Let's talk about the Far Harbor.

Post » Thu Feb 18, 2016 10:55 pm

I think Dragonborn, and to that extent Bloodmoon as they take place on the same Island. It might be Shivering Isles though. Not sure we are talking huge as in locations, or just pure landmass.

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Sierra Ritsuka
 
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Post » Fri Feb 19, 2016 9:51 am


There are "atleast" 2 synths in the Capital Wasteland (aka F3) as far as we know. So what are you saying exactly?





Yeah I'm pretty sure B would do something like that but slightly rename it in a dlc.





Don't know. Descendants of a certain vault maybe? Could be that if there is a great leader (like a pope) in the CoA, he/she is in possession of an artifact like .. in one of the quests in F4 :wink_smile: remember there were multiple "sites"?





Nah, they all be about balance and stuff. Kinda like druids/shamans XD


Their "forest/spirit realm" being nuclear particles or some other next level thing XD





Big. If they say it is gonna be bigger, especially since people (including me) complain that it's 2015 and Commonwealth is sort of small for our current gen, pretty sure they just woke up & shifting into next gear..





Yeah this is possible.


Also since humanity screwed the planet, the manufacturing of humanoid-robots makes it so that you can harvest from wherever you want on the planet. Something a lot of people didn't get yet, because the game doesn't "say" it like that outright.



Also lol culture? We'll see, I guess.


Nobody said the Institute was controlling this branch of synths. They could be RR. They could be renegades, independant or from a rogue scientist


Spoiler
(just like Vergil)

.

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louise hamilton
 
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Post » Thu Feb 18, 2016 9:28 pm

As Children of Atom use Gamma guns mainly in vanilla FO4, they will need to move to other types of weaponary in Far Harbor as Synths will not be affected by radiation so much.

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Petr Jordy Zugar
 
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Post » Fri Feb 19, 2016 7:28 am


The simplest solution would be an Institute research outpost. Then you can have the institute even if they've been destroyed in-game.

Better yet, a rogue Institute outpost. They get to use synths as monsters and the Outpost gets to be the bad guy regardless of your affiliation in the main game.
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Michael Korkia
 
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Post » Fri Feb 19, 2016 12:05 am

My headcanon is that the Children of Atom in the Glowing Sea are either unwitting synths, or they're in the very early stages of ghoulification. It wouldn't surprise me if we found out in Far Harbor.





Calling it now: Children of Atom will get a leveled lists/equipment expansion that applies to all Children, not just the DLC ones, just like the vampires got in Dawnguard. More protective faction apparel, and an expanded arsenal that includes non-radiation based weapons. Maybe some new variants of Plasma weaponry? Or the return of the Microwave Emitter?

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Nauty
 
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Post » Fri Feb 19, 2016 4:42 am

Plasma does seem a good option as it's in line with their whole science atom obsession

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Sammi Jones
 
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Post » Fri Feb 19, 2016 1:03 am

Even if it was placed in Nantuket or Martha's Vinyard walking would have been a stretch, and those are in Massechusettes. The fact that Far Harbor is in Maine pretty much guarantees a loading screen.
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Anna Watts
 
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Post » Fri Feb 19, 2016 9:27 am

If it's anything like Point Lookout I expect a painful (Much needed) difficulty spike and lots of sneaking. I hope I can take a companion from the Automatron DLC there.

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Peetay
 
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Post » Thu Feb 18, 2016 6:00 pm


As long as the difficulty spike isn't just turning everything into bullet sponges!


Children of Atom can cause enough trouble with their damned gamma guns as they are at times lol.

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Robert Devlin
 
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Post » Thu Feb 18, 2016 10:24 pm

Although in highly expecting the boat to be a static door. It would be cool if there are some sort of vehicle in addition to the vertibirds. Perhaps npcs driving boats. Maybe this is the DLC that has parts underwater and you drive out and scuba down looking for that Ghoul whale that an npc mentioned in vanilla
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Alan Whiston
 
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Post » Fri Feb 19, 2016 4:57 am


Reminds me of Tau Stealthsuit for a bit, and Andromedon from XCOM ( aside for big daddy ofc ) So I like the design, hope it makes it.

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Lovingly
 
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Post » Fri Feb 19, 2016 4:58 am

After Point Lookout I'm wary about getting on boats.

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Melung Chan
 
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Post » Fri Feb 19, 2016 12:20 am


CoA + Gamma Gun + Rad-X + Survival Mode = Protagonist overdosed = Dies



lol



We better have a new upgrade to buff up our armor's Radiation resistance.

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Stu Clarke
 
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Post » Thu Feb 18, 2016 8:19 pm

- letting the player character be the leader of the faction is never good , take the institute for example , most people think it's some kind of super market and when they become the director they donate all food to the peasants , do u want that to happen to the BoS ?




you will access it through a loading screen




- i'm not at all interested in "island" type of dlc's they add nothing , none of your choices matter , your faction doesn't matter , ....meh maybe we will get holstered weapons

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Lindsay Dunn
 
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Post » Fri Feb 19, 2016 4:01 am

I am pretty sure we will read a letter at Valentine Agency.. which will spawn a Boat by the east coast that enables us to travel to the island.





Am I the only one hoping the Sole Survivor loses all his belonging but dogmeat in the storm? :lol: (Lost belongings can be found via quest of course)

I want to play new DLC with new items and equipments. I may just go there with nothing in my pocket.


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Enie van Bied
 
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Post » Fri Feb 19, 2016 10:02 am

I hate losing my stuff, even if I do get to find it again later. In FO4 I only carry a rifle, a pistol, and a knife. I want to keep them as they fit my PC and play style.

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Averielle Garcia
 
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Post » Fri Feb 19, 2016 10:29 am

I used to think the same, but I loved FNV Sierra Madre too much :lol:

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Alexandra Ryan
 
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Post » Fri Feb 19, 2016 6:24 am

I don't like it either, as much as I like Dead Money's story in New Vegas, the survival was a tad too much for me because I am not that much of a tactical stealth player in any game.



DLC like The Pitt, Zeta, Old World Blues I didn't mind losing my stuff because one, I had easy access to other weapons and two, the difficulty was not as bad as Sierra Madre.

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Naazhe Perezz
 
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Post » Fri Feb 19, 2016 2:20 am


I'm with you. I want new quests for the 4 factions, based of course on how the player resolved the MQ. I just hope they allow player choice for how to resolve faction issues. If I am the Institute, I want options for dealing with the Synth colony other than, shutting them down and taking them back to Boston.

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Alyce Argabright
 
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Post » Thu Feb 18, 2016 7:57 pm

That's what I'm hoping for, I think it's a safe bet you won't be forced into doing anything, it might however effect your standing with a faction. I'm hoping we are going to get at least another dlc on this scale rather than these silly ones like "have a robot pet".

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Katey Meyer
 
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Post » Fri Feb 19, 2016 12:07 am




Dammit, it's spreading! Now my head is saying "Pearl Harbor." Now there'd be one hell of a plot twist.



*Japanese Radio Signal picked*


"Wait, what?"


https://www.youtube.com/watch?v=-n1pKsGqrqQ&feature=youtu.be&t=2m39s

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gemma king
 
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Post » Thu Feb 18, 2016 7:12 pm

I knew I wasn't the only one lmfao.

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Carlitos Avila
 
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Post » Fri Feb 19, 2016 6:53 am


Same. I also keep forgetting it's just Far Harbor, and not The Far Harbor.



I don't think we'll lose our gear when we go to Far Harbor, but I actually like when a DLC does that, at least when it's appropriate. Means you have to make do with what you find, instead of coming to the questline decked out in X-01 Mk VI Power Armor and a Two-Shot Gauss Rifle.

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Jodie Bardgett
 
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Post » Thu Feb 18, 2016 6:14 pm

Any idea on release date for Far Harbor?

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Lew.p
 
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Post » Fri Feb 19, 2016 4:17 am


May. The Bethnet article gives a release month for each DLC - Automatron in March, Wasteland Workshop in April, and Far Harbor in May.

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Wanda Maximoff
 
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