Now given all that, will you refuse to pick this game up because it's not a true rpg?
A stupid question, since it IS an RPG, I have absolutely no doubt about that, with or without attributes, in the sense they were used in past games. I'd say that if a few numbers representing your characters' physical and mental abilities are what defines an RPG for you, then you have no right to complain about "dumbing down" the game, because your definition of an RPG is extremely shallow to begin with. Attributes are not what makes an RPG what it is,
role-playing is what makes an RPG what it is, in theory, of course the term has been used for such a wide variety of games that it seems any game involving skills and leveling could potentially be labeled as an RPG, but I'm talking about the purist definition of "RPG" we can see from the genre's name here. RPG is short for role-playing game, that's
role playing game. Not
roll playing game. Of course, in many RPGs, the attributes play an important role, because they serve to define your character's abilities, but attributes, such as they were handled in past games, don't HAVE to be what's used for this, most RPGs still rely on such a system, yes, but that doesn't mean another system can't work, it just means that not many developers have made an effort to come up with a different system. As I see it, the only reason most developers prefer to stick to the traditional approach is that it's been proven to work, and many creators feel they don't need to bother trying to come up with original ideas when they can just use tried and true ones, but that doesn't mean trying to do a different system can't be a good thing, because while trying to do something different can have its risks, the results can actually be better then the tried and true concept. So maybe getting rid of attributes, as we knew them, will actually make the series better, and maybe not, I'm not ready to pass judgment on that yet, but I don't feel the need to complain endlessly about the absence of attributes when I haven't even tried what the new system is like yet. We must remember that the removal of attributes isn't the only change to the character system, since perks were also added, I'm not sure how well perks can replace attributes, but I'm not going to acuse Bethesda of "simplifying" the system when one thing is removed and another is added, and we haven't seen how well the addition will work, and even if the system is a little simpler, that doesn't always equate to less depth.
Even if somehow, Skyrim turned out to NOT be an RPG, though, I'd still play it, why? Because it's the Elder Scrolls, as long as it can still capture what I like about the Elder Scrolls, why should I care if it fits some vague definition of "RPG" that no one seems to be able to agree on? Genres are a convenient way to give players some idea of what to expect from a game, and allow them to more easily find a game that suits what they're looking for, but that's they're only meaning, once I've already chosen a game, it doesn't matter to me what genre you call it, what matters is whether it's what I actually want to play or not, and based on all we've heard about Skyrim, I can say that it does, in fact, sound like a game I'd want to play.
The last time an instalment in a RPG series that I adore was "an action game with RPG elements" I got Fable 3.
Except many would argue Fable was "an action game with RPG elements" from the beginning.