Ok I pretty much agree with anyone who has any sanity and chose the "Get Lost" option for this righteously biased and 100% correct survey.
It is pretty clear that the minutemen needed more organization from a development standpoint and feel tacked on and underused in story,options, and presence. Hopefully Bethesda can correct this in some free DLC as so far they are unwarranted for me paying to play with this unfleshed group.
I would like to offer a solution to folks that are tired of Preston or the Radio. Once you pick up any quest that deals with some useless peon begging for help follow this order:
-Talk to raggedy settler,preston,radio, or whatever activated the quest in the log.
- Talk to the objective giver (Abernathy,Settler,Finch as examples)
-Complete objective
-Return to Preston - DO NOT DO THIS. You will only have so many objectives for the minutemen that are allowed to trigger and eventually they will stop as long as you avoid Preston. You can Walk past Preston, You can Dance in front of Preston, just don't initiate the talk command from either preston or the finish quest NPC.
I have walked around for in game months with no failures or bug mishaps. The only exception is that some main quest missions will autocomplete them and you have to recycle the process. Obviously Bethesda(not the modding community) needs to fix this serious flaw but it is a stopgap that has allowed me to keep some sanity due to poor quest/faction development and that twatwaffle gang called the minutemen
Modifying some weapon. Preston Garvey give me a quest because a settler at the other side of the game dropped his ice cream.
Building some stuff in Sanctuary. Preston Garvey give me a quest to help someone get rid of a couple of Ghouls for the third time.
Finally romancing Pipper. "There's another settlement that needs our help. I'll mark it on your map".
"Another win for the Minutemen" (I've done all the job)
Soldiers need supplies. Proctor Teagan asks if I can talk to some settlers only if I've offered some help.
Squires need training. Lancer-Captain Kells asks if I have time to train one.
Technology must be recovered. Scribe Haylen asks If I can help her.
"You've done a great job. Thanks Sentinel. All the maintenance crew thank you for that" (receive more caps than spend to get the item)
That's why I love the Brotherhood of Steel.
Ad Victoriam!
Ad Victoriam! .....Watching how The Prydwen burns in the night....with Maxons dreams....priceless
I have found something interesting about the random quests from Preston, or that happens if you avoid them.
Happiness fall at multiple settlements even if enough food, water, bed and defense. no its not missed radiant defend quests as they give me an pop up.
Traveling to settlement to see that is wrong, ends up getting an stupid radiant quest from settler, it looks like this give less XP than getting it from Preston
Even worse Preston might not give out quests, think he has some timeout who might depend on stage in main quest.
lately I have gotten an new type of quest, first you have to build up defense to at least two turrets then enemies attack.
They are easy and fast but best to get from preston if you need to upgrade defenses and settlement is not linked as they have an short time limit. No using institute teleport don't help.
I also tend to get two under attack messages at once a lot.
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Perfect solution would be, Preston ask how to handle situation at settlement, incoming attacks, kidnappings or clearing out nearby enemies.
If setlement is well stocked and defended you have the option to let minutemen handle it themself.
Agree. The typical Beth problem since Oblivion and F4 is peek for now. Hate them because it ruins roleplay aspect of game when I have to do every q in game.
I don't feel forced to complete, or even start, a quest, but I am "forced" to accept virtually every quest that gets thrown my way, because I have no option to reject them. Nor am I given any way to abandon quests (maybe with an option to pick up later). Personally, I don't like having a to-do list cluttered with things that aren't important/relevant to me (looking at you, Brotherhood of Steel quests). I wish I had a way to clean things up or not have them get cluttered in the first place.
Radiant Quests are the worst and bring no substance or fulfilling story/outcomes to this game. its like watching season 6 of Lost. Its all filler and 'it just works' science, or magic. I get zero enjoyment out of these quests anymore and try to avoid them at all costs. Tinker Tom's can be annoying, but at least they end at 11 of them. And at least they take you to interesting, and high up locations. They actually make you think a little, on where to find the exact location. The Broken Monorail for example. I also don't like heights, so.... but i need to do a railroad character. So i'll be getting those free fall armor boots by glitching, so I can just jump off all 11 locations for Tinker, once complete.
But seriously, no more radiant quests in the DLCs, please.
Speaking of supplies, is there a way to do those quests without losing the option to customize the settlements (and without slaughtering all of the settlers)? I am considering doing this for my BoS play-through, and therefore deal with less MM quests in the end...
All the Fallout games are a art work. Too bad that some people just misunderstood Fallout with Call of Duty, and just "kill everyone without reading those boring texts". But those who play Fallout 4 as seriously as real life choose the Brotherhood of Steel as the main leader, because they are benevolent, help all the Commonwealth and have power and discipline to do it.
For the Brotherhood!
Well... kinda. When you do the "Feeding the Troops" radiant quest given by Proctor Teagan, you have to guarantee that the settlers will... "cooperate". If you have high charisma, you can just convince them to cooperate, without harming them. For a medium charisma level, you can threat them to donate a part of the crops, and, for low-charisma, you can buy the crops or "take it by force" and kill everyone.
I always go for the first option. They contribute without complaining and everyone's happy!
And, about the Workshop: when they agree to cooperate, appears "The Brotherhood now controls this location" in the superior-left corner. When I try to use the Workshop, "You can't use the workshop because you aren't affiliated to this settlement". Speaking to the settlers without the quest will make them only say "Pretty day" or "The crops are growing well", indicating that no, you can't control the settlement because the Brotherhood of Steel already does it.
BUT
Think about it: the settlement have problems (kidnapping or threatening) only if you trigger the forced-quest with Preston Garvey. Since I sent Preston to the Castle (and I never go there), those quests doesn't appear anymore, and, in every settlement, everybody is OK. They only have problems if the Minutemen are involved! Hahaha
Also, the attacks only happens at settlement affiliated with MM. The settlement that the BoS control never had any problem. Never.
Oh, by the way, the "Feeding the Troops" quest have a really annoying bug (that I hope Bethesda fix in the next patch): Proctor Teagan always send you to the same settlement. Even if have lots of farms uncontrolled, he always send me to Country Crossing. I've talked to some friend and it also happens with them, but isn't Country Crossing, is another settlement (but always that settlement).
But it doesn't affect the integrity of the magnificent Brotherhood of Steel, right? I mean, it's only a bug =)
Ad Victoriam!
I want to throttle Preston. All he wants to talk about are stupid settlements needing something even after already doing something for them before.
None forced quests in Oblivion you always had to answer yes in dialogue and could always just leave. however as it had an book with quests not an list quests you took but did not wanted to complete was hidden far back in the book I accepted pretty much all quests.
Edit: Start of main quest and start of dark brotherhood was forced. Perhaps a few other too, But they was forced for story reasons, not so lazy players should miss them or because the dialogue system is fundamentally unable to handle random content.
But, in fact, if Bethesda just fix that "Preston Garvey issue", it will be perfect!