From people who have never played Kerbal Space Program. Getting to the moon ain't easy. (Of course neither is teleportation, so...)
Having just wrapped up the main story, my picks would be something along the lines of:
* The return of our favourite synth-retention agent. This would work regardless of which faction you side with as he could easily be an antagonist to all of them in one way or another.
* Something more substantial being made of Kellogg and our friend the Detective. There's probably a good a reason you can't romance him.
* Probably something less story based. Underwater exploration / settlement enhancements - possibly in a 'new lands' DLC
-Aliens are literally the most out of place thing for this series. Everything in this game has been a result of humanity (which is a major theme) from the world to the creatures to the ghouls and mutants. At the very least they lose my future purchases when they continue expanding on aliens.
-Enclave are dead and gone. They've been wiped out around six times at this point (Oil Rig, Mariposa, Navarro, Raven Rock, Purifier+Outposts, Crawler Base). There were only about a thousand members, so it's turning into magic at this point.
-I seriously do not understand the demand for a moon base. How does space fit into a post-apocalyptic America game about humanity?
-This I might support simply because it's currently an enormous waste of space that I think needs to be rectified.
-Mods have already added hundreds of pieces for settlement building and the GECK isn't even released yet. This stuff will be on console before any DLC hits.
-I wouldn't mind synths being further explored. Considering they're a major theme in this game they have been rather underwhelming.
-Pacific ending?
-New York fits in with this game surprising well actually. They wanted to develop a world with verticality in mind and New York is rather vertical. Not to mention the whole Red Sox vs Yankees thing.
-Canada was annexed by the United States, so I wouldn't mind it being explored. Although it's an entire country by itself so instead I'd prefer a spin-off game or something.
-She was left dead and unfrozen in a place with rad roaches. She's probably decomposing as we run through the world.
-As free content or microtransactions I really hope people aren't asking for microtransactions.
-The world hasn't been designed for vehicles. The world would need to be designed from scratch with vehicles in mind for that.
-Depends how it's handled. She most likely died in D.C. so it'd just be the same world we already explored with the Lone Wanderer.
-Arena, Work Benches and Companions are also in the area of microtransactions or free content. Don't really care as long as it's free content and it supplied modders with more materials for custom companions.
I'd prefer if they stuck to massive expansions with new content that doesn't go against previous lore or the series' pillars.
I think we just want the enclave goodies, the armors, the weapons, the flags....I'd settle for that.
I think settlements would be better if you could dress you people like the enclave...have the flag, the armors....people would shut up.
Or raiding an enclave base.
I agree 100% with not seeing aliens or flying to the moon and having a base on the moon.
I agree 100% with not seeing the Enclave brought back either.
It seems people are asking for microtransactions in Fallout 4. the funny thing is people complained at Bethesda Game Studios for selling the "Horse Armor" microtransaction type DLC's the tome DLC, and so on. Now people are wanting that kind of DLC's sold again?
Bethesda Game Studios should just add new armor, new NPC's, new quests, new weapons for FREE in patches like they did Horse Mounted Combat for The Elder Scrolls V: Skyrim and sell expansion packs only.
You know follow in the footsteps of CD Projekt RED with how they give DLC's for FREE in patches that add new armor and so on and sell expansion packs that give 10 hours of gameplayer or 10+ hours of gameplay.
Bethesda Game Studios expansion packs you can get at least 50 hours or so of gameplay.
I dunno how valid it is, but I read on these forums that Bethesda would be offering free content with the patches. If that's the case then I don't have a problem if they do some free stuff like people are asking.
They don't even have to follow a "CDPR" model since Fallout 3, New Vegas and Skyrim had, what I would consider, expansions to the game already. The only DLC that I would personally be willing to buy is stuff like Dragon Age Awakening, The Pitt or Dragonborn. Microtransactions are a plague on gaming as is, but there would be absolutely no excuse in a game with a modding community the size that Bethesda has.
Yes if I remember correctly Bethesda Softworks and Bethesda Game Studios and maybe Todd Howard said in a article on one of their twitter.com accounts that they will be offering FREE DLC's with patches and sell some bigger expansion packs as I call them based on community feedback.
Then there was another part where they said they will also be offering tweaks and gameplay mechanic changes in updates for FREE or get added in expansion packs when they sell the expansion packs.
Is this about the same thing you remember reading?
Yeah that's about what I remember. I'm hoping they actually deliver on it though because with the recent patch I didn't see anything about free DLC, mechanic changes or anything.
The Enclave Fights Back
I'd really like to see an Enclave Remnant DLC. Especially because we know the Enclave was responsible for opening the vaults on or ahead of schedule in past Fallouts for their nefarious experiments. I find it disturbing that the Institute could disrupt a Vault's operational purpose and open it with zero Enclave input. I had hoped FO4 had some remnants of rouge Enclave forces holed up somewhere in the Commonwealth. This is reasonable since the BoS has a Bostonian chapter of their jock club in the Commonwealth.
If the Institute could do this, then wouldn't this imply the Enclave no longer has an omnipotent presence in the Fallout universe? And if this is the case, then wouldn't this imply there could be other vaults across the country that could end up NEVER being opened on schedule based on their intended purpose? So the fact the Institute ran interference with the lore established version (i.e. the Enclave) to mass murder and kidnap Vault residents (without any consequences) just seems so incomplete and wrong...
DLC showing other wastelands besides East and West coast.
America is a BIG country on an even BIGGER continent. So I'm finding it hard to understand why--after so many iterations of Fallout in base games and DLC--that Beth hasn't considered visiting other wastelands like Canada or the American heartland? We know about what's going down on the East and West coast Wastelands. But what the hell is going on in the interior of the country? Or Florida keys? The majority of bombs were concentrated on the DC area with a few diverted to New Vegas. Thankfully Mr. House was able to neutralize a good number of them. So the NV wasteland was a lot less damaged structurally than DC. Same goes for the Commonwealth which luckily had only one nuke dropped in the area of the Glowing Sea. Which explains the lower degree of radiation the further you get from the bomb crater. So the same should be true of heartland states like Iowa, Missouri, Arkansas etc. I'd expect a LOT more buildings and infrastructure to be intact from less bombing events.
A specialized DLC for Chile, Argentina, or the US Virgin Islands is long overdue IMO
The tweak mentions on that one article on Bethesda.net is that I'm hoping Bethesda Game Studios gets rid of the dialogue wheel and the four options and adds back the The Elder Scrolls V: Skyrim's dialogue system, while keeping the more real-time parts of Fallout 4.
The problem with that is it needs a complete overhaul otherwise it's kind of pointless. The most endorsed mod on the Nexus actually makes the dialogue like the older games and displays the full text. The problem being that the damage to dialogue is already done: There are still only going to be four options every time with only charisma mattering and most of the time there is still only going to be one or two choices just reworded differently (sometimes nearly the exact same sentence said with a different tone or a single word changed).
Survivors frozen memory: Battle for Sea of Tranquility. This would be great as something that leads before the very begining of the game, but is unlocked at memory den.
The last place the enclave would be is in Chicago regrouping since 2277. That is where the last known enclave base is http://fallout.wikia.com/wiki/ED-E. After escaping to raven rock and then out of D.C I think they get it now. They should just stay isolationist: at this point if any faction of anykind were to see the enclave, such as the Caesars Legion and Midwest BOS. by this time they would know all about the enclave and at first sight there would be a manhunt. I could imagine apposing factions teaming up together just to exterminate the enclave.
Im not so sure the enclave wants to fight anymore after what happened two times in a row. They would be equivalent to the institute or have to be in terms of keeping out of sight. As soon as they are seen, everyone is going to come looking for them.
They have a really bad reputation, everyone hates them.
Sorry folks, but we still think enclave is like the BOS: you can't kill them, they'll survive, again and AGAIN
And yeah, start now to edit the OP.
This was in the trailer, what actually happened to that in-game? Remember the chick who knocks out some dude? I thought for sure there'd be bareknuckle fights. YOu even run across a boxing ring in some raider den.
and this never happens inside the game. And that's a pity. We all want to make our fights, even if is about the boxe!
The "we think" never really goes well on the forums because people like to speak for themselves generally. Not trying to be mean, but that statement always ends in people getting upset.
The BoS had multiple chapters and were on the main land far longer than the Enclave ever were. The BoS interacted with other wasteland people and even traded goods like ammo with them. The BoS sent out a chapter in airships which turned into the MWBoS that recruited and expanded. They also had Lyons Brotherhood which recruited.
The Enclave doesn't recruit. The Enclave doesn't trade or deal with anyone else. They believe they're the only pure humans left and want to wipe the wasteland clean of all mutants. Their only bases were the Oil Rig (Mother Base) and Navarro (FOB). Most members were decimated on the Oil Rig by the Chosen One. NCR wiped out Navarro and Super Mutants wiped out the members in the Mariposa Military Base.
They were nonsensically shoehorned into Fallout 3 where they were wiped out three more times. They're dead and gone. They don't recruit new members and a handful of people aren't going to be having enough kids to repopulate an entire military force ten years after Fallout 3. Are we going to be fighting 10 year olds now? It's time for new factions.
but that was even for the original west BoS. The East is totally different
pre-war/memory den dlc? i know not everyone wants this but i'd love it
maybe with that we could explore some interesting secrets of our past. Something emotional, drammatic. Intense. with a huge "i love you honey" from our dead wife/husband