Let's Talk Computers..

Post » Wed Aug 05, 2009 6:30 am

I'm sure there is a thread similar to this one buried some where but I was hoping someone could inform me about the game requirements. My main concern is if the this mmorpg will support Macs. If anyone for sure that Macs will be supported. Also if you could provide a link to the statement I'd appreciate it. I also assume the graphics will look around the same thing as FO3's or NV's so I assume it won't require anything too fancy. So can anyone confirm any of this? "America will never be destroyed from the outside. If we falter and loose our freedoms, it will be because we destroyed ourselves."
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Chris Guerin
 
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Post » Wed Aug 05, 2009 11:20 am

I don't think anything has been said about Mac support by anyone from gamesas, did a search on the forums as well and turned up nothing from FalloutChris on the matter (made wading through all the post easier knowing only mods/admins can have avatars :lol:).

Edit: In regards to system requirements, I think the statement released was the team had accessibility in in mind.
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Sara Johanna Scenariste
 
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Post » Wed Aug 05, 2009 10:26 am

Alright man thanks. I really appreciate you looking through all that for me. :) "America will never be destroyed from the outside. If we falter and loose our freedoms, it will be because we destroyed ourselves."
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flora
 
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Post » Wed Aug 05, 2009 3:13 am

Typically, nothing official is stated about system requirements this far from game release. Check back in a year or so. ;)
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Laura Elizabeth
 
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Post » Wed Aug 05, 2009 2:13 pm



This

And I'll wager they won't tailor such a promissing MMO to meet lower system specs of years ago but rather focus on specs for the future so their engine doesn't become old news early on in the first few years of going live.

I guess bottom line is if you want to play you may want to plan for the worst and start building a shopping list.

Now in terms of Windows/Mac, there's always VMware or complete dual boot of operating systems.
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Jerry Cox
 
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Post » Wed Aug 05, 2009 9:32 am

But a good game engine would allow them to create high and lowres graphics so both medium systems today can play it without lag and also satisfy the highend systems of tomorrow. Usually most MMO's work this way. You would be surprised to see how many lower end systems that are being used to play MMO-games. Any developer that would deny them access to play would be either stupid or selfdestructive.

And we all know gamesas are none of that, they have been making and publishing games since the early days so I'm sure their target is very wide.
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Chloe Botham
 
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Post » Wed Aug 05, 2009 1:41 pm



I know of many games out there now that have some really nice eye candy within their engine that also allow for older systems to run the programs "decently", however it's still comparing apples and oranges.

Let's say the engine uses Physx and a minimum of DX9. While those are by no means junk they both have their limits compared to something that's going to be running the latest version of DirectX on today's technology.

Let's take entity counts and viewing distances into account. Older systems will be running much older RAM, processors and cards, which we all know will have limits. If the overall terrain for the game is built on a complex engine with a very detailed world then you can instantly expect a heavy burden on memory and processors. Assuming they aim to develope their terrain to a high fidelity cluttered world for the best bang for the buck to attract customers, that'll mean massive entity count in terms of objects present in the world. Radial clutter/flora won't be a factor but cranking up draw distances in a heavily cluttered terrain will eat a older system alive in a heart beat depending on how complex the models are to be within the program. Again, assuming they aim for the highest level possible on today's technology using very complex highres models and textures.

Then we reach a point where we have to ask, at what point is it to old for compatibility? Do we really expect 486dx Windows 3.1 machines to run it? Of course not. How about 1ghz single core processor machines with 64mb cards and 256 RAM? Probably not. 1.8ghz dual core machines on a 128mb card with 2gb RAM? That'd be pushing it, but doubt it. So really it comes down to, how advanced should we want this program to be developed. I for one wouldn't want them to tailor the engine to support a 5 year machine with outdated hardware.

While it is a valid point that there are a lot of games on the market today that support a wide variety of compatibility and settings I think it'd be fair to say that we shouldn't expect this game to fall short and support really old hardware and operating systems.

If you are running a 2.5ghz dual core processor with 2gigs RAM and a 512mb graphics card, you might want to start looking at a upgrade real quick because your game selection is going to shrink real fast in future game releases.
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IsAiah AkA figgy
 
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Post » Wed Aug 05, 2009 9:29 am



I'm a little curious about how you use the search function, but anyway http://www.gamesas.com/forums/viewtopic.php?f=7&t=7059&p=25574&hilit=mac#p25574

Also, I thought this thread was going to be about in game computers. Why do games studios have to fight and die? War, war never changes : (

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Josephine Gowing
 
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Post » Wed Aug 05, 2009 4:43 am

Yeah, I'm playing on a Mac too, But it;s alright since Macs these days are PC's too.

If you want to know the requirements for FOOL then all you have to do is look at the requirements for E.R. since FOOL will be using the same game engine.

Here
http://earthrise.wikia.com/wiki/Minimum_System_Requirements Another drunk conquistador conquering the governor's ball...
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sophie
 
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