Hm. It's a bit sad that quest design and dialogue can be seen as 'experimental side-features'. After all, that's all that romance is in RPG games. Well written dialogue, portraying fleshed-out characters. Well designed quests. Adequate dialogue options for the player. These should be the fundamental
bedrock of RPGs.
It's almost as if people don't think that Elder Scrolls games are RPGs at all. Just combat games with stats and loot and a few mini-game diversions. Perhaps that really is all they are
.
Or, perhaps people don't think Bethesda's designers can write dialogue - and don't think they should aspire to. That is really dispiriting.
Well, in comparison to
actual RPGs, the pen-and-paper variety, TES is much closer to
Dungeons & Dragons than
World of Darkness. Although present in different media, both D&D and TES are roleplaying games, there's no doubt to that, but both feature combat as the inarguably dominant aspect of the play (the former by tradition, the latter out of tendency).
Is it a bad thing? Well, not necessarily - neither astounds as a roleplaying game (WoD being the point of reference here), but it doesn't make them any less fun in their chosen area of focus. The elements of RPG are beneficial and necessary to both, but they play secondary roles at best.
Will Skyrim change that? I'm certainly curious to see, yet a little sceptical about it - hoping for the best, but expecting mediocre as always. Bioware has had much more experience with these things, doing them quite decently already and steadily improving with time (with the occasional deviation from the tendency in either direction) - they are long past the phase of pioneering; Bethesda, however, hasn't done much of it yet and, yes, I feel justified to call it 'experimental' and put in the same basket as Radiant Story, dual-wielding and other innovations as of yet not present in the series.
But I think Bethesda is well aware of its own strengths and shortcomings, as has been confirmed in the podcasts and articles floating all over the place, so perhaps I'm mistaken, perhaps that awareness will really change everything, perhaps it will work like magic and make Skyrim the best cRPG in the history of gaming. It's not yet time to be sure, but never too soon to be hopeful, so hopeful I am, even if a bit reserved.