Let's recap the possible FO4's DLC

Post » Thu Jan 14, 2016 12:34 am



I like this.
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Spooky Angel
 
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Post » Thu Jan 14, 2016 5:15 am

at the least: why there aren't so many mercenaries or raiders groups? Why only the "raiders" why only the "gunners"? They are too general. We need an improvement. We need more gangs. They have leaders? They have a society?



Btw: of course we need an enclave dlc. For good reasons.


Specially about the past of our pre war character. We really don't know much about him. Can you imagine they got some relations with the Enclave?

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Manny(BAKE)
 
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Post » Thu Jan 14, 2016 4:59 am

Definitely a DLC that makes the settlement system more robust and allows for the player to create their own faction.


Being able to set rules, relationships, laws, etc. allow for forming parties to patrol, raid, or raze. Rule the wasteland with an iron fist, watch it flower under your benevolent stewardship, raid to live off the work of others, or watch it become overrun through your incompetence.
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Lou
 
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Post » Thu Jan 14, 2016 5:09 am

Sandbox Mode:



The Player wakes up in the cryo pot and fight his way out of the vault.


Many sidequests but no mainquest and no goal, only survive in the wasteland.



Like in Morrowind or Oblivion but you don't have to visit a person to progress the mainquest, cause there is no mainquest.



In addition: new buildings, features, npcs, factions etc.

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BethanyRhain
 
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Post » Thu Jan 14, 2016 1:15 am

Most important for me and also a big KO-criteria for buying the DLC - I want to be able to continue/pursue the DLC with the "Lone Survivor M/F" and my old companions. That option should be available.



1)


Main Quest / Story line about Vault Tec. They are after all truly the "butt-holes" - considering what they intended with each vault...


Maybe some secret hidden away HQ...



2)


Mostly, what counts for me in the new DLC is, that also all already existing companions will have a "story and purpose" in it - increased amount of banter, comments, dialogues options (also for the player), companion quests and the likes. Modders do not have the original voice actors at hand - so this would be really awesome if Bethesda helps out here and adds more of above mentioned ;-)



Always hated it when the old companions had more or less no "role" in new DLCs and just tagged along as pack mules and dmg dealer. That totally killed immersion for me.


I so loved Baldurs Gate 2 for it, because they always advanced / enhanced the stories of the old companions in each of their expansions. They even included the companions as part of the DLC.


I really wish to see the same happening here. Companions should be more than DPS and Pack Mules :)



3)


Marriage System (but please not as boring and simple as it was in Skyrim.) - including impact on your surroundings. e.g. being married or in a relationship with a BOS guy or Ghoul should result in reactions, comments and consequences for you and your lover - positive or negative depending where you are.



4)


Better housing with more choices, what you can build in interiors and also have a garden to grow your own stuff (also the wild flower stuff) for meds and rugs.



5)


Companion Quests - after all, after defeating Faction XYZ, befriending or romancing companion XYZ to a maximum - should provide some more background or side quests.


e.G. establishing a newspaper/reporter network, becoming a ghoul (perk doesn't count apparently), helping a certain detective to find repair-parts, helping someone through an ideological crisis due exile... and so on.

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Rudi Carter
 
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Post » Thu Jan 14, 2016 11:47 am


They would be mad to ignore the fact our character is completely pure and was serving in the army as well. Who would be a e better candidate for an enclave soldier but a pure human from a vault? I don't care what people say about them being wiped out, I don't buy it. Murica is huge, there are bound to be some remnants left.

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Mizz.Jayy
 
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Post » Thu Jan 14, 2016 2:44 am

Not sure if this has been mentioned yet or not, but I'd like to see them do more with the atom cats, make them have more of a presence in the commonwealth. Seems like they're would be more from them than just armor parts and one mission
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Umpyre Records
 
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Post » Thu Jan 14, 2016 6:52 am

I love guessing at stuff I know nothing about.



Because of Pitt, Point Lookout and Honest Hearts, I would not be too shocked if at least one DLC visits a well known regional location. This could be Cape Cod or Martha's Vineyard, as has already been suggested, but it could be more like Pitt. They could do something down in Rhode Island (Providence) or out in the Lake Ontario (Rochester, Buffalo, or Niagara Falls) area.



Because of Operation Anchorage, I think the Memory Den will be expanded upon. There is too much potential there.



I also think they will do at least one DLC in an entirely made-up area, like in Old World Blues or Dead Money. I would not rule out something that overlays the current map, in the style of Dawnguard and Knights of the Nine. I pray that they do nothing at all like Lonesome Road.



I will say that I do not expect them to do anything more than a few hundred miles from Boston, and I would not think they would directly expand upon the Institute or BoS. They might expand on the Minutemen (settlement DLC, like Hearthfire) and will only expand upon the Railroad and droid slavery if they can be in an entirely different geographical location.



I am only expecting a max of 4 significant DLC, and maybe some little item pack DLCs, before they get bored of Fallout 4 and move onto something else, so it will be interesting to see what top ideas they have.

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LuCY sCoTT
 
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Post » Thu Jan 14, 2016 1:35 am

You know, if Bethesda were ever going to do an equipment pack, this is probably the time to do it. I think there is a lot of disappointment with weapon and armor variety...well, I'll speak for myself and say, I'm disappointed, knowing I've got some company.


Absolutely I'd like to see new areas, new quests/side stories, etc...but man, ballistic weaponry really needs some strong medicine to fix it....design and performance. That assault rifle...I mean what the hell were they thinking? (I mean we just had a Chinese Assault Rifle in the previous Beth iteration, just go back to that, since asking for anything out of New Vegas is evidently heretical here); chambering the closest thing we have to a battle rifle in .45...mind numbing; a high end .50 cal supposed sniper rifle that does less than half the damage of a high end Gauss Rifle...just No...no ammo types or reloading mechanisms in a game that goes overboard in crafting? Makes my head hurt. Honestly the issues are chronicled through many threads and numerous, and I've detailed many of them, and really don't want to get into head hurting specifics in this thread.


Listen, this is a great game, and much of this seems trifling I know, but there were either a lot of oversights and missteps in ballistic weapon design, or they have a vision for Fallout that I just can't seem to get behind all the way, because I think it holds the game back...all of which prevents me from getting everything I want out of this game, where in previous games in the same franchise I could.


The problem: we had most of this before, now we don't, and it is missed. Fix it with a quick pack. Hell, just go grab the Gunrunners digits, convert them to FO4 digits, cull out the gold, do a quick improve, and make up some crap about how Alexander migrated back east. See, easy and done.


Yeah, at least one equipment pack, add in some more crafting abilities, more explosives, and slap in a little Riot Gear, a stand alone antimateriel rifle, and marksman type carbine, or that M14 rifle we saw in the Wanderer trailer (really disappointed I could find it), or at least a Chinese Assault rifle. Ammo types ad reloading definitely don't seem Beth's cup of tea, and is probably a bridge too far.


So, some stand alone goodies, throwing a bone to the "ah man weapons really aren't all that cool either in design or the use of magical enchants" and maybe sell through an emerging weapon manufacturer who is now building weapons designs from prewar schematics...then move on to the 4 or 5 storied DLCs we can probably expect based on past FO history.

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Jaki Birch
 
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Post » Thu Jan 14, 2016 4:41 am


I want a pip boy upgrade that lets me control my settlements without actually having to travel there.

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Mariana
 
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Post » Thu Jan 14, 2016 7:41 am

I really don't think they'll do a standalone equipment pack, especially not if they get mods on consoles in a way that lets weapon modders upload their stuff.



They will add new weapons in DLCs, though. I think their MO with the weapons in Fallout 3 is to have fewer weapons that can serve a wider variety of roles through modding - in that regard, there aren't many unfilled gaps. I also don't think they expected the Assault Rifle to be universally reviled, or for people to make such a fuss over how wildly unrealistic most of the guns and the ammo they take are. Well, that last part I think they just don't care, and I can't say I'm bothered either. But I get why people don't like it.



I really want the DLC weapons to fill in the gaps left by existing weapons - a more powerful alternative to the 10mm Pistol (a .45 Pistol that can be modded for auto or semi-auto!), a cowboy-style .38 revolver, a 5.56mm Pistol, a Pump-Action Shotgun to bridge the gap between the Double-Barrel and Combat Shotguns, an Assault Rifle that everybody won't hate, and a Sniper Rifle that truly wrecks house. For energy weapons I feel like they need to add more specialized Laser/Plasma guns that sacrifice versatility for greater power, a Pulse Gun, and bring back the Tesla Cannon.



I'd also love if they expanded the available mods for existing guns, too. Double action receivers on revolvers, an armor-piercing barrel for the Minigun, and Laser Sights for anything that can take Reflex Sights.

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Rebecca Clare Smith
 
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Post » Thu Jan 14, 2016 5:46 am

As all of you have noticed, in the management of settlements, is the total absence of being able to build buildings using materials such as brick, concrete. Exactly we can only build with wood and sheet metal.

And create a huge slums; when rightly many players complained that only 200 years have passed, and people continue to live in misery and filth.

The truth is that you should construct specific buildings. Not simple houses or shacks. But true and own buildings, Able to offer better services, which could include: weapons, armor, medicines, foods.

And offer better fortifications that allow the construction of massive walls around the perimeter of our settlement, ensuring greater safety and control, against any threats.

But why stop at a simple building of brick and concrete, why not try to build houses and homes, in different architectural styles. From a simple pre-war house, the same as we had before the war, similar to a residential condeminium building, complete with a penthouse for us! Or maybe a luxurious villa overlooking the landscape of wasteland. Full-service, for our needs.



But there is another thing that fascinated me: picked fence.

Although with this magazine we can unlock new furniture for our settlement, why not add another, and this time themed?


-Nuka Cola style: Nuka Cola furnishings and accessories that decorate your home, and maybe even a laboratory to create homemade Nuka Cola.


-Grognak Style: furniture, accessories, action figures, replicas of weapons and armor in the comics. And maybe build houses themed as a castle, a tower of a magician, or a "special" mold to create unique items inspired by the legendary barbarian, until today still read between the settlers of the Wasteland


-Sci fy style: although I have fascinated collect all alien plush and space monkeys. How about if we add a touch sci our house? Yes! Action figures of aliens, monsters, horror, or even models of spaceships, posters of movie posters. And a special workbench that allows us to create weapons and armor "theme", which is a space suit, or the costume of a sea monster, or the gun of a mad scientist, it would be fun to use in combat, or just to have a good "collection"



-Glamour Style: I think we would all like to dress clothes more elegant and classy, in a house which is the top in the wasteland. Exactly luxury furniture, and pre-war high fashion. And maybe even adorn our settlement with sports cars and luxury (only for ornamental purposes / esplositivo), as well as create special stylish clothes and high fashion with a tailor, or a chemical laboratory to create perfumes and fragrances that influence our special . Fragrances for each SPECIAL!


-Hot Road style: as the name suggests, we have furniture, sofas, beds and even lamps and refrigerators themed hot road. The everything with pieces of car. And why not decorate their home with model cars and hot road.



And about the SPECIAL poster, what about a New Special Poster?


Yeah, maybe sounds strange, since we got special perks, not those from the SPECIAL, from the magazines or from the companions.


I mean a total new poster, with new perks. Maybe from the old games. Or just a review of them.



What do you think?



I know we got like 10 perks for every special, and we can rank every single perk or invest to upgrade our SPECIAL, as we can see in the perk poster


But what if there are more special perk for increase our "interactions" with the entire world of Fallout 4?



But hey look how they are interesting from the old games



http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_perks


http://fallout.wikia.com/wiki/Fallout_Tactics_perks


http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks


http://fallout.wikia.com/wiki/Fallout_3_perks


http://fallout.wikia.com/wiki/Fallout_2_perks


http://fallout.wikia.com/wiki/Fallout_perks



Can you imagine the return of some of them?



Oh yeah, more magazines please. I really wish to get new bonus.


Comics for pickpocketing, you would improve this perk, it's rather disappointing. It does not offer many bonuses.

new hairstyles

new tatoo

New minigames from RobCo, complete with cabinets of Robco, to be built in our settlements, and maybe a fake version of Atari or NES, or of pinball, or even electronic gaming tables, complete with roulette, blackjack and slot machines

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alicia hillier
 
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Post » Thu Jan 14, 2016 9:15 am

Companions are un-killable right? A lot of people are annoyed by this, What if part of a DLC included a 'Loyalty' mission for each companion, each with multiple outcomes, one or more of said outcomes could result in the companion being killed. Problem solved, a bit.



I don't like that all of the main factions are tied to the main quest. In Skyrim we had the Civil war, The Companions, The Thieves Guild, Dark Brotherhood and the Mages Guild. All of which had their own story and quests. I'd like to see some factions that have their own story that you can enjoy separate. Not in a new place but within the commonwealth, Maybe it could be something like the civil war where there are two sides at the brink of war and you are forced to get involved, maybe have to choose a side or try to take them both down.



For settlement Builders I want some real threat, not just a bunch of Supermutants or Raiders holed up somewhere but a named character who hates you and all of your friends and wants to wipe you all out, this wouldn't just be a go and kill them type deal it could involve some actual missions with a little story. There is scope for it.



My favourite DLCs are I think The Pitt and Lonesome Road so something with similar aesthetics to those places would be cool.



I'd love them to do a really creepy DLC.

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Oscar Vazquez
 
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Post » Wed Jan 13, 2016 9:22 pm

I still think we need better and new radio stations. Ok, the institute radio station is good. But not the other one. The DJ is poor, litterally very boring, even after his quest, doesn't change so much. And really, the same music from Fallout 3, with just some new soundtracks created for the game? It's working bad. Because after some hours, i really want to shut down this radio station.


We need better music, and a DJ just like 3 Dogs or Mr.New Vegas. Someone with class and charisma, with new songs doesn't matter if original or created for the game. Give me some new tracks.

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Trent Theriot
 
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Post » Thu Jan 14, 2016 1:13 am

I think you should be able to have a Gramophone in your House/Settlement, and there should be Vinyls that you can find to play on it. Or there could be a radio DJ that will give you stuff for them, maybe there could be more than one of each so you can give them one and still have one for yourself.

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Dylan Markese
 
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Post » Thu Jan 14, 2016 9:56 am



That one should be default.

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Richard
 
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Post » Thu Jan 14, 2016 8:25 am

^ You could just ignore the main quest, don't really need a new 'mode' or a mod for that.

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SWagg KId
 
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Post » Wed Jan 13, 2016 11:45 pm

That would be interesting: the Minutemen Radio! With the voice of the people, made by people for people!


But still think we should try to build our radio station.

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Dalley hussain
 
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Post » Thu Jan 14, 2016 7:30 am

I like the suggestions so far. But would like to add to the weapon suggestions. I think it would be a good idea if, we were able to mix weapon components with other weapons. Imagine a lazer/frag grenade or a fat boy that launches cells that go off mid air and rains down lazers on the unexpected foe's.
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Cody Banks
 
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Post » Thu Jan 14, 2016 7:34 am

There isn't yet a mod like that? But yeah with a special perk mix all the weapons part and create our crazy special weapon.

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Sherry Speakman
 
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Post » Thu Jan 14, 2016 10:21 am


Not simple.

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sunny lovett
 
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Post » Thu Jan 14, 2016 1:43 am


Yeah that would be cool like the radio station is a settlement and yo can build there, defend it and so on. That sounds like something that should be done.

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Richard Thompson
 
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Post » Wed Jan 13, 2016 11:20 pm

A DLC I'd like to see would be one dealing with the Dunwich (SP?) stuff and Ghouls. I'm still working on it, but I have a theory that Ghouls aren't just made from radiation but Something Else and I'd like to see that explored.

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amhain
 
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Post » Wed Jan 13, 2016 9:13 pm


or






combination of the two

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josh evans
 
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Post » Thu Jan 14, 2016 12:43 pm

Hmmm, I would like a dlc where to your traveling with your faction of choice you made in main story missions. (beat the main story already) You ambushed and captured by some group who hired to bring you to some location, they take you too another place and when you wake up you in a chair and see a guy wearing old enclave power armor. "Finally you woke up, sorry for the rough treatment but hiring simple thugs to bring you here was need. I'm one of the few surviving members of the enclave, I'm here to ask for your help in hunting down someone who ruin our lives." he walks over helps you too your feet. "I need you to kill that bastard of a child who ruined our plans in the capital wasteland." Your either agree or disagree to help him after getting bit more infomation, if disagree he keeping what ever friend you have traveling with you dogmeat, strong, handcock who ever using them as leverage. Put a bomb collar on you if you disagree and have you hunting the down hero form fallout 3, running into the hero's companion's from that game. They try to either stop you or help you matter on how to talk to them or treat them. Think a name for this dlc would be, Old Grudges.

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Chantel Hopkin
 
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