1. "Fulfilling quests" - what does it mean? At which point I'm fulfilling a quest? If I complete an objective "Assault the Reichstag" in Call of Duty: World at War, am I fulfilling a quest?
2. "developed story-telling and narrative elements" - Completely nonsensical and/or vague. Not to mention if this is a requirement most games touted as RPGs aren't such, including what Wikipedia itself considers core of the genre - Akalabeth, Dungeon Master, Eye of the Beholder, etc.
3. "player character development" - Again, what does it mean? When I permanently increase my life in Cave Story, does that count as character development?
4. "complexity" - see 2. Down to same examples of games.
5. "replayability" - I fail to see how this has anything to do with roleplaying games.
6. "immersion" - IMMERSHUN, the greatest weasel word of them all which everyone loves to use but nobody can say what it means.
Oh, nvm, forget what I said before. Someone else will have to come up with that model. :sadvaultboy:
Game is, I quote, "A form of art in which participants, themed players, use tokens to manage resources in pursuit of a goal". This definition can be applied to everything from Poker to Soccer.
Minecraft doesn't have a goal. Therefore it's not a game. It's a toy. You can make up the goal yourself, but it doesn't have a goal on its own.
So that you know: Wikipedia is always correct.
Hahaha oh wow.