Let's Mod Morrowind
It's Not a Let's Play! It's a Let's Mod!
List of Episodes: List of Downloads:
https://www.youtube.com/watch?v=sCSru2-_Ar8 https://www.dropbox.com/s/yokc79f391qs13r/The%20Smuggler%27s%20Peril%20-%20Quest%20Design%20Document%20Version%20One.pdf?dl=0
https://www.youtube.com/watch?v=hRcQaeekgWs
Description:
After the relative success of Morrowind Modding Showcases and Morrowind Modding Interviews where we feature finished mods to the public, I thought it might be time for a new kind of show. Instead of showcasing finished mods, why not film the creation of a mod from start to finish, explaining elements of the Construction Set along the way and helping people to learn how to mod for themselves? That's the idea behind Let's Mod Morrowind, we take a mod concept and we make it into a real mod over a series of episodes, each episode focusing on a different part of the Construction Set. Ultimately, it'll be up to the viewers to decide what we make in this series and they'll act as the creative directors. Want to see a town mod? A faction mod of vampire necromancers secretly working to raise an undead army of kwama foragers? Or possibly a quest to build a series of new cities? We can do all of that, albeit over a fairly long period of time, and we'll release each finished mod we make from this series on the Nexus for people to play.
In the end, I hope this series acts as motivation for people to go out and make their own mods. Modding is one of the greatest creative activities there is, and seeing your creations come to life and sharing them with others is one of the best feelings in the world, and I hope everyone gets a chance to experience that!
For our first episode, we focused on making a house mod and showing off a lot of the basic elements of the Construction Set, including; Interior Lighting, Grid Snap, Dirty References, Object Creation, Steam CS, BSA Unpacker, Path Grids, and Mod Cleaning. In the second episode, we're focusing on the beginnings of a quest mod, and this will ultimately take several episodes. Our main feature with the second episode is our quest design document, which sort of shows all of the various elements that go into a quest, from quest dialogue to scripts and basic background information (and you can find a download link for the first quest design document above, so you can check it out for yourself). We also go into NPC creation and a basic introduction into multi-path quest design with episode two.
In our next episode (Episode Three), we'll be focusing on dungeon design, so if you guys have any particular types of dungeons you'd like to see, such as Velothi, Imperial Fort, Daedric, or Dwemer dungeons, do let me know in the comments below! And of course, any and all feedback and suggestions for future episodes are most welcome!
Tutorials and Utilities Used:
http://mw.modhistory.com/download--1662
https://code.google.com/p/mlox/downloads/list
http://www.nexusmods.com/morrowind/mods/42196
http://www.nexusmods.com/morrowind/mods/12189
http://mw.modhistory.com/download-48-12396
http://wiki.theassimilationlab.com/mmw/Beginners_Guide
https://moddinginmorrowind.wordpress.com/2014/09/12/morrowind-modding-tutorials-using-tes3cmd/
Episode Release Schedule:
Every Other Week on Thursday (ideally, episode two took three days to upload so we may miss our Thursday deadline on occasion)