Let There Be Magic Weapons This Time!

Post » Wed Sep 01, 2010 5:32 pm

Ok yeah I know there have always been magic weapons, BUT THERE HAVE NEVER BEEN ANY PARTICLE EFFECTS!!! Where is my flaming sword! My sword that is so could, snow falls from it, the axe that arcs electricity around its blade! If the first dungeon siege, the first neverwinter nights, and others could do it, you guys can to! This is honestly my greatest wish for this game, (since it looks like Bethesda have already taken care of most of oblivion's issues), but honestly I actually made a "corrode weapon on self 200 seconds" spell just so my claymore of burning WOULD BE ON FIRE.

Ok sorry for making a wish thread but...I CAN'T HELP IT
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Meghan Terry
 
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Post » Wed Sep 01, 2010 12:41 pm

Yeah, I always wanted spell effects to actually APPEAR on things. This would also help people in noticing what weapons their opponents were using. Yeah, might want to avoid the guy with the lightning arcing around his sword.
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Kim Bradley
 
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Post » Wed Sep 01, 2010 10:23 pm

Well, they said you can find a random sword, and have no idea what the hell it does. Does that help?
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Yama Pi
 
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Post » Wed Sep 01, 2010 9:06 pm

Well, they said you can find a random sword, and have no idea what the hell it does. Does that help?

Most likely means we will have to pay for item identification. Perhaps enchanters can do that for themselves with high enough skill.
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Travis
 
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Post » Thu Sep 02, 2010 1:01 am

Well, they said you can find a random sword, and have no idea what the hell it does. Does that help?


That would make sense now that enchanting's a skill again, but that's not really the question the OP was asking.

I also want enchanting effects that actually look decent. I want a fire enchant to be actually flaming, or a lightning enchant to arc lighting from the business end of the weapon. Not the weird glowy outline from Oblivion or the even weirder "oil and water" effect from Morrowind.
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TASTY TRACY
 
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Post » Thu Sep 02, 2010 1:14 am

Yeah, to use the popular example of a flaming sword, it looks really cool in combat, but then it looks silly when it's sheathed. I'd be fine with it so long as the effect stops while sheathed, otherwise I'd expect to catch on fire every time I put my sword away. Also, there'd have to be some type of balance, I'd also expect it to lose the effect once its charges were up.
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CYCO JO-NATE
 
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Post » Wed Sep 01, 2010 9:16 pm

Arg I just want to see what BETHESDA a great game studio could do with magic particle effects, I mean in oblivion it was just balls of well...colored light, I mean none of the fires had any real spectrum of fire to them, what I mean is that I see the amazing textures, amazing lighting/shadows, great animations and decals, but where are the flaming swords? the magical shards of ice? the lighting that jumps from person to person? the sword that burns with green magical fire? It just would be so cooooooooooooool

ok ok maybe I sound like a complainer but grrr is it really so much to ask?
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Jinx Sykes
 
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Post » Wed Sep 01, 2010 8:54 pm

Yeah, to use the popular example of a flaming sword, it looks really cool in combat, but then it looks silly when it's sheathed. I'd be fine with it so long as the effect stops while sheathed, otherwise I'd expect to catch on fire every time I put my sword away. Also, there'd have to be some type of balance, I'd also expect it to lose the effect once its charges were up.

It would be even cooler if the visual effect got dimmer, and cooler, as the sword ran out of charges. So a sword with only a single charge left would have a very low, almost dead, flame. A totally charged sword would be an inferno-on-a-stick.
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Dagan Wilkin
 
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Post » Wed Sep 01, 2010 11:38 pm

It would be even cooler if the visual effect got dimmer, and cooler, as the sword ran out of charges. So a sword with only a single charge left would have a very low, almost dead, flame. A totally charged sword would be an inferno-on-a-stick.


AND THE COLOR OF THE FIRE COULD CHANGE!!!
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MatthewJontully
 
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Post » Wed Sep 01, 2010 8:36 pm

It would be even cooler if the visual effect got dimmer, and cooler, as the sword ran out of charges. So a sword with only a single charge left would have a very low, almost dead, flame. A totally charged sword would be an inferno-on-a-stick.

Sounds cool, but I don't think that would really make sense. A sword with a fire enchantment does just as much on the 30th charge as the last. It would be a convenient way of telling how many charges you have left on that weapon though.
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SUck MYdIck
 
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Post » Wed Sep 01, 2010 11:18 am

ok ok maybe I sound like a complainer but grrr is it really so much to ask?

Nope. Not really.
Even Morrowind had Trueflame.
Though, the actual flame part didn't even follow the blade.
It just shot off into space in front of the edge of the http://www.gamerdna.com/uimage/full/messed-up-trueflame.jpg... <_<
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Stace
 
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Post » Wed Sep 01, 2010 8:11 pm

There are just so many cool possibilities, o and let there be spells that give time limited magic effects to your weapons
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dell
 
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Post » Wed Sep 01, 2010 1:24 pm

It would be a convenient way of telling how many charges you have left on that weapon though.

That's what I was going for. I think game series get a lot out of trying to make their mechanics also visually appear within the game world. I shouldn't have to look at a number to tell the charges on my weapon. If that weapon actually existed, what WOULD a person use to tell how much more energy it had? Visual cues, obviously.

It just shot off into space in front of the edge of the scimitar... <_<

That's definitely a bug, my friend. My trueflame always had the flame follow its edge.
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Eddie Howe
 
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Post » Wed Sep 01, 2010 3:27 pm

AND THE COLOR OF THE FIRE COULD CHANGE!!!


YES I SHARE YOUR EXCITEMENT

I think it would be awesome to have your enchantments visibly show in a way that would immediately give away their enchantment. No, the previous sentence isn't sarcastic, and neither is this one. Or the next one, which would have been this one, but I guess the point is made. Although sheathing it would technically ignite your clothing, or it would ignite the environment if you touched it with your Sword of Fiery Goodness. But I'm sure that will go the way of "realism =/= fun" and just be ignored. Weapons went through the environment in Oblivion, so I'm sure it will in Skyrim, and it will be something so small it probably will not irritate most people. So, my guess is that sheathing your weapon that has molten lava flowing forth from some inter-dimensional portal to Oblivion that is located at the tip of blade won't be detrimental to your health either.

It was said that spells have changed visibly. Enchantments could have as well.
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CxvIII
 
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Post » Thu Sep 02, 2010 1:48 am

I'd like to see enchanted weapons light up with a fire/lightning/frost/magic glow during combat, not all the time. I don't like the ridiculous Dragon Age style where you're walking around with a flaming sword strapped to your back. It would burn your ass!
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jessica sonny
 
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Post » Wed Sep 01, 2010 6:56 pm

Personally, i dont like seeing lighting/fire/ice or whatever enchantment on a weapon. It look cheesy to me when i am running around with a lightning sword on my belt, and discourages me from using enchanted weapons. Id be happy with improved effects on impact instead.
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Anthony Santillan
 
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Post » Wed Sep 01, 2010 10:59 am

Personally, i dont like seeing lighting/fire/ice or whatever enchantment on a weapon. It look cheesy to me when i am running around with a lightning sword on my belt, and discourages me from using enchanted weapons. Id be happy with improved effects on impact instead.


I think it only looks cheesy when it's sheathed, not when it's held. Therefore the effect should only activate when you have the weapon out.
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Harry-James Payne
 
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Post » Thu Sep 02, 2010 2:27 am

Yeah, to use the popular example of a flaming sword, it looks really cool in combat, but then it looks silly when it's sheathed. I'd be fine with it so long as the effect stops while sheathed, otherwise I'd expect to catch on fire every time I put my sword away. Also, there'd have to be some type of balance, I'd also expect it to lose the effect once its charges were up.

This. I really like this idea.
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QuinDINGDONGcey
 
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Post » Wed Sep 01, 2010 2:48 pm

That would be pretty cool, especially if they took into consideration how strong said enchantment was...Lower levels causing a slight effect, and higher levels making the weapons effect LOOK ultra menacing....If that made sense
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abi
 
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Post » Wed Sep 01, 2010 5:10 pm

The way they did it in Oblivion was fine with me.
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sarah
 
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Post » Wed Sep 01, 2010 4:23 pm

Personally, I don't really like particle affects on weapons. If they change the combat stance so that the sword isn't constantly in your face the entire time, I guess it wouldn't bother me so much. I hope they don't use any anyway though. It's like WoW-level cheese.
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helen buchan
 
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Post » Wed Sep 01, 2010 8:16 pm

Well, they said you can find a random sword, and have no idea what the hell it does. Does that help?


Did they confirm this? If this is the case, I want to find weapons that do terrible things to you if you don't know what you're doing (thinking back to a D&D campaign I was in once with a sword that randomly changed your race every time you hit something with it)

For the most part, I don't like particle effects, but I'd like something more than plastic wrap. For a fire enchantment, for instance, I'd like a sword that looks like it was freshly tempered. For a frost enchant, I don't want it to just drip fog everywhere, but simply have a coating of shiny ice on it, and some frost specks to make it actually look frozen and not just wet. Stuff like that.
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Aliish Sheldonn
 
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Post » Wed Sep 01, 2010 11:36 am

Nope. Not really.
Even Morrowind had Trueflame.
Though, the actual flame part didn't even follow the blade.
It just shot off into space in front of the edge of the http://www.gamerdna.com/uimage/full/messed-up-trueflame.jpg... <_<

That's why you use the http://www.tesnexus.com/downloads/file.php?id=19510.
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Lexy Corpsey
 
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