Level Based Health Conflict?

Post » Wed Mar 30, 2011 2:47 am

My character's health keeps spasming...it's really annoying :) Just started happening after installed Level Based Health, so I'm pretty sure that there is a conflict somewhere.


Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  DLCShiveringIsles.esp07  Francesco's Optional Chance of Stronger Bosses.esp08  Francesco's Optional Chance of Stronger Enemies.esp09  Francesco's Optional Chance of More Enemies.esp0A  Francesco's Optional Leveled Guards.esp0B  FCOM_Francescos.esp  [Version 0.9.9]0C  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0E  Enhanced Economy.esp  [Version 5.2.2]0F  Enhanced Hotkeys.esp  [Version 2.1.1]10  Bob's Armory Oblivion.esp11  Cheat Bob's Armory Oblivion.esp12  FCOM_BobsArmory.esp  [Version 0.9.9]13  Oblivion WarCry EV.esp  [Version 1.09]14  FCOM_WarCry.esp  [Version 0.9.9MB3]15  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]16  OOO-Map_Markers_Stock.esp  [Version 1.33]17  OMOBS.esp  [Version 2.0]18  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]19  FCOM_Convergence.esp  [Version 0.9.9Mb3]1A  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]1B  FCOM_RealSwords.esp  [Version 0.9.9]1C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]1D  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]1E  FCOM_LessRats.esp  [Version 0.9.9]1F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]20  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]21  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]26  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]27  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]28  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]29  FCOM_BobsGuardUnity.esp  [Version 0.9.9]2A  FCOM_FriendlierFactions.esp  [Version 0.9.9]2B  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]2C  FCOM_MoreRandomItems.esp  [Version 0.9.9]2D  Knights.esp2E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]2F  Harvest [Flora].esp  [Version 3.0.0]30  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]31  Quest Award Leveller.esp32  Quest Award Leveller - Knights of the Nine.esp33  Level Based Health.esp  [Version 1.0]34  SupremeMagicka.esp  [Version 0.90b]35  SM_ShiveringIsles.esp  [Version 0.90]36  SM_OOO.esp  [Version 0.90]37  SM_MMM.esp  [Version 0.90]38  SM_EnchantStaff.esp  [Version 0.90]39  SM_Scrolls.esp  [Version 0.90]3A  SM_SigilStone.esp  [Version 0.90]3B  Lightweight Potions.esp  [Version 1.1]3C  nGCD.esp3D  Level_Rates_Modified_x2.esp3E  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]3F  NoMerchantBarterpvssyr.esp40  Francesco's day lenght rescale 1-16.esp41  FCOM_Archery.esp  [Version 0.9.9]42  Enchanting_and_Spellmaking-6322.esp

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jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Wed Mar 30, 2011 4:14 am

So I noticed I didn't have a Bashed Patch turned on, so I remade the patch and loaded it. Now my health is 12, even though I told Level Based Health I wanted to start at 120.
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Tiffany Castillo
 
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Joined: Mon Oct 22, 2007 7:09 am

Post » Wed Mar 30, 2011 10:27 am

Tell it you want to start at 1200, see what happens.
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Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Wed Mar 30, 2011 6:21 am

Tell it you want to start at 1200, see what happens.


Can't. Mod loads through OBMM, only has a selection of options. I picked the highest (200) and I'm still at 12.
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Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Wed Mar 30, 2011 1:50 am

Can't. Mod loads through OBMM, only has a selection of options. I picked the highest (200) and I'm still at 12.


Bah, nm I fixed it. nGCD was managing my characters health, magika, etc. Turned that off in the ini file for nGCD, and everything is good now.
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Mark Hepworth
 
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Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Mar 29, 2011 10:27 pm

You only need one levelling mod, 3C and 3D are probably conflicting with each other.
Download and install the Unofficial Oblivion Patch, The Unofficial Shivering Isles Patch, and the Unofficial Official Mods Patches. While you are shopping at TESNexus, get the Unofficial Supplemental Patches by Arthmoor, using these four mods together will fix many known issues in your game.
You need to take the blank Bashed Patch from Oblivion\Mopy\Extras and install it into your Data Folder and Build a Bashed Patch to get some of your esp's to work together properly.
#14 FCOM_WarCry.esp has an update that is available from the FCOM release thread- the newer version is [Version 0.9.9MB5]
#1A I think this esp requires Cobl 1.72 and the Drop Loot Merchant changes Proposal that is available as an optional file from the Cobl download page on TESNexus to work.
#28 and #29 Use only one of the Gaurd Unity plugins, I just read this in a post by CorePC in the FCOM thread.
Use the OMOBS_SI .esp too-the reason these plugins exist is to allow you to use the bugfixes in the Unofficial Patch Supplementals by Arthmoor, and not have to worry about having your Weapon Statistics being altered.
You need the FCOM_Knights.esp for FCOM to work with KOTN.
I might be wrong about #1A, You need to check the MMM release thread and the FCOM release thread.
EDIT I am wrong about 1A, but if you decide to add Cobl to your build the info on the optional update is still valid.
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Melung Chan
 
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Post » Wed Mar 30, 2011 6:07 am

Glad you solved the conflict between nGCD and Level Based Health. LBH is made to always win over other mods, so it is directly compatible with Realistic Leveling (RL sets its health at each level up, and then LBH overrides this soon after) - but nGCD evidently decides to compete unless you turn off the health management in its ini.

You only need one levelling mod, 3C and 3D are probably conflicting with each other.
No, they don't at all conflict. You generally will want/need:
* 1 mod to handle the speed of skill leveling (3D Level_Rates_Modified_x2.esp does this - though Progress is the most versatile mod for this)
* 1 mod to handle attributes and main level (3C nGCD.esp does this)
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Lawrence Armijo
 
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