Let's talk about armor perks/abilities/stat modifiers, or ra

Post » Sat Dec 10, 2011 8:57 am

Okay so I bet i'm not the only person who was seriously underwhelemd by the lack of armor ablities and stat modifiers across the factions in this game. All they did was port over the same stuff from fallout 3 without utilizing the potential all the new armor's have in New Vegas.

In Fallout 3 we had the Rielly's Ranges armor that gave us LCK+1 Small Guns +5 and AP +5. That being the case, I was honestly expecting them to expand on that 10 fold due to the uniqueness of all the factions in New Vegas. There was a rediculous lack of imagination when it came to giving the faction's classes of armor different perks, abilities and stat modifiers that should have been applied to compliment that perticular armor set's job in each faction but it's apearance as well.

So what exactly am I thinking should have been applied to the different armor sets? Here's a quick list of some of the more obvious ones.

NCR Ranger Patrol Armor: Well considering that there is a water pack on the back, hrmm I don't know MAYBE H20- 20%! As well as Survival +5

NCR Ranger Battle Armor: The helmet for the most obvious reason, Night Vision, like a permenant cateye but in a red hue. As for the Armor it's self with the duster. Would it have really been that rediculous to give it the same perks as the sheriff's duster? Or maybe sneak +5 and scrapping that hidious recon armor all-together?

Powder Ganger Armor: Another rediculously obvious one. Explosives +5, reduced limb damage from explosions.

Legion Explorer Armor: Survival +5, x 3 zoom with binoculars.

Fiend Armor: Chem effectiveness +10%, Chem duration x 2.

And 2 non faction ones I quickly came up with.

Suave Gambler Hat: LCK + 1.

Armored Vault 13 Jumpsuit: Energy Weapons +5, Guns +5.

I seriously hope bethesda and Obsidian read this to see what they severly omitted from New Vegas, and implement these things into the upcoming expansions, rather than give us new armor sets that do absoutly nothing.

Once again let me know what you think and feel free to add.

Sincerely

Emporio_Elektro.
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AnDres MeZa
 
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Post » Sat Dec 10, 2011 12:56 am

I would only want to see this if it made sense. A lucky hat would be cool, but a prison uniform that gives you an explosives bonus doesn't make sense to me. Just the way I look at it.
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Emily Martell
 
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Post » Sat Dec 10, 2011 9:52 am

"Magic" clothing has to be one of the dumbest ideas in RPG history, and that is all I have to say on the matter (and unfortunately many developers are guilty in my eyes).
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Alex Vincent
 
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Post » Sat Dec 10, 2011 11:30 am

I would agree with you except the bonuses that are not stat related like binocular zoom x3 or the night vision break the game to where you could carry around three sets of clothes to replace perks.
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Soph
 
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Post » Sat Dec 10, 2011 11:10 am

Everybody knows vests grant the magical ability of doing more damage with explosives.
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Loane
 
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Post » Sat Dec 10, 2011 2:08 pm

You know the worst thing about it? Having it in the game forces you to either gimp yourself by not choosing the armor which inevitably makes your character randomly better at something or it forces you to believe that a lab-coat suddenly gives you a better understanding of medicine. :nope:
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Pete Schmitzer
 
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Post » Fri Dec 09, 2011 11:53 pm

Agreed, I know they want to balance things but I was expecting a lot more "attire benefits", when we actually got less.
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Jeremy Kenney
 
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Post » Sat Dec 10, 2011 11:58 am

Well this isnt really magic clothing as stated above. Like the guy said, some of this just makes since. A duster would provide better camoflauge for people in a desert, so it would be reasonable to increase sneak. A person who has a water pack on their back should atleast get something out of it instead of looks. Idk, maybe store extra water or have something to do with survival. I really do agree with this guy, it seems they kinda rushed this game and didnt take time to really think things through.
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Isaiah Burdeau
 
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Post » Sat Dec 10, 2011 2:19 am

Well this isnt really magic clothing as stated above. Like the guy said, some of this just makes since. A duster would provide better camoflauge for people in a desert, so it would be reasonable to increase sneak. A person who has a water pack on their back should atleast get something out of it instead of looks. Idk, maybe store extra water or have something to do with survival. I really do agree with this guy, it seems they kinda rushed this game and didnt take time to really think things through.

Things like camo making you better at Sneak make sense, but a lot of the other clothing benefits make no sense at all. It's possible they did indeed think it through and decided most of them were pretty far-fetched. In general I feel a lot of things in NV make more sense than they did in FO3. :shrug:
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Elizabeth Lysons
 
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Post » Sat Dec 10, 2011 8:29 am

I'm still disappointed Power Armor's still gimped compared to the original games. Yeah, it's nice that you don't *have to* get Power Armor to finish the game, but still. I expect this stuff to do more then boost strength by a point.
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Shannon Marie Jones
 
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