Level 26-35 adding a build?

Post » Sat Sep 27, 2008 4:33 pm

So I pretty much finished a guns build at 26 and stuff.
90+ lockpicking
90+ science
90+ repair
100 guns
45 melee weapons
Medicine 75

So I have 9 levels, 144 skill points, 4 perks, to go till the cap and wondering if I could fit another build(ish) in there as either melee weapons, explosives or energy weapons?
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Umpyre Records
 
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Post » Sat Sep 27, 2008 12:09 pm

Mix explosives and Energy weapons, become an hero god killing machine of the Mojave.
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NIloufar Emporio
 
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Post » Sat Sep 27, 2008 6:41 pm

explosives its used more frequently with talking and quests but i do also like to use energy weapons just for sheer power
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(G-yen)
 
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Post » Sat Sep 27, 2008 6:55 pm

With the recent buff in some energy weapons was thinking of getting 100 in energy weapons, from 24. Also getting the meltdown and laser commander perks.
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Eilidh Brian
 
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Post » Sat Sep 27, 2008 8:42 pm

Get the Cowboy perk and acquire the .44 SWC schematics and turn that Trail Carbine into a real heavy hitter.
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Harry-James Payne
 
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Post » Sat Sep 27, 2008 11:29 pm

Maybe add a few points to Sneak
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CYCO JO-NATE
 
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Post » Sat Sep 27, 2008 6:25 pm

If i feel a build is kinda of finished early, I just chose perks that may not be the most useful but fit the character. Or choose ones that seems fun.

if you already got cowboy + a high gun skill you're probably doing more than enough damage.
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Katey Meyer
 
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Post » Sat Sep 27, 2008 9:38 pm

If i feel a build is kinda of finished early, I just chose perks that may not be the most useful but fit the character. Or choose ones that seems fun.

if you already got cowboy + a high gun skill you're probably doing more than enough damage.


I agree. The additional 5 levels would require me to do some serious self nerfing.
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mimi_lys
 
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Post » Sun Sep 28, 2008 12:18 am

Already have cowboy perk.

@Demonhoopa, it's an additional 9 levels considering the DLC ;s
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kasia
 
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