Lets make a roleplay

Post » Fri May 27, 2011 1:38 am

Ok, I'm running low on roleplaying, I only manage to get a decent intro in roleplays before they die out (not just here but on all the forums i roleplay on) and there aren't much roleplays to join either at the moment.

I want to start one, but this time I don't start with the story, we'll figure the story out together.

So, people who too find themselves with not enough roleplay activity join in and post what kind of roleplay you want and we'll work something out.


personally I prefere a roleplay with a theme, such as good characters (legionairs, knights etc..) having to cooperate with the bad characters (thieves, assassins, necromancers) so we are able to roleplay the way they are forced to cooperate, as i see it it would give a few good moments of roleplaying, especially if someone gets more sympathy for the other side.
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Marcia Renton
 
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Post » Fri May 27, 2011 10:53 am

Ok, I'm running low on roleplaying, I only manage to get a decent intro in roleplays before they die out (not just here but on all the forums i roleplay on) and there aren't much roleplays to join either at the moment.

I want to start one, but this time I don't start with the story, we'll figure the story out together.

So, people who too find themselves with not enough roleplay activity join in and post what kind of roleplay you want and we'll work something out.


personally I prefere a roleplay with a theme, such as good characters (legionairs, knights etc..) having to cooperate with the bad characters (thieves, assassins, necromancers) so we are able to roleplay the way they are forced to cooperate, as i see it it would give a few good moments of roleplaying, especially if someone gets more sympathy for the other side.



I'm looking for something to take part in at the moment. I have two characters going but neither have really kciked off yet, i'm hoping its just over Xmas. Anyhow.. I like your ideas for the story line, I love stuff like that too. Things like guilds uniting to take control of a situation or slay an even greater enemy.
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Lauren Denman
 
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Post » Fri May 27, 2011 11:20 am

I find those two idea's to much of a cliche. I like Rp's where its very adventurous and can be heart pounding at times. I suggest an Rp that has you traveling all over Tamriael looking for something that is of high value and has been lost for centuries? it could start in the Summerset Isles (Since no one has started an Rp there), and could travel even to Akiviri or something?
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CxvIII
 
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Post » Fri May 27, 2011 6:00 am

I find those two idea's to much of a cliche. I like Rp's where its very adventurous and can be heart pounding at times. I suggest an Rp that has you traveling all over Tamriael looking for something that is of high value and has been lost for centuries? it could start in the Summerset Isles (Since no one has started an Rp there), and could travel even to Akiviri or something?


That isn't much less cliche than the other ideas he gave. I personally like the personality clashes of the good and bad characters. I've been thinking of a Storyline lately, as well. The RP I'm in officially (the eternal hunt) is actually pretty good ^_^ you should go check that out if you have time.
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Nana Samboy
 
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Post » Fri May 27, 2011 4:24 pm

I personally like guild rp's, specifically ones that introduce a new guild instead of using pre-existing ones.
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Pete Schmitzer
 
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Post » Fri May 27, 2011 4:41 am

I find those two idea's to much of a cliche. I like Rp's where its very adventurous and can be heart pounding at times. I suggest an Rp that has you traveling all over Tamriael looking for something that is of high value and has been lost for centuries? it could start in the Summerset Isles (Since no one has started an Rp there), and could travel even to Akiviri or something?


Yeh, I like that idea, though perhaps not the Summerset Isles, I could do it. But i'm not much of a lore buff.
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{Richies Mommy}
 
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Post » Fri May 27, 2011 3:52 am

Yeh, I like that idea, though perhaps not the Summerset Isles, I could do it. But i'm not much of a lore buff.



I dont think it would have to be a Rp that revolves around TES Lore. Most of the Rp's that revolve around TES Lore, make it so the "GM" (Game Master), cant be very creative. It lowers the GM's creativity to a strict linear path, which can get VERY boring!
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Prue
 
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Post » Fri May 27, 2011 11:54 am

I guess I prefer situation roleplays, where the plot revolves more around a general event than a specific group of people (i don't like being type-cast which is what would happen in a guild rp)

my problem is mostly with the typecasting so I'll join anything where I'm not forced to play a certain way.
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 2:27 pm

I guess I prefer situation roleplays, where the plot revolves more around a general event than a specific group of people (i don't like being type-cast which is what would happen in a guild rp)

my problem is mostly with the typecasting so I'll join anything where I'm not forced to play a certain way.

which is why I prefer adding new guilds for guild rp's. You get a reason to make the guild all encompassing in terms of who it employs.
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Marcin Tomkow
 
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Post » Fri May 27, 2011 9:15 am

Ok seeing as this seems to be moving towards a guild rp, which isn't something I fancy I'm just going to have to put out a decent alternative idea; This was originally part of a roleplay idea by Cirith and if he doesn't mind me suggesting it here...

The idea was that the dream sleeve (where souls go in TES after death before eventually returning... I think) had been damaged and some of the souls had escaped back onto Nirn. When they returned they sought out living relatives to 'bond' to so as to sustain themselves without their own body. Effectively you get an rp where effectively people play one and a bit characters... and then you add a plot to the situation (I dunno maybe the dreamsleeve was purposefully damaged by one of the gods to release somebody prematurely to further the God's plans on Nirn.) How's'at sound as a skeleton idea?
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Nuno Castro
 
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Post » Fri May 27, 2011 1:18 pm

good plan, and i don't mind you recycling my idea, as for guilds, I have a few things I made recently:


I happen to be working on something: a guild of publicly powerful people (guildmasters, nobility, generals and some more shady guilds) who use their influence in their guilds and other cooperations to remove cetrain lore from public knowledge: scrolls are conficated, Tamrielic lore gets rewritten, and the artifacts and other secrets are either locked in a vault or left untouched and with nobody outside the guild knowing of it's existance.
my own aplication for this guild would be a roleplay where the mythic dawn try to find a dangerous weapon to help quicken the preperations for the invasion (yes a pre oblivion crisis roleplay for once) I also have two forms of mythic dawn (one a structured mythic dawn pre-oblivion crisis and one post-oblivion crisis) and I still have the Pyromancers of the Spirit and the Flame, not realy a guild, more a way of life.
Those are my guild concepts we might be able to use.
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Kelvin Diaz
 
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Post » Fri May 27, 2011 9:02 am

I too am looking for a RP to join.

I know this is really cliche and all, but how about some zombies? Huh? Kind of like a survivor RP. Or if you want to stick with guilds and fit in zombies/undead you could do a necromancer guild. Also I have really wanted to RP in a horror/survival RP (kind of like the zombies but different). I was thinking a Nobleman sends you people a letter to meet him here at this time so he can discuss a proposition. So if you are greedy you are going for the money, if noble going for honor and whatnot, etc. Then when you get there you either get poisoned or knocked out and wake up in a dark dungeon with whatever you had on your backs maybe a few things missing. Then you have to make your way through the dungeon and get to the top and get money or revenge or whatever. The dungeon would have a spooky theme though, making you scared and unsuspecting whats coming next.

So they are very cliche, but doesn't mean they can't be fun.
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luis dejesus
 
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Post » Fri May 27, 2011 10:55 am

I was thinking too along the lines of a Horror Rp, perhaps a psychological thriller sorta thing, where players are thrown into a house and have to make their way out, soliving riddles and puzzles. Sort of like Saw? Only problem is, who will take charge.. ?
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Elea Rossi
 
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Post » Fri May 27, 2011 8:28 am

Alright I'm being an ideas leech here but...

combine this (cirith)
I happen to be working on something: a guild of publicly powerful people (guildmasters, nobility, generals and some more shady guilds) who use their influence in their guilds and other cooperations to remove cetrain lore from public knowledge: scrolls are conficated, Tamrielic lore gets rewritten, and the artifacts and other secrets are either locked in a vault or left untouched and with nobody outside the guild knowing of it's existance.

with this (con-tur-eh)
Or if you want to stick with guilds and fit in zombies/undead you could do a necromancer guild.

And you get a plausible, motivated group - Necromancy is a controvertial issue in Tamriel having only recently been banned by the Mages Guild and not necessarily entirely illegal. This shadow group represents people of reasonable power and repute among the elite of Cyrodil who wish to make necromancy accepted once more, largely made up of magically inclined people who have a vested interest in the art of necromancy -> side 1

On the far side you have other radicals pressing for the complete barring of the use of soul gems (they are extremely cruel artifacts that obliterate the soul of the creature imprisoned within -> think a daedra rights group) these people are unlikely to be involved in magic because of their views on gems maybe over here we have the devout, both clergy of the Nine and Daedra worshippers -> side 2

Then obviously in the middle you have the majority of people and most mages -> side 3

from here you do a roleplay about the political intrigue and terror actions of the two radical groups and how your characters get entangled in the warring.

how does that sound :D
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Peter P Canning
 
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Post » Fri May 27, 2011 12:34 am

I like Evil Pigeon's idea, but I really like the horror aspect/psychological thriller thing.
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Nick Swan
 
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Post » Fri May 27, 2011 10:27 am

Ok seeing as this seems to be moving towards a guild rp, which isn't something I fancy I'm just going to have to put out a decent alternative idea; This was originally part of a roleplay idea by Cirith and if he doesn't mind me suggesting it here...

The idea was that the dream sleeve (where souls go in TES after death before eventually returning... I think) had been damaged and some of the souls had escaped back onto Nirn. When they returned they sought out living relatives to 'bond' to so as to sustain themselves without their own body. Effectively you get an rp where effectively people play one and a bit characters... and then you add a plot to the situation (I dunno maybe the dreamsleeve was purposefully damaged by one of the gods to release somebody prematurely to further the God's plans on Nirn.) How's'at sound as a skeleton idea?

I don't see why the gods would need to break the dreamsleeve. Perhaps Arkay could become fully eclipsed, crippling his influence and increasing the rate of ghostly encounters, and has the effect of bringing about new characteristics in the undead.


we had a zombie rp, but I think it stalled.
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lolly13
 
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Post » Fri May 27, 2011 12:33 pm

I'm very interested in a Storyteller RP
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Danii Brown
 
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Post » Fri May 27, 2011 11:09 am

storyteller rp?
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Agnieszka Bak
 
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Post » Fri May 27, 2011 1:36 am

we had a zombie ro, but I think it stalled.

Oh. There would need to be some interesting twist then. I'm trying to think of one, but can't right now.

I'm very interested in a Storyteller RP

What is a storyteller RP?

EDIT: Maybe something that would make a zombie RP interesting is the possibility of catching the "disease". So if in battle you got bit on the left arm, you would have to cut it off to stop the disease from spreading. Or it could make it hard and annoying.
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Tiff Clark
 
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Post » Fri May 27, 2011 4:08 am

EDIT: Maybe something that would make a zombie RP interesting is the possibility of catching the "disease". So if in battle you got bit on the left arm, you would have to cut it off to stop the disease from spreading. Or it could make it hard and annoying.

The zombie rp had that too. Your going to need a more unique twist, something that really makes zombies a unique challenge, like the need to dismember your enemies in dead space.
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Etta Hargrave
 
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Post » Fri May 27, 2011 1:08 am

The zombie rp had that too. Your going to need a more unique twist, something that really makes zombies a unique challenge, like the need to dismember your enemies in dead space.

Dang. I didn't even copy that either.

Well that is a good idea even if it is a shameless rip. But the more of these ideas we add to it, the harder it gets to RP it (in my opinion). Still trying to think of something.
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Veronica Flores
 
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Post » Fri May 27, 2011 1:10 am

Guild War?

As in :

The Fighters Guild Crossing the Mages Guild, through some odd interaction involving two members?Then the war expands throughout Cyrodill, eventually involving the majority of guilds?

(Necromancers,Thieves, Dark Brother Hood,Fighters,Mages.)

Thieves would side with whoever, Mages would enlist the Dark Brotherhood's help, due to the fact that the fighters Guild has enlisted the help of the remaining Necromancers.

Now, you may say : Well, those two would never pair together!

They would if they were facing an enemy they thought more powerful than themselves.

Why wouldn't Ocato Stop them?

Lawl.Perhaps it's not under his jurisdiction?

---

Either way, quick idea. :D
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Motionsharp
 
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Post » Fri May 27, 2011 10:41 am

Dang. I didn't even copy that either.

Well that is a good idea even if it is a shameless rip. But the more of these ideas we add to it, the harder it gets to RP it (in my opinion). Still trying to think of something.



What about playing as the Zombie, just an idea?
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Darrell Fawcett
 
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Post » Fri May 27, 2011 3:07 am

roleplaying a zombie, nice idea but I don';t think it would be much fun if every post the dialogue would be the few variations of mumbeling the word BRAIN (or Brian if you're trying to be funny) but Zombieroleplays aren't my thing, post apocalyptic isn't either, but you can give it a try since there is a large amount of people interested in them.

the guild war idea seems a bit unreachable, the illegal guilds can wage war in the shadows but actual open warfare and combat in the streets between fightersguild and magesguild... just doesn't make much sese, however there can be a Fightersguild Vs Blackwood Company roleplay with a few fights away from the cityguard in caves, forts or just in the middle of nowhere.
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Maria Leon
 
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Post » Fri May 27, 2011 4:46 pm

I meant more like, away from the eyes of the public. Propaganda, small conflicts in ruins (Jobs/Mission conflicts, study over completion, ect...). Not all out OMFG KILL HIMMM street warfare.


That IS an interesting idea to me, though.
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Damien Mulvenna
 
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