This is weird. Almost every single game in that list is
factually an RPG. I don't have some self test for what must be an RPG, though every single one of those examples in the genre is in fact in the genre. All that is required is for the game to be designed and marketed as an RPG. I have never come across an example of a game where that doesn't pan out. FFXIII comes closest, but linear does not mean "not RPG," and its combat system is still deeply rooted in stats (which isn't necessary but does boost the "RPG-ness" as I interpret it).
When it comes to role playing though, Skyrim is far above average. For me an RPG can mean many things. For the Final Fantasy series that is experiencing a story and (for most of them) exploring a world with pre-defined characters. For TES that means exploring a world and its lore as my own character. They don't all play the same way, or satisfy me as an RPG fan the same way, but it's silly to try and claim some RPGs aren't RPGs all because they aren't the particular type one likes.
I do find it very hilarious that FFXII has less votes than 7/8 even though it's
easily the most TES-like of all the Final Fantasies though, as far as exploration goes.
You went as far back as FF7 and BG but left out U9 ... which kind of makes this post illegitimate.
I also wouldn't lump console RPGs in with PC RPGs because console RPGs are defined by their limitations whereas PC RPGs are defined by innovation and breaking boundaries.
Console RPGs aren't limited by the hardware unless the company puts graphics first. Most console RPGs (at least until recently) have focused on telling a pre-defined story and letting you guide the characters through it, most often letting you explore a world. It's not that they are "limited by consoles" it's just they are a different kind of RPG entirely.
I love Final Fantasy VI/Xenogears/Chrono Trigger just as much as any TES I've played, but for totally different reasons. They're all RPGs, but they play nothing alike.
It's actually better hardware that is starting to limit RPGs. When things were sprites or more simple polygonal models it was simple to make a large world to explore. Now with pretty pretty graphics the focus of everything and voice being the norm RPG design is shackled by expensive vocal/graphical budgets.
Actually I'd go so far to say that few if any genres are limited by console hardware currently, other than with the Wii. Perhaps some due to the Xbox 360's DVD medium, but most aren't and it's again due to the voice/graphics that the DVD isn't big enough to begin with. The scope of the
vast majority of games out there console or PC irrelevant is limited by the budget and time allocation to the development team and not the hardware. Perhaps new genres will come about in the future that use the hardware for actual game play reasons, but currently if there are any it's rare.