Let's Play Morrowind with tons of mods! In stunning 1080p!

Post » Mon Mar 28, 2011 11:24 pm

Looks good, tho a weird with you commenting, never saw that :P

One suggestion, add some exterior textures and trees, when you got out to Seyda Neen it looked so bare and unmodded, perhaps Vality7's trees?
And guess I got used to MGE hehe, I couldn't play with that water anymore for the life of me :blush:
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Tue Mar 29, 2011 9:05 am

Ah, you found the Battle in Oblivion remix. Good choice for an intro track.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Tue Mar 29, 2011 11:31 am

One suggestion, add some exterior textures and trees, when you got out to Seyda Neen it looked so bare and unmodded, perhaps Vality7's trees?

Reading this, I wonder if you made it to the point where Reymas used "the spell" in part 3.
It's only then that you see the full extend of the mods he used.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Mar 29, 2011 12:03 am

@Slartibartfast1: That is a good idea, I was planning to do a music video to the Battle Remix once I had a few sets done, mostly action stuff of course! However a highlight reel from each chapter could be good too. It takes some getting used to when you first start watching LPs not to skip over the 'boring' bits but it can be a cool part of the experience. I'll definitely take it under consideration.

@Anoldfriend3: I do understand your point, but my intention was to get away from what everyone expects of morrowind, which is a dark, gritty desaturated world and this, to me, made it a lot more dynamic. That said, I was experimenting with the SSAO shaders in MGE and got a pretty awesome look that was at the same time colorful and gritty, but for a youtube video, even at 1080p, a lot of that detail would be lost I'm afraid. And please, if you wanna try your hand at your own take on this be my guest, the more the merrier I say! :D
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue Mar 29, 2011 9:35 am

@Slartibartfast1: That is a good idea, I was planning to do a music video to the Battle Remix once I had a few sets done, mostly action stuff of course! However a highlight reel from each chapter could be good too. It takes some getting used to when you first start watching LPs not to skip over the 'boring' bits but it can be a cool part of the experience. I'll definitely take it under consideration.

@Anoldfriend3: I do understand your point, but my intention was to get away from what everyone expects of morrowind, which is a dark, gritty desaturated world and this, to me, made it a lot more dynamic. That said, I was experimenting with the SSAO shaders in MGE and got a pretty awesome look that was at the same time colorful and gritty, but for a youtube video, even at 1080p, a lot of that detail would be lost I'm afraid. And please, if you wanna try your hand at your own take on this be my guest, the more the merrier I say! :D

@Chaka ZG: Yes I start the game without MGE initialized. That's because I was getting a bug that turned the screen white whenever there wasn't a menu present, which of course can happen all the way up to when you enter the census office. Wait until I leave the office in Part 3 and then you'll see a serious change. As for overhauls I am currently using Vurt's. I tried Vality's and while I use her Balmora mod (overriden by Vurt's trees), I much preferred Vurt's swampy take on the Ascadian Isles to the lush dark greens of Vality's. Just a personal preference I guess :D

@Hrnchamd yeah he was very kind to let me use it, going to be doing something more with that of course later on down the line!

Thanks all for watching!
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Mon Mar 28, 2011 11:55 pm

Thanks for the vids, that was a lot of fun, looking forward to the next chapters. :thumbsup:
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue Mar 29, 2011 5:58 am

Thanks to you for watching! Glad you like!
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Tue Mar 29, 2011 4:18 am

Thanks to you for watching! Glad you like!


Thanks for making them. I've enjoyed them.

I was wondering, did you ever find a way to use DoF without it blurring out the sky?
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Tue Mar 29, 2011 1:05 pm

Hey Graboola, yeah I did, as of Chapter 3 I updated MGE to the latest revision and you can see the DOF in action (sometimes very cool, sometimes very disorientating). I was then able to use KNX's depth-of-field shader and turn on "Supply shader with depth info" under the Misc. panel.

PS: Chapter 4 is uploading weeeee!
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Tue Mar 29, 2011 9:01 am

Hey Graboola, yeah I did, as of Chapter 3 I updated MGE to the latest revision and you can see the DOF in action (sometimes very cool, sometimes very disorientating). I was then able to use KNX's depth-of-field shader and turn on "Supply shader with depth info" under the Misc. panel.

PS: Chapter 4 is uploading weeeee!


Cool, that also worked for me. But I noticed that my hands and weapons are blurred out now. Does that happen with you?
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Tue Mar 29, 2011 10:08 am

Subscribed, just began watching them. The HD options aren't working for me though, even the 480p one kept buffering, so I had to go back to 360p (also because I'm impatient and wanted to start watching right away and not have to let it load :D)
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Tue Mar 29, 2011 9:51 am

Im up to episode two :). Nice mods!
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Tue Mar 29, 2011 9:43 am

Thanks guys! Yeah HD requires mucho patience hehe.

@Graboola: yeah the DOF shader causes your weapons/hands to be out-of-focus when out-doors. Seems that DOF is turned off indoors anyway. I am turning it off for chapter 5 though because I've had some complaints about it what with youtube's compression being so bad.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Tue Mar 29, 2011 2:53 am

Thanks guys! Yeah HD requires mucho patience hehe.

@Graboola: yeah the DOF shader causes your weapons/hands to be out-of-focus when out-doors. Seems that DOF is turned off indoors anyway. I am turning it off for chapter 5 though because I've had some complaints about it what with youtube's compression being so bad.


That's too bad. I love the effect, but I don't want to lose the ability to see my weapons, especially with all the weapon textures I have.

I did find one version of the shader that doesn't cause blurred out hands and weapons, but the drawback is that it blurs out the sky. Ugh!

Maybe someday there'll be a combination of the two.

Anyway, can't wait to see chapter 5, and Reymas' backstory :D
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Tue Mar 29, 2011 7:39 am

Found your LP on youtube, but didn't expect to see you own these forums (http://www.youtube.com/watch?v=BlKbf2IV8rQ). Thanks for getting me back into the hype of such a great game; haven't played the game seriously since never - was rather young meaning short attention span to the details of things. So, I really need to try my hands at Morrowind or Oblivion once finished with DA: O.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue Mar 29, 2011 12:34 am

@Chaka ZG: Yes I start the game without MGE initialized. That's because I was getting a bug that turned the screen white whenever there wasn't a menu present, which of course can happen all the way up to when you enter the census office. Wait until I leave the office in Part 3 and then you'll see a serious change. As for overhauls I am currently using Vurt's. I tried Vality's and while I use her Balmora mod (overriden by Vurt's trees), I much preferred Vurt's swampy take on the Ascadian Isles to the lush dark greens of Vality's. Just a personal preference I guess :D


Hold on, Vality is a girl?! All this time I've been refering to her as a him.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Mon Mar 28, 2011 11:54 pm

@Souless Good to know its inspired you to get back to TES! Yeah I usually lurk around the "other games" forum speculating obsessively about TES 5 hehe.

@TES96 Haha pronoun slip! Honestly no clue what gender any of you are (male, female, other...), perhaps I had other things on my mind when I wrote that, LOL!
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Tue Mar 29, 2011 3:20 pm

The bits when you get attacked by those random people in town is hilarious :P. Do you know why they attack you yet?
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Tue Mar 29, 2011 3:15 pm

I think they are just jerks, frankly. But perhaps there is something far more sinister afoot!
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Tue Mar 29, 2011 9:33 am

I think they are just jerks, frankly. But perhaps there is something far more sinister afoot!



The footpads from Morrowind Comes Alive spawn very frequently in towns, and create just one more source of imbalance for a few different reasons.

1) Low level characters can often be killed in one or two hits by the footpads, but can't try to strike first, because it might be counted as a crime. At least, that has happened to me. Furthermore, guards won't help until you're hit at least once... which might be your death. Cue reload and frustration.

2) If you do survive the attack, and the corpses lie there for you to loot, one can get a moderate amount of free gold. True, you don't have to loot, but things are so much better when balanced by design rather than balanced by the player's will. This is an issue across the board with Morrowind, and made worse by a lot of awesome mods, but you do what you can ^_^

3) Not so much "imbalance," but even at high levels when you'll swat the footpads like flies... the attacks can just become simply annoying. Why don't those guards just do their job and keep the peace so you can walk around towns freely, huh? It gets old. But I can appreciate the sentiment of why it was included in the first place. Personally, while I enjoy MCA, I've been phasing over to Starfire's NPC mod and am hoping she'll one day release the addon for guard patrols and such with NPC vs NPC combat to make the world more alive in a less player-centric way.

Until then, though, there is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6804 patch for MCA 5.2 which removes footpads from towns. If you tire of the footpads as quickly as I did, you'll soon need it =).
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Mon Mar 28, 2011 11:42 pm

The footpads from Morrowind Comes Alive spawn very frequently in towns, and create just one more source of imbalance for a few different reasons.

1) Low level characters can often be killed in one or two hits by the footpads, but can't try to strike first, because it might be counted as a crime. At least, that has happened to me. Furthermore, guards won't help until you're hit at least once... which might be your death. Cue reload and frustration.

2) If you do survive the attack, and the corpses lie there for you to loot, one can get a moderate amount of free gold. True, you don't have to loot, but things are so much better when balanced by design rather than balanced by the player's will. This is an issue across the board with Morrowind, and made worse by a lot of awesome mods, but you do what you can ^_^

3) Not so much "imbalance," but even at high levels when you'll swat the footpads like flies... the attacks can just become simply annoying. Why don't those guards just do their job and keep the peace so you can walk around towns freely, huh? It gets old. But I can appreciate the sentiment of why it was included in the first place. Personally, while I enjoy MCA, I've been phasing over to Starfire's NPC mod and am hoping she'll one day release the addon for guard patrols and such with NPC vs NPC combat to make the world more alive in a less player-centric way.

Until then, though, there is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6804 patch for MCA 5.2 which removes footpads from towns. If you tire of the footpads as quickly as I did, you'll soon need it =).


I really want that morrowind comes alive mod now :P
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Tue Mar 29, 2011 12:24 pm

Heh, I don't mind it so much (except that one unseen enemy who one-shotted me, but I was already pretty low on health) but yeah if it gets too annoying I will indeed use that patch. The MCA guards patch was bugging out like crazy so the guards won't come to my aid any more...guess I'm on my own when tackling them.
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue Mar 29, 2011 3:44 pm

Hey, I was wondering if the music used in the videos were from mods or did you just add them in the video cause I can't see any on your mod list (probbaly blind). Cause I like it alot, Thanks.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Tue Mar 29, 2011 3:03 am

Hey, I was wondering if the music used in the videos were from mods or did you just add them in the video cause I can't see any on your mod list (probbaly blind). Cause I like it alot, Thanks.


I know he uses some music from DA: O in there.

There are a few places on Planetelderscrolls that you can get music packs, but I don't think they're technically mods, as their just mp3 files. Maybe it still is, IDK.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue Mar 29, 2011 9:16 am

Yeah, no mods that add music. Some of the music is DA:O, Oblivion, Braveheart OST, LOTR OST, etc.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

PreviousNext

Return to III - Morrowind