is no level cap a bad idea?

Post » Wed Dec 02, 2015 1:29 am

so if i can get 10 out of 10 S P E C I A L and every perk there isn't anything that makes me special! and it removes playing a specfic way stealh guns talking ect becasue you can do it all. as well as having to choose from perks ones best for your toon.

imo its dumed down and takes away from the core of fall out.

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Iain Lamb
 
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Post » Tue Dec 01, 2015 11:57 pm

Nope. You'd have to level up more than 270 times in order to max out anything, and since the perk chart is almost entirely nonlinear, the SPECIAL you start with and the order you take perks in will completely define how you experience the game and what your character's good at. At least, until you've put hundreds of hours into that character and there's really nothing left for your ubermax character to do.

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Michelle Serenity Boss
 
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Post » Tue Dec 01, 2015 6:52 pm

Well, too late to change it now!

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ijohnnny
 
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Post » Tue Dec 01, 2015 11:58 pm

It's gonna take a long time.

I'm still not sure how I feel about attributes raised indefinitely and still hold a small thread of hope that it won't be so- but even if it is, it will take a lllloooooooooonnnnnnngggg time to max out.

Unless one finds an XP bug they can exploit, I guess. But that's cheating.
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Stacy Hope
 
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Post » Tue Dec 01, 2015 10:29 pm

I don't think it's a bad idea. It should take you a very long time to max everything out so you really should start a new playthrough well before then if you want your character to be focused a certain way.
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Bigze Stacks
 
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Post » Tue Dec 01, 2015 8:39 pm

I never play past level 35 in Bethesda games, and I think most people don't play past 50 or 75. That won't be nearly enough time to be able to do it all.

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T. tacks Rims
 
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Post » Tue Dec 01, 2015 7:21 pm

As pointed out, it's not an issue,but even if it was, you do know that you don't have to max it out. It's called restraint.

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butterfly
 
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Post » Wed Dec 02, 2015 9:07 am

"it's dumed down"

I can't handle the irony.
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Dale Johnson
 
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Post » Wed Dec 02, 2015 12:18 am

Also you know that you just can't dual weild 2swords a pair of assault rifles and a mini nuke launcher and use them all at the same time right?
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Daddy Cool!
 
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Post » Tue Dec 01, 2015 11:13 pm


If only we could, though...
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Catherine Harte
 
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Post » Wed Dec 02, 2015 4:19 am

You do realize that as long as you can hit this button/ trigger and the gun goes bang or bangbangbangbang for the apropreate duration resulting in the apropreate number of dead persons, or you can hit the other button starting a conversation with the npc about his Lord and Savior, you, the Sole Survivor of Vault 111.....and what he can do for his Lord and Savior to get him to hit the first button while pointing it at something or some one that would be better for said gun to go bang at than the person that his Lord and Savior the Sole Suvivor of Vault 111 is currently talking to..... And everything just works.....it really does not matter at all how the game made it all work.

(Sorry was not replying to ghostly)
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Evaa
 
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Post » Wed Dec 02, 2015 9:21 am

... I have no idea what you just said.

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Calum Campbell
 
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Post » Tue Dec 01, 2015 9:50 pm

He was basically saying "you can shoot'em in the face if you want" or you can intimidate them into fighting for you. I think. Lol
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Adam
 
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Post » Tue Dec 01, 2015 10:46 pm

Basically hiper exaggerating my point.

In the end it does not matter AT ALL how the game is set up to deal with anything, just so long as it's set up to handle the options that you have in front of you.

After all at some point it's go a be you in your power armor and ridiculously modified BFW of choice and the npc in front of you. As long as you have the option fold, spindle, mutilate, pummel, incinerate, perforate, pulp, exanguinate, or talk to said npc about what each side wants out of life then getting fussy about the mechanics under the hood is a waste of time until we actually get our hands on it and run with it.
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nath
 
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Post » Wed Dec 02, 2015 9:28 am

As a concept no level cap is a bad idea. It allows character to eventually maxing out everything. That said, in Fallout 4 it will some 300 level ups and insane amount of time and effort. I'm not sure there's even enough content in the game for that long time.

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Clea Jamerson
 
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Post » Wed Dec 02, 2015 7:16 am

The incremental cost increase of levelling basically serves as a level cap for all but the most obsessive.

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Emma louise Wendelk
 
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Post » Wed Dec 02, 2015 10:29 am

no

however i am almost certain that beyond a certain level , probably arlound 60 or more the game will feel rooeasy and the whole idea of leveling becomes more of a grind than anything else

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Hearts
 
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Post » Wed Dec 02, 2015 7:00 am

I guess it depends on how much content there is that will actually keep us occupied and playing long enough to even notice if we are getting near the maxed stats. If the game becomes too easy because we are too over powered at some point that can be a turn off for me.

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Yvonne
 
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Post » Wed Dec 02, 2015 3:48 am

well toss the top 10 % of quest mods on top of the 400 hour gameplay..........
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ladyflames
 
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Post » Wed Dec 02, 2015 7:22 am


Yes, it serves as "soft" level cap.

Anyway, just like every other game they've ever developed, it needs a mechanics overhaul mod :tongue:
But hey, they're getting better. Skyrim was pretty good until you hit level 30 :smile:
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Jennifer Munroe
 
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Post » Tue Dec 01, 2015 9:27 pm

I've been planning my build and what perks I'll take and at what levels, within the scope of knowing what each perk does and based on fair speculation of what the others do. In doing so, I've discovered the realities of just how long it would take to really buy every perk a player could conceivably want. While it's well-known that it would take a long, long, long time to get everything, seriously try to plan a build. You'll be faced with the reality that you can either max out a few things and be super-focused on particular areas or spread out & be a jack-of-all-trades, master of none. In order to go beyond that, you'll need so much experience that the grind would be unbearable. Judging by the way previous Bethesda games have been, it just wouldn't be a feasible use of one's time. This isn't an MMO, where enemies are absolutely everywhere & constantly respawn so that you can grind; this is Fallout, where the opportunities for XP are boundless, but the opportunities to grind for said XP are rather limited.

To put it frankly, the purpose of no level cap appears to be to allow players who have reached their optimal build to still be rewarded for gaining XP. In order to create a fully maxed-out character, or even one that's a master in several areas, it would take so long as to be pointless. Unless the game awards you a ridiculous amount of XP or the amount required to reach higher levels doesn't increase substantially as you go along, I just can't imagine anyone doing it purely by happenstance. You have to want it and go for it, so the people saying they hate no level cap because they'll become maxed out strike me as being a bit hyperbolic.

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Suzie Dalziel
 
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Post » Wed Dec 02, 2015 9:40 am

You have no idea what the XP requirements are for later levels. In theory you could keep leveling up. In reality it might take you three years.
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ILy- Forver
 
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Post » Wed Dec 02, 2015 4:06 am

I believe it was said it would take about 42 levels for you to max out your special skills. If that's the *only* thing you have done. Not sure about you, but its rare that I reach that high a level in an elder scrolls game. I doubt the leveling curve will be much lower here. So no, if you want to be a master of all, you have to neglect your stealth and gun skills until you play through almost the entire game.

What this system does do, is give you a reason to keep playing your character, even after you have beaten the game. Instead of just trashing the character and starting over. Although, I am more likely to write down my characters stats, and recreate him in a new game.

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Hannah Whitlock
 
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Post » Tue Dec 01, 2015 7:02 pm

Absolutely not. You're acting like you start out being good at everything, which is just willful ignorance on your part. Sure, you can be an expert at everything eventually, but that's been true of every BGS game if you put enough time into it. It will really not have any impact on the game if you can only reach this point after beating every quest, killing every foe, and then doing nothing but grind for another 500 hours. It gives players more freedom to create the character they want without worrying about artificial limitations. Sounds like the opposite of "dumed down."

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ZzZz
 
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Post » Tue Dec 01, 2015 7:44 pm

Firstly: What has been said before about how long leveling up those perks legitimately would take.

Next: I am REALLY hoping for a difficulty slider like in skyrim in addition to the usual hardcoe mode.

Finally, how bizarre is it to complain about being able to eventually max out a PC when the honest truth is that most people who would want to will just console command player.addperk anyway?

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Marilú
 
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