Letters to Rupertus

Post » Tue Jun 25, 2013 12:03 pm

Hello everyone! I thought I'd post a let's play I'm currently working on, I was inspired by the journal format I've seen on a few forums, here are the rules.

I. GENERAL PLAY RESTRICTIONS

- Difficulty set to 'master'

- HUD set to 10%

- Brightness dropped down 3 notches

- Only carry 30% of what game allows

- Only carry 30 arrows max

- Must fully sheath weapon/spell to use a potion

- Must have a hand free to pick anything up

- Must not move around crouched for unreasonable amounts of time

- May not harvest unreasonable items (if a dead elk has a garnet don't take it)

- May not be fully armoured if armour skill is less than 25

- Must sleep for at least 7 hours every day (allowed to make rare exceptions)

- Must eat 3 meals a day (allowed to make rare exceptions)

- Must always carry clothing (worn under armor)

- May not use smithing or enchanting (must find/purchase all gear)

- May not swim while wearing armor

- May not enter freezing water unless on a horse

- May not use in-game map unless at a known location

- May not fast travel (except by cart)

- May not use exploits

- May not cut wood for money

- May only use manual saves after sleeping (resting)

- When character dies must load from the most recent save

- If character dies they wake up from their bed, believing it to be a slightly prophetic dream.

- Carriage costs that amount of gold per day travelled.
- Must heal diseases using potions

- Must pay a trainer of the specific skill in order to use a perk point

- A mercenary's fee is for (1) 24-hour period

- Mercenary’s fee is doubled if they leave their home hold.
-A companion must be paid 250 gold per day, they cannot leave their home hold.
- A companion may carry 10% of your carry ability

- When a companion/mercenary dies they are dead, no save loading

II - CHARACTER SPECIFIC RESTRICTIONS

- Must attempt to visit every Dwarven/Nordic Ruin
- Not allowed to use two handed weapons

- Not allowed to pick locks higher then current lockpicking skill.

- Must wait four hours after using a spell tome to simulate learning it.
- May not use a horse or skin an animal as Arcturus does not have any knowledge of this. May pay 500 gold to a suitable npc to learn it.

I hope you enjoy reading it :)

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Rob Davidson
 
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Post » Tue Jun 25, 2013 11:46 am

17th of Last Seed 4E 201


My dear Rupertus,

I am desperately sorry that you had to wait so long for this letter. I’m sure you’ve been numb with worry. I crawled out of a two storey window in the Imperial city a month ago, in a vain attempt to escape a pair of rather large Orcs who were asking for my name. It appears they actually believed me when I said that I was planning on paying the criminals back! Slipping on the rain stained window ledge onto the cobbles below, I managed to get away with no injuries, although perhaps with my pride slightly bruised. I’m sure you would agree it is a better outcome than being found dead in a barrel of sewer water.

No doubt you have heard of my expulsion from the Synods… I must admit, even I would not have believed the old crows so stupid to think that I was actually a Daedra worshipper. But actually going so far as to force me from their doors? Their children’s children will be shaking their heads in disbelief when my time comes; and those who actually spread those foul lies about me shall see my social resurrection firsthand, their piggish faces gleaming with envy!

My plan is simple; I spirit away from the cities for a while and wait for the roar of my name to be but a whisper. The old fools in the university will find some other way to amuse themselves in my absence until I return with the sound of trumpets blaring, as they see Arcturus Allectus deliver to them the greatest written treatise on the Dwemer that has ever been seen in the civilised world! I can imagine you shaking your head in disbelief Rupert, but if my theory proves to be correct, there shall not be a scholar alive who won’t be singing my name. We shall have a toast upon my return.

The carriage I spent the last of my loan money on crossed the Northern border a few weeks ago, I dropped myself off at the first major town, a small hole in the dirt called Falkreath. They call it a ‘hold’ up here, but there is no grandeur, no sprinkling of civilisation in these dark, cold woods. Men drink casks of foul smelling mead while they eye your purse and women toss up their skirts at a single glance from a man. It may be at the very fringe of civilisation, but at least no thugs shall look for me here as I begin my work. After all, the oak tree that blooms from the dung heap seems even more beautiful when the sun rises.

Currently sipping a glass of Cyrodiilic brandy at their inn, if you could call it that. I miss you. If you make it back home, let me know how things are.

Sincerely,

A.A

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Darlene DIllow
 
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Post » Tue Jun 25, 2013 8:00 pm

Well written, I look forward to more.

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Siobhan Wallis-McRobert
 
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Post » Tue Jun 25, 2013 3:12 pm

This is awesome. Some of the rules feel reasonable, but others, like the companion carrying capacity, do not. Why can't they carry as much as you can? :confused:

Good writing, though. And welcome to the forums! Have some ice cream! :icecream: I don't have a fishy stick on me, so this will have to do. :)
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Patrick Gordon
 
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