.

Not trying to repress people or push down discussion, but please, if you're going to contribute contribute an actual discussion rather then a topic that ends up with spam and/or flaming in the first few pages.

So anyway, is anyone else bothered by the amount of new threads relating to adding Fallout stuff? I give people the benefit of the doubt though with perk threads, and assume they mean Oblivion style perks.


Just for you, I hope they add VATS. I like imagination.
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Britney Lopez
 
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Post » Wed Dec 30, 2009 8:28 pm

Vats wasnt fun for me to use at all... its like auto pilot for fighting. Id rather see improvement to combat to make it more playworthy than chance based skip this fight kinda stuff from vats. Perks or choosable character effects on leveling would be good addition.. dont like stat ups they dont make my character really feel more powerful.
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Philip Rua
 
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Post » Wed Dec 30, 2009 9:46 am

The thing is, there are two types of people when it comes to TES. People who obsess over it 24/7. And people who want to slice some monsters, and ride some dragons.

The second group is vastly larger than the first, and everyone is paying 60 dollars for the game. So....

If the majority wants rideable dragons, that is what is going to happen.
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RaeAnne
 
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Post » Wed Dec 30, 2009 11:00 am

name one other than vats, guns (not really fallout), or any fallout content, all other ideas work

Honestly, my comment was more directed at some other suggestions than Fallout ones that I thought were getting ridiculous and I didn't know what other thread to comment in. I haven't even played Fallout to know any other suggestions that wouldn't fit. The only ones I can think of are basically the ones you mentioned.
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Irmacuba
 
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Post » Wed Dec 30, 2009 7:00 am

Ten Titans... While it's sad, it's true. Bethesda's fans don't matter anymore. I know at the end of the main quest, we'll be riding a dragon, because it'll be OMGFUN!
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Naughty not Nice
 
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Post » Wed Dec 30, 2009 10:14 pm

In The Elder Scrolls, Your race, gender, class and birthsign determines your attributes. Leave it at that.

Hardly. No matter the build you chose at char gen, your character is dumping points in three attributes, and efficient leveling has the player maxing attributes every five levels. With SPECIAL, there is no dumping points into attributes at level up. Your char gen choices truly impact character development.

Racial bonuses make little sense lore-wise, and birth signs are supposed to impact a person's life (or fate), not merely combat, so they're gimmicky and boring. At least bring back Daggerfall's char gen.
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Your Mum
 
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Post » Wed Dec 30, 2009 6:12 am

Honestly? Honestly? If you don't understand the lore, history, or the history of the games themselves, do not suggest they just add everything from another franchise they own.

Also, its like 11 months from release. The likelihood of them adding anything new is none, unless they're pushing back the release date.

Not trying to repress people or push down discussion, but please, if you're going to contribute contribute an actual discussion rather then a topic that ends up with spam and/or flaming in the first few pages.

So anyway, is anyone else bothered by the amount of new threads relating to adding Fallout stuff? I give people the benefit of the doubt though with perk threads, and assume they mean Oblivion style perks.

Whoa - who's suggeting this?

I don't think anyone wants TESV to be Fallout 4: Skyrim, but the fact is, Bethesda's Fallout games represent the next step in their open-world RPG philosophy. They're not going to lift everything and totally homogenize their two biggest franchises, but the fact remains that there is alot the two series can learn from one another.

Things from Fallout I'd like to see in TESV
* A more lively "open world" filled with random events
* A greater difference in the feel and utility of different weapons
* A greater focus on the narrative of individual quests - more variety in the action
* A main questline with an epic, definitive ending - at least one divergance to accomodate evil or morally ambiguous characters
* The ability to have your stats influence your interactions with NPCs and other events

Things from Fallout I don't want to see in TESV
* VATS
* Guns
* Pervasive dark humor
* Persistent bugginess
* Tons of loot with seemingly no in-game purpose
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Vicki Blondie
 
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Post » Wed Dec 30, 2009 4:39 pm

No don't add everything from Fallout its the Elder Scrolls V Megaton.
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The Time Car
 
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Post » Wed Dec 30, 2009 7:50 pm

If anything, I want the leveling system from fallout 3.
Casting a billion low level spells to get better at a skill (or other tedious, boring "training" methods), and gaining levels like crazy without actually getting more powerful is just plain [censored] and should be banished from elder scrolls. Its a good concept, but it simply doesent work in practice.

I'd also welcome the crippling system.

I also want to make choices, like in f3. Not just what to do, but how to do them (good, evil, different solutions for different character setups, etc).
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^~LIL B0NE5~^
 
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Post » Wed Dec 30, 2009 6:48 am

Hey OP, if you haven't noticed, immediately after the announcement all the Morrowind [censored] crawled out from their caves and started spamming Morrwind 2.0 threads, but I can assure you once some new info on the game is thrown our way they will calm down, and hide in their caves again when it's released, so have no fear.
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Peetay
 
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Post » Wed Dec 30, 2009 10:25 am

What's that supposed to mean? Or are the rest of us not in on the joke.
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WYatt REed
 
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Post » Wed Dec 30, 2009 9:49 pm

Whoa - who's suggeting this?

I don't think anyone wants TESV to be Fallout 4: Skyrim, but the fact is, Bethesda's Fallout games represent the next step in their open-world RPG philosophy. They're not going to lift everything and totally homogenize their two biggest franchises, but the fact remains that there is alot the two series can learn from one another.

Things from Fallout I'd like to see in TESV
* A more lively "open world" filled with random events
* A greater difference in the feel and utility of different weapons
* A greater focus on the narrative of individual quests - more variety in the action
* A main questline with an epic, definitive ending - at least one divergance to accomodate evil or morally ambiguous characters
* The ability to have your stats influence your interactions with NPCs and other events
* Pervasive dark humor
* beards
* unique enemies
* weaponry that is different
* more drugs and slavery
* crippled limbs/locational damage
* better models
* decent factions
* companion wheel
* better companions
* gore

Things from Fallout I don't want to see in TESV
* VATS
* Guns
*armour in two pieces, helmet+ everything else
* Persistent bugginess
* bleak landscape




fixed
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lolli
 
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Post » Wed Dec 30, 2009 7:09 am

I like how people think those who liked morrowind and are advocating for the same *FEELING NOT GAME* to appear in Skyrim, think it instantly means morrowind or Oblivion 2.0. and then when those same advocates try to stave off the ignorance. they are instantly *elitists*. this Psuedo-political crap needs to disappear from the froms. Beth Forums as a whole is better off without it..
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maya papps
 
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Post » Wed Dec 30, 2009 7:32 am

power armor would beat the snot out of daedric armor. and mehrunes dagon would be vaporized by liberty prime. actually ive always wanted a game that pitted technology vs magic. there was an RTS awhile back but that was more of a steampunk vs magic and then of course arcanum which was also steampunk. basically i want a good shadowrun game...........note i said "good" game, not steaming pile of [censored].
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Toby Green
 
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Post » Wed Dec 30, 2009 10:29 pm

:fallout: Just sayin...
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Rinceoir
 
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Post » Wed Dec 30, 2009 9:47 am

:fallout: Just sayin...


Loving a game has nothing to do with wanting Fallout specific features (such as VATS) in an ES game, just saying...
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Sophie Morrell
 
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Post » Wed Dec 30, 2009 6:57 pm

I hope they used what they learned from Fallout's success and incorporate it into the Elder Scrolls games. Just taking something directly from Fallout would be ridiculous.
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Alexandra Louise Taylor
 
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Post » Wed Dec 30, 2009 7:45 am

There's nothing wrong with Fallout gaming mechanics, the point is they are FALLOUT gaming mechanics and shouldn't be included in an Elder Scrolls game.

I'm not saying it can't have (dark) humour and stuff like that, but things like xp based levelling and perks (including Oblivion style perks) just shouldn't be in a TES game.

Killing X amount of people means you level up, so you can choose to become a better doctor and you have the choice between suddenly being healed when eating human flesh, knowing the exact location of any place in the world or having people dying in a more bloody way.

Leveling through experience makes no sense, especially if leveling is the way to increase skills. Killing 100 goblins with your swords shouldn't give you the option to suddenly become better at restoration and axe fighting.
And perks which gives you special power out of nowhere make even less sense. The Fallout perks where over the top, which fits with Fallout but not with TES.

Oblivions perks weren't really over the top but they still makes no sense. There isn't a magical moment between skill level 24-25 where you suddenly learn something which is impossible a second before.
For example: when your marksman skill reaches 25 it suddenly stops costing your energy to draw your bow. I understand that it's a game and it doesn't have to be 100% realistic, so a good marksman having no fatigue costs is fine, but why does it have to be a magic moment when it appears.
If marksman 25 means no fatigue cost, than around 12 you should have half the cost, let every skill point reduce the cost a little until you have reached the point where it doesn't cost you fatigue at all.
Armor breaks down quicker (150%) below 25 and only at a 50% rate at skill 50, isn't it better to replace the perks and have skill 49 mean your armor breaks down at 51% of it's normal rate and a skill of 24 mean it breaks down at a 101% rate.

In Fallout your lockpick skill has 96 useless points since only 25, 50, 75 and 100 make a difference, this is not the case with TES skills but the Oblivion perks system does move in that direction. Having every single skill point make (a little) difference instead of 4 perks with a big difference fits far more with The Elder Scrolls in my opinion.
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[Bounty][Ben]
 
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