Good morning everyone. [This is my opinion and I'm posting this message hoping that the ZoS dev team will read this]
First of all, I'll let you know guys that I'm a PvE hardcoe player and after watching all these interviews with the dev team talking about PvP, I'm a little bit scared about the enggame PvE content. Listen, I really want to have an endgame that will raise to a point that Zenimax Online Studio will keep a large group of players for years. Over the last few weeks, my friends couldn't stop talking about Wildstar and his PvE potential. They are, just like me scared about the ESO one. This is my opinion about this duel between these two upcomming MMORPGs.
I think that Wildstar will have the perfect PvE endgame for the players who love to fight againts:
The enrage timer
A 10/15 minutes fight
Bosses with multiples phase ( Strats / mechanics / adaptation)
Large number of players in a single group
I think you understand where I'm trying to go with this list. I think that The Elder Scrolls Online WON'T be able to win this fight versus a dev team that, in my opinion, will do a great job to create a "classical" raid system.
This is where I think that ZoS needs to do thing original and realistic. I have a few ideas that would make the raiding system interresting, original, complex and UNIQUE.
I would like to see:
1. A game where REALISM is one of the most important things in the game. Now that said, I think that hitting a boss until his HP reach 0 is not realistic enough. I would like to see an other bar under the
2. A game where the PvE (Raids / Dungeons) would be a brand new experience. I would like to see some "living bosses" programmed by the devs with the intelligence of a human. The boss would have, just like us, 5 spells and an ultimate. You won't have the feeling to fight against an NPC, but a real CHALLENGE. You would only need to learn the basics of "how to fight without standing in fire" and the list of the boss abilities. Instead of taking 10-15min/fight, I would like to try some 4-5min/fight + intense action.
3. A game where the bosses in every instance are simply a higher level version of our characters. I mean, we (players level 50) would be forces to fight against level 100 bosses. They would have, like I said, 5 spells and an ultimate + more skill points (because they have a higher level than us). They would be easy for the devs to create the since they would use they same skills lines than the ones that we're using as a player. Since the main antagonists of this game are using necromancy, I would suggest the devs to create a new skill line (only for bosses) and this skill line (Necromancy) would be used by every "Necromancy type" bosses of there.
4. A game where we need to destroy the bosses' armor before they die. Some bosses would have more armor than others since they would be created like a tank and some none because they would be a "caster" type. The nice thing here, is that, since we've destroyed the bosses' armor, when we would loot them, all their pieces of gear would drop. They would all be broken except of 1 (that would be rolled and usefull) and 2 that will recquire to be repaired (making the crafting usefull).
5. A game where, saying that the Adventure Zones would be some open areas, we could skip some bosses and go immediately to the wing's final boss. This would increase the difficulty to Hard Mode because, when fighting the wing's final boss, the boss(es) that are still alive would come, one after the other, helping him. Every time you skip a boss, you would need to kill him immediately when he'll spawn in the wing's final boss fight. At 1% HP, the wing's final boss would sacrifiate the life of his friend by absorbing his soul, making him stronger since he would now obtain an other ultimate. When a wing's final boss + soul(s) will die, he will drop a Black Soul Shard (for the strongest enchants on Tamriel). Each boss could only absorb 3 souls. Over that, there is gonna be too much power into a single person, so he'll explode, destroying all the room. If you wanna try to skip all the bosses of the raid and go to the Final Boss, this is what it's going to happen, because the 4 wing's final bosses would help their master and they would give him a soul.
***Special ideas*** If the Final Boss explode, he'll destroy all the room and he'll give by spreading all his power (from the souls) to every members of the group. Now you think that this was Hard Mode ... After that, you'll have to face a lord Deadra into his realm (the explosion would have open the path to the Deadra's Door). This boss would be level 9000 and immortal. Special gear would drop in a chest before he disapear in fear!. You'll need the buff from the souls to be able to defeat him, you mortals!