Level Cap Increase?

Post » Wed Mar 31, 2010 4:03 pm

Has it been stated whether or not they intend to release any DLC which extends the level cap?
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Brentleah Jeffs
 
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Post » Thu Apr 01, 2010 3:50 am

It's way too early for that. It's been a week. Players haven't even hit it yet.

Nobody ever discusses intimate details of DLC less than a week after release.
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Sakura Haruno
 
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Post » Wed Mar 31, 2010 7:41 pm

I understand that it's early, but the question was if anyone knew if the devs have communicated their intention to do so at some point in time. Apparently you don't know.
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Emzy Baby!
 
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Post » Thu Apr 01, 2010 6:39 am

I barely beat the game, I was 6 levels shy of the current level cap when I did so. I don't think a level cap is going to be necessary. Add more perks, new areas, instead of every other level for a perk give me one every level til 5, then one every other level after that. But I wouldn't say "Don't discuss intimate details of DLC less than a week after release."
We're excited to be playing fantastic content, new areas. We'd like to throw our opinions into the hat on Where's next!
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Ben sutton
 
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Post » Thu Apr 01, 2010 12:47 am

I understand that it's early, but the question was if anyone knew if the devs have communicated their intention to do so at some point in time. Apparently you don't know.

In that case, you can't prove a negative. One can't prove they haven't said it. And the developers aren't going to completely rule it out for all time.

There is no indication of such a thing.
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Add Meeh
 
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Post » Thu Apr 01, 2010 12:30 am

Hopefully they don't repeat the same, although popular, mistake that was done in "Broken Steel" and raise the level cap. The leveling system seems perfectly balanced on a knife's edge as of now.
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Rachael Williams
 
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Post » Thu Apr 01, 2010 3:11 am

In that case, you can't prove a negative. One can't prove they haven't said it. And the developers aren't going to completely rule it out for all time.

There is no indication of such a thing.



Neither was the question, "can you prove they won't extend the level cap?" It wasn't meant to begin a debate on who can prove what. It was simply if anyone knew whether they were going to or not.

So your answer would actually be pronounce "no, I haven't heard anything about that at this point." You could have embellished afterwads with your opinion about it being too early or whatever, but all that was desired was a direct answer.
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Brittany Abner
 
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Post » Wed Mar 31, 2010 9:52 pm

Its already been talked about and confirmed. Its never too early.
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Baylea Isaacs
 
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Post » Wed Mar 31, 2010 10:39 pm

It's been confirmed? I like how Todd Howard acknowledged that a level cap wasn't a great thing. Then, they release F:NV with a level cap.

I'm hoping for a raised level cap, and a "keep playing" option, through a future DLC.
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Jack Bryan
 
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Post » Wed Mar 31, 2010 6:35 pm

It's been confirmed? I like how Todd Howard acknowledged that a level cap wasn't a great thing. Then, they release F:NV with a level cap.

I'm hoping for a raised level cap, and a "keep playing" option, through a future DLC.



The level cap I dont know. The DLC yes. It's somewhere around here hold on let me find it. I would assume they would raise the level cap I dont see why not.
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Natalie Harvey
 
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Post » Wed Mar 31, 2010 11:44 pm

It's been confirmed? I like how Todd Howard acknowledged that a level cap wasn't a great thing. Then, they release F:NV with a level cap.

Todd Howard = Bethesda
Fallout New Vegas = Obsidian


I think level 30 is high enough, any higher and you'll just get overpowered with all the perks.
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Vicky Keeler
 
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Post » Thu Apr 01, 2010 3:08 am

http://fallout.gamesas.com/eng/home/pr-101810.php


Well I kinda lied. It says coming to Xbox 360 this holiday season. I dont know about PC and PS3.
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Joie Perez
 
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Post » Thu Apr 01, 2010 2:14 am

Really hope there won't be. Increasing the cap in FO3 screwed that game up.




...really don't understand why people seem to have so big a problem with caps. Only problem with FO3's cap was that you reached it a bit too quickly. And that doesn't seem to be the case here, so....
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Robyn Lena
 
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Post » Thu Apr 01, 2010 2:43 am

Obsidian said they wanted the game to have a definite ending. That however doesnt mean that money won't convince them otherwise a few months from now. Not to bash them in particular, but that seems to be the thinking in various industries as of late.

If however they do stick to their guns, I'd expect Fallout's large modder community to make something to fix this.

In FO3 I was able to become invincible by lvl 20, then give my another 10 levels on top of that...I was able to one-hit alot of the NPCs from the DLC even though they were supposed to be tougher. That would be different this time around with the newer (old) leveling system, but still know what im sayin'?

That announcement doesn't actually say it will make the game playable after you beat the story. It says that it will expand players experience in the Fallout universe. It could very-well just be content that you play before the game ends.
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Louise
 
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Post » Thu Apr 01, 2010 2:00 am

Yes I realize Howard is Bethesda and F:NV is Obsidian. I just thought that Obsidian might have picked up on this from fans or from Bethesda.

Given my play style, I can tell you that I will hit F:NV's level cap long before I finish the main quest.

The game is so expansive and encourages exploring, doing side quests, spending long hours in the game and not just running to finish the main quest.

Which is why any set level cap will not be adequate for *some* players.
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Janeth Valenzuela Castelo
 
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Post » Thu Apr 01, 2010 5:49 am

Has it been stated whether or not they intend to release any DLC which extends the level cap?


I don't know about the level cap increase, but there IS going to be DLC sometime in the future, however, It will only be for Xbox 360 =( <---fact
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Avril Churchill
 
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Post » Wed Mar 31, 2010 6:52 pm

I don't know about the level cap increase, but there IS going to be DLC sometime in the future, however, It will only be for Xbox 360 =( <---fact

A very incomplete fact. Only the first DLC was said to be Xbox 360 exclusive, and probably a timed exclusive, so that the other platforms still get them a few months later or so.
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John N
 
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Post » Thu Apr 01, 2010 8:16 am

That announcement doesn't actually say it will make the game playable after you beat the story. It says that it will expand players experience in the Fallout universe. It could very-well just be content that you play before the game ends.

That's how I think the DLCs will play out for New Vegas. *Maybe* add new alternate endings, but mostly just add locations and side-quests like they did with FO3 (i.e. all the DLC except for Broken Steel).

The problem with Broken Steel was that it raised the level cap in a way that you suddenly had access to 50% more skill points and perks. Which was over-balanced. If they had provided only 10-20% more skill points and 3-4 new perk choices, it would have let you round out your character slightly more and pickup a tiny handful of perks that you had missed out on. It was too easy in Broken Steel to have nearly every useful skill above 90 rather then being forced to trade-off.

Obsidian has done a good thing with the skill books and skill points rewarded at level up. The formula in FO:NV is (10 + INT/2) while FO:3 was (10 + INT). Skill books in FO:3 rewarded 1 point (or 2 points with Comprehension), in FO:NV there are fewer books. Each one gives 3 points (or 4 with Comprehension), which makes Comprehension a less overpowered perk. OTOH, Educated in FO:NV is still +3 points at each level up, which somewhat undoes the (10 + INT/2) change as it's like having an extra 6 points of INT in FO:NV.

But I'm only level 9, and on my first play, so I'm not convinced that it's good or bad yet.
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lucile
 
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Post » Thu Apr 01, 2010 10:00 am

I would like a level cap increase if you hit the cap too fast. I don't want to get more powerful, i just like to see the exp bar grow, and then spend some points and choose a new perk. The problem is that you get too many skill points to spend, and you can have a jack-of-all-trades character god, just like in fallout 3. Fewer skill points, more levels, yay!
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Amy Smith
 
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