Sounds like a weird title thread, what is this doing in a Fallout forum, am I right? Well, let me delve into the details of why I am finding the voice protagonist from Fallout 4 more and more unforgivable. And the solutions we can implement in the next Fallout game.
I mention Sackboy because I think he's a highly successful avatar. The reason why I say this is because he's one of Playstations many mascots. And the reason this is significant is because Sackboy is a silent protagonist. He is the ultimate expression tool for why Silent Protagonist exist and why they should stick around. And why they are so successful in the first place.
Sackboy is a customizable creation. You could claim that he needs to talk all you like, but the reason why people like Little Big Planet and like Sackboy so much is Sackboy can take on many shapes, many forms, and be completely unique to the individual who has designed him. Sackboy is the ultimate expression of Player Expression. Sackboy doesn't need a voice, doesn't need a backstory, to be successful because the Player makes him successful.
They dress him or her up, however, they like. What he wears, what he or she does, is an expression of the player itself. And the personality is reflected in the design of the character.
And this is why Fallout 4 is an Insuccessful Avatar. Because unlike Sackboy, the F4 Avatar is in no way shaping the character to the Player's Expression. It is Shaping the Character's Expression through the Player.
At the end of the day, Your F4 Avatar is no different from My F4. They will always be John or Jane Doe who lost their son, who was a lawyer or a soldier. Sure you can add whatever flavor of text in between the lines as you like. In the end of the day our Avatars is nowhere near as unique. As let's say Sackboy.
Now I know what some of you are going to claim. Sackboy and Fallout 4 cannot be compared because they are completely different games. Though I have always disagreed with that notion because I always feel like Ideas can be compared Across All Genres. Ideas Are Not Stuck to One Specific Genre.
The reason why I am making this comparison is because of the reason why I fell in love Bethseda titles and why I liked Western RPGs so much compared to JRPGs. Because for a long time, Western RPGs, followed along the paths of DnD or other tabletop games. Western RPGs, gave a way for the Player to Express a Character. We were given Avatars that we could customize to whatever extent we wanted. They had blank stories and blank backgrounds. The ultimate blank slates, that allowed us to create whatever we wanted. Something I rarely find in JRPGs.
I play Western RPGs, for my own personal Fantasy Sackboy. See, why I mention Sackboy now?
My Wizard or Fighter or whatever I am to design in games like Fallout, Dragon Age Inquisition, The Elder Scrolls, are Realistic Versions of Sackboys. They are Blank Slate characters that I get to mold and design as I like to. Because that's why and how I got into Western RPGs. Because I enjoy personalizing and creating my own little Sackboys.
And I much would rather Western RPGs modernize this take of Virtual Sackboys, that I get to personalize and express my own Player pursuit to creation. If we are going to go the route of Voice Protagonist in Western RPGs. I'd like Bethseda to implement the tools of other games, that I have appreciated.
I mentioned this before, but-
Dragon Age Inquisition gives you two voices to choose from, but I'd like to take it a step further and point out Saints Row 4 which allows me to change the pitch and tone of the voices I choose from. Even Soul Calibur 5 has been doing this since their customization days.
If we're going to go towards the future of Voice Protagonist. I'd like the Voice to become Part of the Player's Creativity. And not the Narrative of the RPG. If that makes sense.
I'd like to see Voice Protagonist at least be part of the Sackboy instead of separate.
But, for my personal taste. I'd like to see people stick with Silent Protagonist. Because I feel a Voice Protagonist limits what we can do with dialogue'd options in these types of games.
So, there's my thoughts. Nothing new. Only kind of something that I been thinking about lately.