The good old mGen is a program that is capable of automatically generating landscapes for Morrowind.
It's not Tesannwynn nor Yacobi's mesh generator. For those who haven't tried it out yet, you can find mGen here:
http://tamriel-rebuilt.org/?p=modding_data/utils
http://i52.photobucket.com/albums/g23/Worsas/mGen_01.jpg
But be warned. mGen never made it past the Alpha-stage. And thus it is unstable and full of bugs.
Nevertheless, I got curious to try it out again. Because landscapes generated by mGen are said to look like crap (and this true) I saw a challenge here:
Defining Rulesets for mGen that produce the best-possible results.
After playing around for a few hours, this landscape resulted that I will call "Gray Savanna".
The following pics are taken in the CS. Everything you see is 100% generated by mGen.
http://i52.photobucket.com/albums/g23/Worsas/Gray_Savanna_01.jpg
http://i52.photobucket.com/albums/g23/Worsas/Gray_Savanna_02.jpg
http://i52.photobucket.com/albums/g23/Worsas/Gray_Savanna_03.jpg
http://i52.photobucket.com/albums/g23/Worsas/Gray_Savanna_04.jpg
http://i52.photobucket.com/albums/g23/Worsas/Gray_Savanna_05.jpg
Now I dream about a cooperation of modders where we can share our best mGen-Rulesets so we'll finally have a collection of rulesets that anybody can use to create his/her own landmasses.
So, as said, I hope I will find people who are prepared to share their custom-rulesets in this thread.
I will start with the rules for the Gray Savanna-Landscape:
The rules are stored in the rules.xml that is found in the mGen-directory.
Make sure to place new rules right before
at the end of the file.
You will notice that only vanilla-objects are availible for the land-generation. Those are defined in the Object.xml
So if someone likes to make new object-entries so modder resources can be used in mGen, he/she's also invited to contribute the respective XML-entries.
The user manual for mGen is included in the download.
The height maps for Mgen are made with Terragen ( http://www.planetside.co.uk/terragen/win/index.shtml ).
For a map of 5*5 cells you may want to set the map size in Terragen to about 500m*500m.
The height range within Terragen should be approximately 10 times the heightrange you aim to have in the game. Eg. if you want a height range from 15m - 50m in your map, you'll need to set the height range of the Terragen-map to 15m - 500m.
http://i52.photobucket.com/albums/g23/Worsas/Terragen.jpg
There are a number occasions where mGen inevitably crashes that should be known and avoided:
-Areas that have a rule applied that adds objects to the landscape must not touch or cross the border of the map displayed in mGen. Otherwise the program will crash when you try to export the map. Areas that only add textures can stretch further than that without a problem.
http://i52.photobucket.com/albums/g23/Worsas/mGen_02.jpg
-If you add an area within Mgen, you should keep the mouse pressed for a second before you start dragging.