Hey guys, phathod here. I have been thinking about getting the meltdown perk, but I am on the fence about it. I've watched videos and read the wiki but I still can't decide. The damage boost seems like a great addition for energy weapons, especially the weaker ones that are so fun, I love the Laser RCW!. However, I am worried about frequently killing myself and random npcs that are nearby. So, for those of you who use it, what do you think of it. How's the damage boost? Do you kill yourself frequently? Overall would you say it's worth it?
Thanks to those who contribute something useful! Cheers.
This turns your energy weapons into de facto explosives weapons. So your average Plasma Caster will become a Grenade Launcher - and you will have to play accordingly. It screws somehow Flamers and other "in the face" weapons so be careful about Pyromaniac and a romance with Explosives many Flamers fans commit. You will have to backtrack quite a lot when fighting and do more kills at mid-range meaning this isn't really for Fast Shot characters who need to get really close to get their 95%. You will drop your companions quite a lot too when trying to help them so better have those who get extra life and/or armor rather than extra damage - might be problematic for hardcoe, for Normal it isn't a problem at all. In corridors you want to have a secondary weapon in case you are crowded, Unarmed for example with Piercing Strike and Paralyzing Palm (there's space for 2-3 extra perks in Energy builds and Unarmed is solid even with lower Str - and there's a lot of great "energy" weapons in Unarmed so you won't break immersion of your character, Pushy, Paladin Toaster, Displacer Glove, Power Fist).
Having done the game 2 times as an energy build, if I ever had to go third time, I'd do exactly that: Trigger Discipline, Meltdown and Unarmed as a secondary skill. Play a Brotherhood of Steel Paladin basically.

I'd also give up on Weapon Handling and try to get up to 8 "normal" STR with such a character, starting at 6 STR (at expense of Charisma (easier) or (harder) Agility if I also wanted to give up on Slayer), implanting to 7 and Intense Training to 8 at lvl2 for bonus unarmed damage more than anything. Being Unarmed first part of the game is easier than being energy after all.