Does anyone know for sure what the end game content will b like on launch?
You start with "Lets talk about Endgame"
I would just stop there and shut the [censored] up and be silent.
Same here. They have possibilities - RP & PvE side at least.
Yeah I foresee a lot of complaining when the PvE endgame content locust types skip all the game's content, then claim it has no content.
People that are planning to skip every single dialogue, run directly from marker to marker and never explore anything, all to rush to max level to get to the "good part" and endgame raiding, will be sorely disappointed.
Which IMO is a good thing, because content locust raid types are a tiny minority of the playerbase and for too long developers have catered to the max level end game faceroll raid formula.
People looking for that experience of being subjected to a 40 hour long tutorial before "the real game" of end game facerolling...er, "raiding" starts will probably be best served by buying Wildstar instead.
they have adventure zones, all the dungeons get different enemies and storyline for you to do again, and once you hit max level you can travel to another alliances Area and do all their quests which will be scaled up for you on a specific story-line telling you why you're doing it, all the while earning veteran ranks and rewards. once you finish that zone you can do the last one. all these zones will be with people form your alliance however. this is called 50+ and 50++ content. you can play the entire game on just one character.
Aren't these adventure zones classed as raids? whats wrong with that? i thought eso was launching with quite a bit of pve endgame content or am i missing something?. I am not big on PVE.
We dont know too much about the PVE endgame yet but here is what we do know that will be in at launch.
50+ and 50++
6 veteran dungeons
1 adventure zone
the adventure zone is going to be for groups of 12 people and is somewhat like raids from other games. Thats all thats been confirmed.
Quote from paul sage
“What kind of instances can we expect in TESO. Will there be dungeons for larger groups, such as raids? Will there be open world encounters? -gamereactor.eu”
“We are going to have public dungeons, that are more geared towards two players, and four man dungeons, which we internally call instances. Finally, at launch, we’ll have what we call adventure zones for larger groups of up to twelve, and we’ll be releasing more details on those zones a little bit later. The latter might be compared to what people usually call raids, but they are a little bit different than what people are used to. They are still a lot of fun to play with a number of other players. -Paul Sage”
from what I can tell Adventure zones are literally large end game zones with loads of quests and dungeons.
some people are speculating this is the first one http://esohead.com/map#457.2.50.50
If they have zone bosses and scale with the number of members in your group, than that would not only be a raid, but an ass kicking version of a raid that came with a [censored]load of other things to do with your group as well. Because they are private instances just for your group.
Wildstar is a different genre and from the looks of it will have a E rating while ESO has an M rating. Different genre, different target player base. ESO will be fine. Give it a chance.
each of the torches on the map are dungeons, so if this is the adventure zone it has 17 public dungeons alone, not counting all the other locations and most likely the quests.
we shouldnt be speculating on what their end game goal is 5 weeks before launch, that is sort of unheard of.
we're not speculating that much. we know there is an adventure zone and this map can't really be found in any of the alliances zones. so its almost a safe bet unless theres some weird main storyline link to this place.
I could be wrong and usually am, but I don't think anyone (that can talk about it here now) has any idea what is currently offered at "end game". All we have is speculation and at best a hand full of clues mostly second hand. They could also add more or subtract depending on issue encountered in the final push to "gold"... We all have good ideas and or bad ideas on what we would like or not, but lets not rip the guts out of the game just yet, before we even get there and see for ourselves?..
I bet my coins that your right on this ... then again there are "those people" you know.
Didn't they say their is a QnA coming up this week? Have people thought to focus questions on PVE?
After what NCSoft did to GW2, I would think more people would steer clear of games with NCSoft involvement.
Though I agree with the first bit of what you said, Wildstar is a totally uninteresting cookie cutter clone... just another in a long line and therefore totally uninteresting in any way.
Just curious, what was your reasoning for posting this drivel? In just about your first paragraph you started praising wildstar.....I am really glad you enjoyed the beta last weekend but really if you don't like eso then go, its cool with us. There is no need to bugger up the boards with more of these type of posts. I really thought we were done with them after the vids and NDA was removed.
I see a lot of people talking about these adventure zones...ummm theyre not even in the game yet. There MIGHT be a SINGLE one at release. How much that is tested will be anyones guess.
You have one of the best RPG IPs around and theyre focusing on PvP, that was red flag number one to me.
They have no housing, a lack luster crafting system, no auction house. They don thave a music system (like Lotro) and I havent seen much of any cosmetics either (but I imagine once the store gets going that will kick in heavily).
End game goes way beyond doing the same quests and instances and encounters over and over again. This game right now barely even has that. Their end game is regurgitated and scaled zones that already exist for other alliances.
if the other excuse is "theyre adding content every 4-6 weeks" then dont charge a sub until they provide a few of those updates and 'content'. because unless youre a total noob you know that stuff was ready at release and just held back anyway fr appearances.
1) Where did you get the idea that there might only be one adventure zone at release, much less that the existence of adventure zones is only a possibility?
2) Where did you get the idea that the game focuses on PvP?
3) WoW took a decade to get housing. Most MMOs still don't have player housing.
4) Crafting has been almost universally praised, so you're either muckraking or part of a very small minority of players.
5) There is no cash store, and, contrary to popular belief, most people don't get MMOs for the ability to play their lute or put on special makeup.
6) You have no idea what endgame for PvE looks like, because it hasn't been opened up for testing. But by all means, speculate away. It makes you look insanely well-informed.
7) Who said they're "holding back" content? It's standard for MMOs to release content over time so that players don't get burned out or bored after experiencing everything the game has to offer in a month.
So, to sum up: you've either invented points or you're just looking for something to critique now that the NDA has lifted. Like many people who have lost their ability to criticize things that have been tested, you've now jumped on to criticizing aspects of the game that you have no direct knowledge of. Because you can really only come up with "legitimate" points if you make wild guesses about the endgame at this point.
No one has lost the ability to criticize the game. That doesn't even make sense.
Most of the doom-and-gloom-omg-this-game-will-be-f2p-in-a-week crowd have had to backtrack to completely made-up criticism at this point. See that post as a shining example. We know all about existing mechanics, so instead of criticizing anything concrete, the poster chooses to instead critique PvE endgame, knowing full well that he/she knows nothing about it and no one will be able to directly contradict them. It's disingenuous, misleading, and it shows exactly how desperate some people are to declare failure before giving the game a chance.
Maybe some are like that, but that doesn't mean people have lost the ability to criticize the game. It just is more concrete. All criticisms I've had I no longer have to dance around the topic.
The combat svcks. It is too themepark. Anyone who has played the game can then make up their own mind as to whether they agree. What drew the dialogue out about this before was the NDA. So a critic said the combat svcks ... then a fan would say prove it and due to to the NDA there would be this dance where people couldn't be too specific.
I still think the game will be F2P - not just because the combat svcks and it is a themepark. Because the whole scene with MMOs - that since they cannot stack up to solo game mechanics - shouldn't be asking for more than what solo game prices demand.
As for end of game content - it sounds like he was just going off of what we do know - that other alliances will be open for exploration. Not much else has been announced that I know of, but what I see happening in this and the other thread is the lovers of the game are taking the position of 'we must have faith.' Well read my signature for my stance on that.