Let's craft ammo now please!

Post » Mon Nov 30, 2015 3:54 am

Yes?

With all the depth and breadth to crafting, why not make ammo?

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Shelby McDonald
 
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Post » Mon Nov 30, 2015 1:36 am

Seconded. I can turn a bolt pistol into a sniper rifle and build automated turrets out of hotplates and old oil cans. It is thus perfectly reasonable that I can make bullets - especially since I already have the exact, purpose-built mats in the form of other bullets.
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~Amy~
 
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Post » Mon Nov 30, 2015 2:58 am

It would be nice. Well, as long as it's kept to basic materials like brass, lead and gunpowder; with the possibility of making gunpowder at the chem station. New Vegas' system with all the different types of shell casings and stuff was a freaking nightmare. I'd rather have the supplies and create what I need.

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Lovingly
 
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Post » Mon Nov 30, 2015 4:03 am

Agreed. What about the whole "changing one type of ammo into another" thing? I'm on the fence. On the one hand it's convenient but on the other it seems silly. I would be happy just being able to make ammo, and certainly would love to be able to recharge spent fusion cells. Turning fusion cells into plasma, or gamma, though, seems too much. Yes the casings and primers and powders was kind of ridiculous.

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Raymond J. Ramirez
 
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Post » Mon Nov 30, 2015 12:41 am

That would be cool. As long as recycling ammo created some kind of loss. Like recycling 2 bullets gives you enough material to create 1 other type. That could work.

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Jonathan Montero
 
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Post » Mon Nov 30, 2015 6:08 am

Here you go: http://www.nexusmods.com/fallout4/mods/798/?

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Adam Kriner
 
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Post » Sun Nov 29, 2015 9:42 pm

There needs to be a reload bench like every other game has that includes crafting. Not hard to implement they just make the asset and boom problem solved. This if left to modders will make bethesda look bad, like their adding things and dont think them through. If gamers are already thinking that its going to hurt bethesda down the line keeping people from buying their games until their out and people can see if they want to buy them or not and by then they might not care anymore about buying it.

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OJY
 
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Post » Sun Nov 29, 2015 8:12 pm

Oh you lucky, lucky PC guys. We PS4 guys still have to hold out for the vaguely mentioned future modding coming to console....

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Carys
 
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Post » Sun Nov 29, 2015 11:41 pm

Nice! I'll have to download this after I finish my vanilla games. :)

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Killah Bee
 
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Post » Sun Nov 29, 2015 11:04 pm

I'm wondering if some of this stuff will not be coming to the game from Bethesda in future patches. Hopefully they're glancing at the forums, and I'm pretty sure they're looking at what modders are doing and taking notes.

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Nicole Mark
 
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Post » Sun Nov 29, 2015 11:42 pm

Lets hope they are, so far since launch havent seen one bethesda person post here on the forums. Not sure what to make of that because of all the times to participate in the community a flagship launch of one of their key IP titles should be one of them? Just hoping they dropped the ball here and add in that reload bench because everyone who plays these survival type games knows those games have reload benches, not as a mod but as a part of the core game so shouldnt be to hard for Bethesda to add, its just making the one asset and a table for the ammo creation.

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Crystal Clear
 
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Post » Mon Nov 30, 2015 2:45 am

I just want to be able to use some damn armor piercing rounds in my sniper. Like what the hell, only automatic weapons can pierce armor?

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Emmie Cate
 
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Post » Mon Nov 30, 2015 6:55 am


Good find 馃憤
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josh evans
 
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Post » Mon Nov 30, 2015 4:49 am

I was last on the Beth forums a lot when Skyrim launched, primarily on the support forums because of all the problems (and the patch problems, and the patches for the patches, etc) and they definitely were keeping an eye on things and posting timely notifications of upcoming patches and timelines, and what they would address. They were definitely listening to what we were saying. It took a long time, and Skyrim has problems to this day, but they made an effort and were responsive.

I think that, on top of ammo crafting, bulking up the crafting/settler management interfaces will be patched in. it would also be smart for them to rename the Help menu on the pause screen "manual" so people actually see that's what it is and read it because there's a ton of useful information there people aren't finding because no one clicks on it.

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Lady Shocka
 
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Post » Mon Nov 30, 2015 1:25 am

There are perks that ignore a percentage of armor, and legendary weapons that do that also.

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Brentleah Jeffs
 
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Post » Sun Nov 29, 2015 9:49 pm

You know, ammo is leveled.

You'll find plenty of better ammo in increasing quantities when you level up.
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Ells
 
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Post » Sun Nov 29, 2015 4:08 pm

Excellent idea OP. This is one of my fav NV mods which I immediately found missing when I tried using the workbench for the first time. Mods like CraftMaster, WMD, Crafting Overhaul etc etc. really bring back serious nostalgia. I'm really surprised Beth didn't include this obvious commodity as a craftable item. Guess they must have run out of time.

You should consider submitting this idea directly to BGS on their social media feeds. Can't remember if it was Pete? or Todd? who said they haven't thought about what the upcoming DLC will be yet. But they were definitely open to suggestion.

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Dan Stevens
 
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Post » Sun Nov 29, 2015 7:38 pm

What is this sorcery you speak of?

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Loane
 
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Post » Sun Nov 29, 2015 5:20 pm

This game needs AP rounds, they have fusion cores and armor, and not AP rounds, that just looks stupid. Adding another ammo type might be something good for the game since alot of it is copy paste from the past with much of the survival stuff gutted like food and water with nothing to replace its removal.

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Yonah
 
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Post » Mon Nov 30, 2015 3:28 am

Well, you may have just convinced me to end my social media moratorium for the greater good...

Maybe time, maybe saving it for patches, or maybe DLC. I VOTE FOR PATCHES, as in the next patch! If feasible...

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dav
 
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Post » Mon Nov 30, 2015 6:24 am

1) You're looking in the wrong places then, as GStaff posts at least 10 times a day in other parts of the forums. No they aren't gonna pop in and chat about what you do and don't like about the game. A week into launch, they're trying to work on reported bugs not wish upon a star [censored]

2) You're talking about the ONE Fallout game that had a reloading bench right? You know, the one not made by them at all?

3) This is not, nor has it ever been marketed as a 'survival game'. Do you survive? Sure, as you do with any game with combat. Is it a camping, hiking, war simulator? No.

Having gotten past all that silliness, I wouldn't mind ammo reloading. It just won't be anywhere close to high on Beth's to do list, if they ever do it. As mentioned, that's not something they've done in a Fallout so I'm not sure why people would assume it'll just come to 4.

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Jenna Fields
 
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Post » Sun Nov 29, 2015 10:36 pm

Because everyone liked it and wants it back. And it would fit in very well with the crafting system set up in FO4.

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Jason White
 
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Post » Sun Nov 29, 2015 5:03 pm

It has been a long time since Fallout 3, but maybe its more the advertising seen where you are that you arent getting the survival kind of marketing that Bethesda pushes with the Fallout releases? Fallout 3 for example here it was heavily pushed as a survival type RPG specifically even having a special edition called the "survival edition", same thing this time around alot of marketing went into the "survival" difficulty. Maybe your not seeing it due to location or just dont look at the marketing? Its pretty good marketing though, the team def earns their paycheck! Weather they were at PAX doing panels, or whereever they often talked about and pushed the survival aspects pretty hard if you check it out you would def like it. By check out mean visit their booths so their not lonely over there.

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James Rhead
 
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Post » Sun Nov 29, 2015 8:24 pm

They could/would probably patch it in if theres high enough demand for it. I say why not add it in.
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SHAWNNA-KAY
 
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Post » Mon Nov 30, 2015 4:38 am

Wording is one thing, action is another. They chose to avoid ALL of New Vegas' "survival" options like hardcoe mode and ammo reloading. Take that for what you will, marketing be damned

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FoReVeR_Me_N
 
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