PC player here, been watching this game for well over a year now. I can hardly believe it's about to come out in just over a week. I am 29 years old and I am excited and giddy like I was 12 years old.
So, let's hear it PC people; who's getting the PC version? Where you getting it? Steam, Amazon, Gamestop etc?
As I don;t have a PS3 or an Xbox, I guess I'm getting the PC Version
More than likely from teh cheapest place. Possibly Game. Unlikely to be Steam, even though I like the look of the Spec Ops pack - That being said, half the world will be getting it from there, so it will be kind of normal.
How do you think the community for this game will be?
I think it will be exactly as the L4D community before the game got nerfed and TF2 - before the 6million errors in the Hatless update
Do you think it will turn into a sort of niche' community like TF2?
TF2 isn;t that niche per say. It's not "as big" as others, but it's very healthy.
Do you think this game will be competitive? Will there be clan matches? Tournaments?
The clan I'm in are gearing up for a dedi server and 2-3 teams. Tournaments will no doubt happen and be held as it's a hell of a lot easier than on console to arrange, hold and run
Do you think this game will be too consolized to reach a proper PC skill ceiling?
Depends really what you define as a skill ceiling. Everyone talks/talked about CS1.6 being the true competative game, then CS:S - who knows. PErsonally, I'm more about having a laugh than dethowning Fatality
At best, I think this game will be an incredible FPS with the potential to be played for months on end. If the community develops nicely, I think there is a strong possibility this could become a hugely competitive game based around strong teamwork and strong individual skill.
At worst, I fear this game could be too consolized and oversimplified. I fear that the combat and gunplay may turn out to be simply not exciting enough. I hope I am wrong, but the only way to find out is to play the game!
/discuss
Agreed with the "At best" comments. However, in terms of "Over simplified" I don;t think you can get much simpler than CSS or TF2 or even L4D. They thrieved even though their concepts where somewhat limited and restrictive...imo of course. I think if you look at what they've done with over 50 potential loadouts and yet caped to 20 per character, it will be interesting to see what the "ultimate" combination is likely to be for each class.