I want a quest where you help build/rebuild a town. Much like the quest in oblivion east of the impereal city. Maybe you could come across a town that's been burned during a civil war battle (remember all the burned houses in oblivion, I always wished I could have bought and repaired them) and some of the residents are still living in their crumbling homes. Maybe some of the buildings are burnt to the ground (think Kvtach is the fire had fineally died) and you can invest money to help rebuild or go and gather lumber, or maybe ask the nearist city for aid. It would also be cool if you were given a home (preferably the biggest/nicest one in town) that would be unique and only offered if you help the town. Quests like this are in several game series like fable and assassians creed. I makes me feel like I'm affecting the world, like things in the world are physicaly changing because of my choices. I want to make it clear that I don't like the idea of a (sims) town, I don't think we should actually build the town or choose everything about. I like the sims for what it is, but that just doesn't fit with TES. I prefer the way it was done in assassians creed 2...but that's just me. Anyone else like this idea?
Damn, what a great idea! It really inspired me. Another way to help the town would be as a celebrity influence, since you are the Dragonborn. You could do public speaking engagements where you talk victoriously about the changes coming to the town. You could meet with other cities and help negotiate trade to and from the towns to boost its economy (again, all roleplaying and some quests you have to do to win the help of each town.) And then ....
What would make it even better would be a crisis about that time. Since the player is doing a good deed, real life says there is always someone around to spoil it for you. So about the time the great work is really beginning on it, some Outlaw (a politician with another agenda like leveling the town to make a coal mining operation cause the land is built over some coal mines) rolls into town and begins to tinker with your good deed, paint you in a negative light, and you have to do damage control, fight for what you started, and stick in there with it, to overcome the battle.
In the end, and with a lot of secret wars that hopefully the town never sees come to light, you win back the town you were building AND are the one who gets to tell the town they are sitting on top of a major commodity (untapped Coal Mines) which will help to make the town a very wealthy city practically overnight.
Sorry if I got carried away there, man, but I really love this plot idea!